I guess I wasn't too clear about some things. Sorry about that. ShotoNemar: For the part labeled "Required for Nekomata," that was required for the nekomimi who are identified specifically as nekomata. They are still considered nekomimi here, but they are a specific kind. Nekomata are known for certain abilities such as shape-shifting and necromancy, but since all nekomimi are gifted with magic from their partner to begin with, I didn't want to have them overdo it. They are allowed to select up to two abilities to be used in addition to the collar magic as long as they are careful with it. Also, collar magic (or Partner's magic): This is a human's gift to a nekomimi. I had a different idea for this, originally, but I'm going to let the nekomimi learn how to use this as they please. It seems like it would be more interesting. Active and Passive Abilities: This is part of the Collar Magic, but I'm making some slight changes. These will be a few extra abilities that humans can use after giving a collar to one of the neko. I will be changing this to two active abilities and one passive ability, though. Extra Abilities: This is optional for characters who are not nekomata. You can put an ability to be used with a partner here, or you can put one or two abilities this character can use normally. This should not be anything too particularly powerful, though. Save that for the collar magic. Feel free to ask any questions or let me know if I'm being unclear. Also, don't forget to take a look at the rules.