Name: Le'Vash Race: Elf Age: 23 Gender: Female Height: 5'8" Weight: 146 lbs Weapon: Black-Metal Spear. Appearance: [URL=http://s890.photobucket.com/user/massatk330/media/slayer2copycopy_zps0203c898.jpg.html][IMG]http://i890.photobucket.com/albums/ac107/massatk330/slayer2copycopy_zps0203c898.jpg[/IMG][/URL] Skills and Equipment: Spear Mastery: Long and hard training solely with the spear elevated her level of weapon awareness to unfathomable proportions. Practically becoming one with the weapon. Elven Blood: Her speed is challenged by only few other races and her bodies affinity for magic and the like are greatly ingrained into her being. The drawback is that her race are more frail and less resistant to physical attacks. Her ancient blood blocks unwanted psy abilities and obscures scrying. Valista (Spear): The personal black metal spear of Le'Vash. It has a longer blade tip and shorter hilt than a traditional spear. Along the weapon's bladed sides are protrusions of blade meant to pierce and rend its foes without hindering the cutting resistance. Many years of use with Le'Vash has caused this weapon to be specifically attuned to Le'Vash's magic and is able to assimilate that energy at will. Armor of Kor: A set of light metal and leather armor specifically made to Le'Vash's needs in battle. Highly flexible that provides defense from most fatal blows while granting Le'Vash the ability to perceive unavoidable blow and defend effectively. Weapon Skills: Ul'Dah: An attack that jabs hard with a two handed stance with the intent and power to pierce all but the heaviest shields and armor. Can be used on falling opponents Vem'Ter: An attack with moderate strength that when hits creates ten small invisible blades that seek and deal low damage to target. Gur'Dan: Spinning the weapon creates a razor shield of sorts that can deflect ranged and energy attacks of significant strength. Can also be thrown in a horizontal arc shredding its way through and ending back in Le'Vash's hands. While held, a melee attack against Le'Vash is blocked but stops the skill and rotations. Can't be stopped while thrown. Bak'Zol: An approach skill that speeds her towards her opponent in a instant. Gains skill Momentum, which increases speed and power of consecutive skill greatly. Can be used without weapon. Kul'Qot: An attack with the intent of knocking or launching an opponent in the air and making then fall and a decelerated rate using a combined force of physical and magical skill. Does low damage. Can be used with or without weapon. Lem'Yur: Throws her spear with such speed that opponent rarely has time to react. Upon landing or contact has the same finishing effects as Dagir if enchanted. Spear also homes if given distance to follow (can't make super sharp turns). Magic Skills: Wind Runner: Enchants herself to grant the ability to walk on air as if it was completely solid. Lingering Flame: Enchants weapon and/or armor to intensely burn those who come in contact with it besides Le'Vash. Also increases offensive power of weapon and bypasses non metal barriers. Strength of defense for armor while creating a heavy mist that expands from the armor outward till commanded to stop. Mist can be completely dispersed at will. Shocking Resolve: Enchants weapon and/or armor with the element of lightning. Weapon has greater range (1 foot from tip) and does additional magic damage. Extra range bypasses physical barriers such as armor or walls. Armor does magic damage on receiving a hit from unarmed or hand held metal weapon and weakens magic damage done. Turbulence: Creates a shock wave of wind that knocks every one but the heaviest of opponents off the ground and suspends then in air for a fraction for a second. Gungnir: Enchant weapon with a massive amount of energy. When attack is attempted releases all stored energy and hardens it in to a long laser-like spear (10 feet)of energy for one skill or attack. Energy easily melts through anything in the physical realm and great around of magical resistance is needed to minimize damage. Can also explode energy on contact instead of forming it (does more damage but instant and small range). Dagir: Creates a throwing dagger from magic that has a Flame or Shock enchant on it. Flame: Explodes doing a good deal of magic damage and burns on contact. :Shock: Produces a chain lightning effect moderate damaging multiple foes in a 15 foot radius.