[quote=Titanic] O.O I was planning on building a massive fleet of like 800 light ships, 400 medium ships, and 200 heavy ships. Also, what would an advanced warship cost, or is a heavy ship a warship?Edit: The system for building naval and land forces should be given a test run, it might not be good for some or might not just work. [/quote] That system has been put on the shelf for now, it was a bit complicated and I don't want people having to waste time playing with a calculator. I'll see if I can come up with something else, which is much more simple, to prevent people fro accumulating large forces within a single week etc. It would look like this, perhaps: [u]Ship building[/u] Building rate = Provinces connected to sea + No. of Ships resources (imported/exported) x2 for heavy/x3 for medium/x4 for light = No. of ships built a week. [u]Infantry Building[/u] Building rate = Total provinces + No. of metal/gunpowder resources (imported/exported) x 200 = Weekly troop production. [u]Militia Mustering[/u] Building rate = Total Population / 95 = Weekly militia production. [u]Cavalry Building[/u] Building rate = Total provinces + No. of horse resources (imported/exported) x 200 = Weekly troop production. ---------------------------- As we're doing some restructuring, I'm thinking of including Army Cards so that players can better detail their armies for the benefit of both the GM and others. Something like this: Army Status Card [b][i]The Flame Guards[/i][/b] [hider=Army Status] [b]Current General:[/b] Phalx Highgarde [b]Location:[/b] [b]Morale:[/b] % [b]Strength/Unit Breakdown:[/b] [indent] - /// - /<1,000>/ - /<3,000>/ - /<500>/[/indent] [b]Current Action:[/b] Moving/Resting/Fortifying/Attacking etc etc [/hider] The navy card would follow a similar format. Any thoughts?