[quote=SyrianHamster] Alright, only I've had limited contact with that region (its south of my country), so I'll cut you a deal. You can be Goblins, you can choose your exports, but to fit in with the established lore:- Your goblinfolk came from region A.12 (Telia, the only Goblin state at present).- They fled the war-torn region either from persecution, or because they wanted to start anew, free from the constant bloodshed. - They landed at A.7 with this purpose, and allied themselves with a local deeply religious Dwarf Cleric, and together brought the area under a unified government. - Your population must accommodate 40,000 Dwarves. - I can't allow you 300,000 Goblins for this background (as it would be a huge number, given your exodous), but will permit 80,000 Goblins. - 40,000 Dwarves + 80,000 Goblins, unified by their religious devotion.How does that sound?If you want a Goblin state, that is purely Goblin and up for complete refurbishment, then A.12 is your best bet. Foxy old pal, stay tuned to this section of the post, I need to look at the facts and figures before I let you join. I'll edit it within ten minutes.EDIT: You're lucky, Bohaddon's army hasn't pounced, it was merely "mustering". To take over this region, you will need to explain your actions to Bahapore. Otherwise it looks good, and I have no problem with it. *Bangs gavil* Approved.Edit no.2: You may keep bronze with your iron and slave exports. Also, it's Bohaddon. Bo-hadd-on. Not Bohadden. :) [/quote] I am really hard pressed. q.q I have to get troops on my southern border, I have to deal with a rebellion in the center of my nation, and I have to get speed up blackbishops conquest of amplesh so I can get lumber and start building a bigger navy. Edit: I edited by post and previous GA operations are still on pause