So, we're going to be having an RP that takes place within the Infamous Universe, post-Infamous Second Son Good Karma Ending (Since the good karma has been the official canon material). For those who don't know about Infamous, the Infamous series is a series of games exculsive to the PS3-PS4 that has you playing characters who are "Conduits," peoplw tih the ability to manipulate a specific form of matter. For the first protagonist, Cole Macgrath, he could manipulate electricity and the coinciding magnetism like abilities. For our second protagonist, Delsin Rowe, he had the ability to absorb other conduit powers and was able to garner abilities such as manipulating and even turning into smoke. For conduits, exceptions being those that can absorb other powers like Delsin Rowe, they can manipulate one form of matter and even turn their bodies into that form of matter. Lets use the example of smoke. So, with smoke you could absorb smoke to fuel your power and heal yourself, turn into smoke to travel through the air and even vents, and then also send out blasts of smoke and other such abilities. So, every conduit can manipulate their specific form of matter in the same fashion as Delsin Rowe could with the smoke powers he obtained. So, now that we've established what conduits are and how they work, lets move on to the next step, setting up the setting and plot. As I said before, we're going to be using the pre-set setting of the games based on the good karma story lines so here's a spoiler warning and there will be a hider as well for those interest in this game and have yet to play it. [hider=Spoiler]Infamous Good Ending Spoilers]So the first two infamous games has us play Cole Macgrath as he learns to manipulate his electrical powers and at the end of the second game he stars in he has to sacrifice himself and the majority of conduits around the world to stop both a terrible monster known as the Beast from destroying the world as well as stopping a terrible disease that's slowly wiping out humanity. For unknown reasons, only 90% of the conduits in the world were killed, leaving a remaining 10% alive as well as the knowledge of conduits becoming public knowledge. Normal people reacted in fear, but they were put to ease when Brooke Augustine, a conduit that could manipulate concrete, created the DUP, a government group dedicated to hunting down and capturing conduits, or "bio-Terrorists" as they were labelled by the DUP. In Infamous second Son (the third game of the series) you play Delsin Rowe, a conduit that can absorb other conduits powers. The government is transferring a truck of 3 conduits to a new prison out of the DUP's control, and the truck has a breakout, the three conduits escaping. One conduit gets stuck and this is where Delsin discovers his ability to absorb other powers by absorbing one of the conduits smoke powers. From there it becomes a huge plot that end with a confrontation between Augustine and Delsin. At the end of this fight, Delsin defeats Augustine, showing the world that Conduits are just regular people. After this, the captured conduits are freed and Delsin begins to work with the people to help Conduits and normal people co-exist.[/hider] So, there's the spoiler. Don't get mad at me, cause I still left a lot of details out for those who haven't played/finished the game yet. I also gave you guys a warning. Anyways, this RP will focus on several Conduits that are living in the big apple. I won't spoil the plot, but something happens that will force them to make crucial decisions that could change history. Now that I've established the RP for you, now lets get to the rules. 1. Posting. I expect decently length-ed posts with good grammar, this is advanced so I shouldn't have to explain this. I also want everyone to post every 3-5 days. The way posting will work is that we'll do it in rounds, where I'll post to start the round posts, then everyone else posts within the 3-5 day period, and once I post again that will end the previous round and start the next round. If you miss one round, you get a warning. If you miss two rounds, then you're dropped from the RP. However, if you notify me that you won't be able to post for a round or two ahead of time due to IRL stuff or something, then you're fine. It's just that not letting us know is rude to us and I don't want to have people that can't be considerate for us involved here :). 2. Don't be a dick. This is pretty simple. 3. So, I'm gonna have this RP be topped out at 5 applicants at most involved in the RP. This isn't first come first served. Once I have an OOC up, I want everyone interested to turn in a CS to show they're interested. After lets say 3 days of turning in CS's, I'll close the RP and choose up to 5 people from the CS's submitted to be accepted into the RP. This helps get quality characters created and I always like having good characters in my RP's. So, I decided to just copy the majority of the int check information cause it pretty much sums up what I would want to explain within the OOC. With that out of the way, we cna move onto CS formats. Name: Age: (preferably 18+) Gender: Appearance: Personality: Conduit Powers: (Two things here. 1. No ability to absorb other abilities. 2. Be unique WITHIN THE RP. If you see that someone else has applied for smoke powers, you can either compete with them (as this is an application based acceptance) or just do a different power) Background/Curdun Cay Experience: (For this, I want four major things. 1. How you discovered your abilities. 2. How you got captured and sent to curdun cay. 3. The experiments they did to you at curdun cay. Every conduit was experimented with in some way or another, and some of them were pretty gruesome. Don't be afraid to go dark here. 4. What your character plans to do in NYC now that they're free.) This is a pretty minimal CS for an advance RP, but I figure that a strong character doesn't need a good CS, but just be well developed within the RP itself and can grow and evolve, not be stuck to the facts written down in a CS. Anyways, here's my own :) Name: Mia Feral Age: 20 Gender: Female Appearance: [img]http://data2.whicdn.com/images/35017692/large.jpg[/img] Personality: Mia is three things. Firstly, she's an artist. She defines her life as this. She doesn't make a lot of money, but she's fine with just living in bad conditions as long as she can create art, whether it be painting, tagging, or tattooing. She loves it all, and gladly puts her "career" over most other things in her life. Still, she is a somewhat normal person and general likes helping others when she can, which is her second notable trait, she's a generous person. She is willing to help her friends in need, whether they need to just have company, or she has to actually do something for them to help them. These two traits pretty much define her. She loves making art, and likes being nice. However, her third trait is prevalent every so often. She isn't violent, but instead cold. She doesn't hurt people often, but she has a switch she can flip on and off to go from happy and nice to cold and cruel when she feels that someone deserves punishment. Conduit Powers: Ink/paint. Mia has the ability to manipulate and transform herself into ink or paint. He can manipulate several forms of ink and paint, including pen ink, tattoo ink, spray paint, regular paint, and basically any form of colored liquid. While she can't blast it out like most other conduits can with her abilities, she can create solid objects out of ink, and even moving objects, like swords and living animals that follow her commands. She can also travel quickly and scale objects by becoming moving painted images running along/up streets and obstacles. Background/Curdun Cay Experience: Mia discovered her abilities at the ripe age of 13, so she was just newly aged teenager when she tapped into her abilities. She was just messing around with some paint one day, making some art, when it just sort of happened. She hadn't noticed til her parents stumbled in on her, seeing her painting the canvas with floating paint and not actually touching the canvas with a brush. Her parents, scared because they realized she was a "bio-terrorist" called the DUP and had her turned in. Nothing really special about her story, just a kid who's parents let their fear control them instead of their love. In Curdun Cay, Mia was one of the few conduits that didn't have to wear the special gear that most others did. They were just never used pens when near her. They did terrible experiments on her, making her pull the tattoo ink out of others there at curdun cay, then shocking her until she properly re-tattooed the victims, putting both herself and the victims under such pain that they usually both fainted. She would then be taken back to her cell or just had her body tampered with for the next 7 years of her life until Delsin Rowe defeated Augustine and freed all the conduits from Curdun Cay. Luckily, Mia's bubbily personality wasn't completely ruined. She just developed her cold attitude to help her survive the life that she was forced to live in Curdun Cay. Now it was just a mask she would wear when she was in dire situations. Free from Curdun Cay, Mia quickly tattooed herself so that no matter what, she would always have some ink on her person that should could control and fight with should she ever be in danger. And now that she's in NYC, she plans to try and use her powers on the broad New York City landscape and create art for everyone to enjoy, and maybe make some cash on her art too. So yeah, the CS doesn't have to be grand or anything, just have fun with it.