I've done the major parts of the sheet for Clarisse. I'm still working on the personality and background. --- [center][img=http://i.imgur.com/3SM9DSl.png] [i]"...but even a little bit of magic can be of significant utility for man."[/i][/center] --- [img=http://i.imgur.com/hPWvk82.png] [center][b][i]Science/Art Teacher[/i][/b] Height: 5'8" Weight: 128 lbs [b]Age[/b] 25 [b]Gender[/b] Female [b]Species/Race[/b] Human|French-American[/center] --- [center][url=https://www.youtube.com/watch?v=-lQc4ROhLOw][img=http://i.imgur.com/Ai9CFnd.png][/url] [b]Spells[/b] [b][i]Danmaku Raze![/i][/b] - Clarisse, like most other magic-gifted beings, possess the ability to materialize whatever form of energy they specialize into balls of light and throw it at their foes or whatever they are trying to aim at, her specialty being arcane energies. However, Clarisse brings this up to eleven both literally (sometimes, because there would be usually even more) and figuratively, and makes more twists to that. In one example a bullet has been shown to split into more, weaker bullets, another shows a single wave of projectiles bouncing off walls like crazy in the corridors. Others finish in magical explosions, and then there are those that leave a trail that deals as much damage as the bullet itself or less. Although the bullets are not much of a damage dealer with only a simple burn left behind, the high concentration of bullets even in just [i]one[/i] wave of an attack often results in injury needing a good deal of infirmary treatment or even a day in the hospital for unprotected people, thus making either agility or durability a necessity when it comes to beating Clarisse as a foe. The duration of a Danmaku bullet is about ten seconds, and has varying speeds with the maximum of Usain Bolt's. This ability also ends up with the battlefield being a prominent artistic display of colors and patterns. [b][i]Laser Dance[/i][/b] - Two books, preferably historical documents or Bibles are thrown in the air, floating at Clarisse's desired height and, with a delay of two seconds, fires bright energy beams that can be controlled by Clarisse. The lasers are strong enough to light a building on fire or penetrate through concrete with a moment of focus, and making the books be close enough leaves a trail of napalm fire along the beam's path. Because of the possible collateral damage brought on by this that might affect the whole place and possibly herself, she does not use this frequently. The duration of this spell is based on either the number of the pages of the book or when she stops it by will, for the former case one page would equal one millisecond. This means that a usual average-sized Bible takes two minutes to finish, and once the duration ends the book's pages will disappear, leaving only a leather cover. The lasers can move as fast as she wants, but the damage is based on how much the beam is focused on a target; if the laser keeps moving around quickly to try and chase a quick person only little damage is dealt, but if the laser moves more slowly and more focused on a slow or stationary target then its job would be done in moments. This is mostly not the case with the rarely-used napalm-beam. [b]Magical Items[/b] [b][i]Pearl Cherry[/i][/b] - A very rare, red-colored pearl with golden little dots on it, Clarisse saw big magical potential in it when she found this little gem under the wooden floors of her old home, and indeed it had. This spherical gem, worn as a necklace, has a magic capacity of one-tenth of Clarisse's, and acts as an amplifier for her attacks. If this is equipped, a selected one-tenth (if the Pearl Cherry is desired to be entirely used up) of her [i]Danmaku Raze![/i] bullets will penetrate through walls that are at least one decimeter wide, making people hiding under cover behind walls that are within that range still unsafe, and in addition actually gives a burn effect on flammable materials like fabrics, wood, and even [u]human flesh[/u]. Once depleted, it takes two days to fully recharge. [b][i]Sacred Blossom[/i][/b] - A hibiscus flower sculpture crafted from gold with a ruby tip on its stigma extension. Energy flowing from Clarisse's hand flows in to the Sacred Blossom, gathering through the red gem before releasing a large homing red orb of light that moves [i]quickly[/i] towards the desired target. It avoids any object it encounters except the foe itself, and will not stop chasing until it has done its job, an object suddenly appears along its way and gives it no time to dodge, or the Sacred Blossom is forcefully removed from Clarisse's hand, in which the orb simply vanishes. If it hits, damage that equals to losing a solid chunk of your body is likely done. The item takes three hours to recharge before it can be used again. [b]Abilities[/b] [b][i]Magic Resistance[/i][/b] - Clarisse's affinity for arcane magics also makes her have some resistance to it to a degree of 30%. While her bullets deal simple burns to unprotected people, if ever a projectile with similar damage to that hits her she only receives a tiny patch of sunburn to her skin. [b][i]Blink[/i][/b] - Teleport to a target point up to ten meters away. If damage is taken, ability cannot be used for four seconds. After the blink, any other abilities will be disabled for at least one second, giving the target a small window of opportunity to close in before Clarisse continues to unleash her storm of magical projectiles. Has a cooldown time of 15 seconds. [b][i]Telekinetic Levitation[/i][/b] - With her mind she can move her body up in the air and fly, up to a height of eight meters. She can only do this to herself, meaning she cannot move other objects and any people but just Clarisse herself. [b]Weaknesses[/b] [b][i]No Spell Fatigue[/i][/b] - While initially seen as a strength rather than an actual weakness, it is in fact a huge problem for Clarisse. Although her magical energy reserves are vast, it is not infinite, and there would be no warning signs that she'll be running out of energy from her usually excessive use of spells. Only then until too late when she all suddenly can't whip out more will she realize she's been running low. [b][i]Poor Aim[/i][/b] - The fact that her attacks basically lack any need to aim except the Laser Dance makes her a terrible shooter, she could even miss a practice target repeatedly in a shooting gallery. Aside from that, it also makes her too overconfident that repeatedly whipping out bullets in the face of a quick and smart enemy can finish her job, only to be defeated by that foe. [i][b]Melee[/b][/i] - Clarisse has a heavy preference of ranged combat, and is simply bad at using melee weapons and becomes too distracted to do anything except to use her blink ability. This makes her especially vulnerable during the cooldown of that ability.[/center]