[quote=SyrianHamster] This is why I haven't really touched anything yet. I agree with you, wholeheartedly on many points, but people need a bit of input, and try as I did, I don't think my message regarding army sizes has made it through in a black and white manner, which is perhaps my fault. The only thing I have changed is the food sources and army sizes, which is a simple mechanic and I feel it's both logical and still leaves room for player responsibility. I mean, going by the numbers that I'm seeing, I think only one person is going to have to cut their troop numbers to reflect their available food. For the time being, that is the only change, the other stuff is just theory work that I'm throwing out to you guys for some feedback. I'd rather not have any system at all, but people struggle and I can see why. There's no real framework, just loose advisories and my scorn to go by. Poor old Titan was trying to assemble a force of 1,400 ships. I'm not much of a naval history buff, but the Spanish armada had 130 ships and that number was seen as huge back in the days it existed. So yeah, the troop caps are going to stay. Nation abilities are another idea I am toying with, that give nations certain tactical edges but also drawbacks. It seems well received so far, but It's not an included feature. During your absence, the RP started to wilt, and so I've thrown myself into giving it a bit of a face lift, you see. Aside from the troop and ship caps, which I'm putting in place because I feel as GM they need to be, every other feature gets run by the players first. That's the way I'm going to handle things. [/quote] I don't think the RP is going to wilt anymore. We got two new players coming, black is back, and orange is nearly on summer vacation. You didn't exactly give me a number of how big a navy had to be to attack the north and 130 seemed small so I decided to follow modern navy sizes. How does a navy of 200 light, 100 medium, and 50 heavy ships sound for 5 regions?