[b]Name:[/b] Naream Baenre [b]Age:[/b] 211 [b]Race:[/b] Drow [b]Sex:[/b] Male [b]Appearance:[/b] [img=http://drowcampaign.roleplaynexus.com/images/MDrow13.jpg] [b]Homeland:[/b] The Underdark [b]History:[/b] Once a apprentice to his uncle Harrad Baenre a Arch Mage of the Drow and a master of Necromancy, thanks to him owning a particular potent and very dangerous Necromantic Tome, the envy of a great many necromancers who have even heard mere rumors of it, so naturally Naream wanted to claim the tome for himself... that and the rather menial tasks his uncle set him out to do... clean his uncle's robes, clean out the privy and for some reason sing to him when he was sick was making Naream to just want to stab the old bastard. So when Harrad attempted to murder Kouri the 'loyal' apprentice that he was saw his chance and stabbed his master literally in the back a number of times. Taking his amulet and was about to take the Necromantic Tome when Harrad, a spark of life remaining, smirked at his apprentice, murmuring that he was proud of such a excellent betrayal, before hurling Naream to his extra-planar laboratory, leaving the tome behind. He spend years in that hell-hole, figuring a way to return and when he did he learned that the tome had been taken, to Renalta to be exact in safekeeping with a certain archmage. That tome was his legacy, his inheritance and he would be damned if it would rot away while it was in the hands of someone who would not use it, figuring that Kouri owed him for his service of foiling his former master's plans he made his way to Renalta, meeting old acquaintances along the way... [b]Motivation:[/b] He wants the grand Necromantic Tome which belonged to his master and unlike that foolish Harrad, use it's power to become a powerful lich mage and perhaps, if he feels like it, help fighting off the invading demon hosts. [center][b]Traits & Equipment[/b][/center] [b]General Traits[/b] --Trait 1, Raw Talent: After a few (or perhaps several) failed attempts at magic, you suddenly found yourself able to bring a raw spark of power to life in your hands. After being awed by it, you found that you could consistently control and contort this power to your will. You could conjure subtle things, flashes of light or wreathing your hands in fire. (Basics of casting magic power-wise.) --Trait 2 II, Apprentice/Wizened: Combined with Raw Talent, you’ve learned how to harness that raw magical power into a consistent train of thought. Through studying a few tomes and, possible, learning from the Mage’s Guild, you’ve focused yourself onto a single school of magic. This will help focus your power into something consistent and tangible, but it’s only the beginning... (Basics of understanding magic. Two schools of magic unlocked, as well as 'Stealth Magic/Casting'.) [b]Necromancy, Golemancy[/b] --Trait 3, Fortitude: Whether or not you are a mage, you can learn how to defend yourself from one, and that is just what you decided to do. After all, how else are you supposed to save the world if you can be cooked in a fireball by a pissed off mage? (Basics of resisting magical spells. NOTE: This is all magic--good, bad, and neutral!) --Trait 4, Awakened Meditation: Through great discipline you have figured out how to tap into the natural magic in the air all around you. It will still take time and practice to master, but nonetheless, this has increased the amount of spells you can cast before you fatigue yourself, and increased the rate at which you regain your energy to cast more spells. (Basics of increasing your magic limitations, and recovery speed from casting magical spells.) [b]Unique Traits[/b] --Trait 1, Lich Transformation II, his greatest aspiration is to become a powerful lich, to that end he has already been experimenting with some measure of transformation to become the greatest achievement a necromancer can aspire to. Current transformations: *Naream has transformed his lower right arm, the flesh and muscles were removed with ritual care until all that remained was bone, they still work as if the muscles were still there but in addition he can infuse it with necromantic energy which will wither organic tissue and have it decay within seconds with prolonged contact. *Phylactery Focus, to achieve his goal to become a powerful necromancer and lich Naream needs to one day shed his mortal life to become undead, but with his sentience and free will intact, to that end he has finally managed to select the item that will be the focus of his lifeforce, his soul and he is slowly storing his essence into it as his time as a Queens Blade passes. (No game effect per so but required, in my view, for the eventual lich transformation) --Trait 2, Extra Planar Amulet, taken from his uncle's corpse after repeatedly stabbing it in the back, this amulet allowed Harrad to teleport from the mortal coil to his extra-planar laboratory where he toiled on undead abomiantions, wights, etc. Naream seems to be able to use it to go there at will, at least when he is not under stress of battle so it is not a escape method, however... it's halls and many rooms are filled to the brim with perfectly preserved skeletons and corpses of various races and beasts... now if one had a certain Necromantic Tome with the right spells... one could raise a rather sizable undead host with these materials... --Trait 3, Soul Gems, normally ordinary gems or crystals but thanks to a necromantic spell of his own devising Naream is able to fill these gems and crystals with the souls living creatures that have died, be it beast or man. Unlike the soul stones powering the more powerful necromantic constructs, like wights and such, these soul gems Naream can use to recharge his power if he is running low or use them to boost one of his spells. [b]Achievements:[/b] --Minion Master: You're a craven fellow, but your knowledge of how to command magically created entities is growing. (You know your thresholds: 5 Skeletons, 15 maximum in one mission. They have upkeep: To keep them going past a combat scenario is taxing on you. Skeletons now have a small chance of having randomly assigned GM bonuses.) <----- Question, you mean I can have a max of 5 skeletons/wights at the same time, 3 times per mission, yes? --Purple Ribbon: You took a hit for Queen and Country, and have learned how to better handle pain. (Minor bonus to dealing with damage, less likely to fall into shock or succumb to injuries.) [b]Equipment List[/b] Black Wizard Robes Gray Wizard Robes Travelling Clothes Cloak with Hood Bone Walking/Quarter Staff Ritual Dagger Medical Tools Food Rations Waterskin Wineskin Spell Tome [center][b]Personal Section[/b][/center] [b]Romance:[/b] Makes for interesting rping opportunities... that and potentially sacrificing those you love for some decent necromantic rituals so by all means.... [b]Does the Kouri Plushie exist?:[/b] Witnessed it so yes it does.... or is the plushie a lie and therefore life itself? [b]Signature:[/b] *lets a chorus of ritual sacrifices chant in banshee screams* Sarzu agrees with all what might lie in store.