[b][i][u]Characters[/b][/i][/u] [u][i]Skeleton:[/i][/u] Name: Age: Gender: Race: Affinities: (For schools of magic. You can have one major affinity and two minor affinities.) Personality: History: Appearance: [u][i]Accepted Characters:[/u][/i] [hider=Sorena]Name: Sorwena Malos Age: 24 Gender: Female Race: Human Affinities: OBITATION, Conjuration, Memoration Personality: Along with the smell of posies and rosemary, there is an air of regal bearing around Sorwena. And an utterly withering glare that pushes away those who try to get close to her. Attempts to talk to her are often brushed off with icy chill, as if people either aren't worthy of her or she doesn't trust people. However, any attempts to touch seem to break it for a moment as she shrinks away from any touch that makes it through her glare, a glimmer of weakness and fear visible for a moment in her eyes. History: Sorwena is the oldest daughter of the Malos aristocratic family. Born with power, grown up with wealth, raised by servants, she's not known the life of those below her. She's got some misconceptions, plenty in face. And they say that as a child, she was friendly, warm, and receptive. Though something happened. Some incident occurred that resulted in her personality take a 180. Around the same time, she started wearing the long black gloves that she's known for. She's never seen without the gloves on, in fact. Though it wasn't known until recently, the Malos daughter was also a wielder of magic, and for some reason, despite schools that were ostentatiously better, she was sent to Precania to study. No one knows why, well, no one beyond, her, her parents, a few close staff, and the college itself. Appearance: [img]http://fc02.deviantart.net/fs70/f/2013/279/0/9/red_on_violet_by_phobs-d6pgbvx.png[/img][/hider] [hider=Oria]Name: Oria Age: ~mid-20's Gender: Female Race: Sun/Moon hybrid. Affinities: DIVINATION, Alteration, Venefication Personality: Quiet and somewhat timid, Oria is unused to people. She does not like crowds and cities much less. She doesn't like to speak for her disused voice is wretched. Arua is her friend and companion. History: The ghost of the forest, that's what the farmers and foresters called her. A watcher who seemed to disappear into the trees. Who knows where you are without seeing. A phantom legend that had been around for a decade when the College was asked to soothe the locals' worries after several forestry and hunting partes returned confounded and sabotaged by the ghost. What the Colege found was Oria and Arua. Appearance: [img]http://th01.deviantart.net/fs70/PRE/f/2010/068/8/1/The_Blind_Witch_by_Aikurisu.jpg[/img] [/hider] [hider=Valkur][url=http://i.imgur.com/OhkJZ.jpg]I’m green, da ba dee, da ba di[/url] Appearance/Possessions: Like his heritage, Val’kur’s appearance holds both elven grace and orcish brutality. He stands at 6’7 and though his build is unmistakably muscular and reminiscent of orcs, it has a certain leanness to it thanks to his father. Nevertheless, the half-blood still weighs just over 300 pounds. Although his hair is long as pictured, he generally ties it up to avoid issues. His clothes are incredibly simple and of durable make; generally linen underclothes with leather outerwear; he also has a thick brown travel cloak made of cotton and waterproofed. His armor is obviously missing a few parts, consisting of only a pair of greaves, gauntlets, and a tasset, but the quality of what he owns is obviously very high. His blade is of orcish design, though it’s make is more akin to elven metalwork. Amongst his most prized possessions would be his belt, or more accurately, the numerous pouches hooked onto the strap. Some hold the links to his dearest companions, while others hold rare herbs and ingredients for his practice of Venecation. Name: Val’kur Age: 23 Gender: Male Race: Half-elf, half-orc Affinities: CONJURATION, Venecation, and Alteration in this order. Personality: Actually fairly even-tempered and a well adjusted individual in-spite, or more likely because, of his mixed heritage. Although he prefers to spend time alone, Val’kur isn’t introverted enough that he’ll actively seek to avoid interacting with others. He is a fairly reserved individual, even amongst others, but doesn’t lack any confidence when he does wish to speak; though this can make him seem distant and detached from others around him. The presence of his companions tend to soften and chip away Val’kur’s reserved nature. When his Conjured friends are about, he’s noticeably lighthearted, though never to the point where he could be called boisterous. He speaks more often, is more amiable, and generally just more pleasant. He is not without traits typically associated with orcs though. He exhibits the same ferociousness and aptitude for violence as his mother when necessary, albeit it is tempered by logic and calm thought for the most part. In confrontations he holds little back unless necessary, and his reserved demeanor quickly bleeds away. History: A lone traveller. That’s been Val’kur’s lifestyle for nearly a decade now, having left his parents behind at a young age. A combination of wanderlust and the desire for connections beyond that of blood drove the young boy to set off from home, the sensations were that powerful. Though he has barely seen or heard from his parents since then, Val’kur feels little regret in this decision. Even as a young child, Val’kur grew quickly and was most at home running in the wilderness where he lived. By the time he was twelve years of age, the halfbreed was already as tall as father and had wrestled with the numerous creatures living in the subterranean tunnels and the forests they led to. The outings only grew in number and length as Val’kur’s body continued to develop, leading to his absence from days on end at times. He wouldn’t learn why he felt compelled to wander until later, and his parents even later. At the time though, when it became clear that there was something more than just a young child’s curiosity at work, his parents were forced to come to a decision. They couldn’t simply force their child to stay, he was more than capable of handling himself, his scars could attest to that. An orc’s natural cunning and an elf’s developed mind, meant that even as a child, Val’kur was more intelligent and mature than his age would suggest. For all that though, he was still inexperienced and no amount of natural cunning would let a novice survive the wilds without a home to return to. His mother came along with him for the next year, teaching him what she could and remembered from her time as a wanderer after she had left her tribe. When he turned fourteen, Val’kur finally set out with the best equipment his parents could provide and their blessings. It was the last time he called the place home.[/hider] [hider=Edonil]Name: “...Edonil... Talan” Age: *shakes head as if not sure of an answer* approx. 17 Gender: *...?* Male Race: *looks away, his foxears twitching* Kitsune Affinity: *Takes a small blue stone from his pocket and changes its shape* ALTERATION, Articification, Conjuration Personality: Quiet, answers in short sentences, sometimes not even that. Introverted, seems only to show a change in facial expression to people he likes or animals. History: Exempts from a huntresses diary: “While hunting with my sister today we found a small fox den, however what we found was surprising. In there we found a mother fox but not with kits but with a maybe two or three year or child. We weren’t attacked as we took the child back, though the fox followed us.” “The boy is growing healthily but not talking much, he only mutters one word, it seems to be the foxes name. He has foxears and a foxtail, we’ll need to look into it.” Entries get scarce, some riddled with tearmarks, there are two distinctive types of handwriting in each entry. “Today we’re seeing him off to the college. Both of us are really proud of him as his guardians... mothers... Sadly SHE couldn’t come due to her age, she left him a gift though. It’s time... I hope he is happy there... Appearance: [img]http://fc07.deviantart.net/fs71/f/2013/047/8/4/eiji__gin__kamiya_by_marureenu-d5v6cyp.png[/img] About 6 feet tall, medium built, backcombed black hair, a small goatee on his chin, a pair of silvery foxears on his head and a distinctive silver foxtail with a white tip swaying behind him. Usually dresses in easy to move in clothes, either dark green or dark brown, almost black, leather boots and gloves, both very dark, almost black in color. There is almost no embroidery on his clothes aside from a few runes on his gloves and shirt’s collar. When going out he wears a travel hooded cloak, which hides his features. On the back of his jacket is another hood, though it looks like it's not intended to be worn but for some other purpose.[/hider] [hider=Sera]Common Name: Tenanye Seraphe (pro. like "ten-un-yay" and "Sarah-Faye"), or simply Sera. True Name: tseenraanpyhee or entsenentraanapyeheye, depending on context. (The two names are spoken simultaneously, bits of each layered over the other. The primary layer, Tenanye, is the family name, while the secondary layer, Seraphe, is the given name. Depending on the faerie in question, the end result can be beautiful and poetic or nigh-unpronounceable. Most Fae seem to be able to glean the individual names from the jumbled mess, though, no matter how complex.) Appearance: [img]http://4.bp.blogspot.com/-G0tUzNG_aWc/UQTHC85S5LI/AAAAAAAAWoA/5ohe8Z1eSEE/s1600/Fairy-fantasy-30995336-600-783.jpg[/img] This was the best image I could find, for what I'm going for. Curly red hair, green eyes, a penchant for smiling, you get the idea. The clothes, pearl necklace, and leaves in Sera's hair are all part of her wardrobe, definitely, but are only worn on very special occasions or formal events. On most days she instead wears a shorter (just past her knee) and simpler light green dress that matches her eyes; quite the contrast to the trailing gossamer number above. As for shoes, she just doesn't wear any, and basically never has. Shoes aren't as important to a race that doesn't have to touch the ground, you know? Age: 22 Sex: Female Race: Fae Affinity: ALTERATION, Sanguination, Abjuration (healing only) Personality/Backstory: Many people of the other races see the Fae as untrustworthy. Damn near everyone sees them as mischievous... And they aren't wrong. Faeries delight in poking fun at structure and authority, always crafting clever but lewd riddles, playing pranks, or rudely demeaning the politics of wizards and noblemen. As such, they are often unwelcome in the cities of elves, dwarves and men. These things do not describe ALL faeries, however. Most have a tendency towards the irreverent, but it somewhat paradoxically coexists with a very deep and strict system of rules and respect within their communities. Along with their above-average number of mages for such a small population, some have theorized that the entire race is a physical, magical representation of the chaotic-yet-structured ways of nature. Indeed, along with the wood elves, the Fae have perhaps the deepest connection with the planet of all the sentient races, and most of their mages are Invokers, Altrists or Venecators, all of which require great knowledge of and respect for the world. How does this relate to Sera? Well, she is part of a certain sect of faeries whose credo is that the entire universe is composed of pure magic. "All things are one," they say. What we see, or hear, or Divine, or sense in any fashion is simply an illusion, a creation of the collective minds of sentient beings, and thus they see no borders, no boundaries, no races or true differences at all among sentients. They strive to show great compassion towards all (which is sometimes hampered by the negative reputations of their brethren). The sect reveres Altrists for their ability to demonstrate the constant shifting and bending of what we perceive to be nature's laws, thus providing examples of the meaninglessness of strife. Having grown up among these very idealistic and worldwide compassion-focused people, Sera is a shining example, an Altrist with a great eventual purpose: showing the world the insanity of their petty differences. Showing them how all are the same. How all things are one. First, however, she must learn her craft. Perfect it. Master it. So, with a glad heart and barely a backwards glance, she set off on the long journey North, to the College where her knowledge would blossom and her mission would truly begin. As can perhaps be guessed, Sera is an idealistic and happy individual, somewhat oblivious to the actual problems of the world she has flung herself into. She greets most everyone with a smile, hums and sings to herself as often as possible, and always seems to be there when someone is upset or hurt, comforting them with the compassion and grace befitting her faith.[/hider] [hider=Ruby]Name: Ruby Kerris Age: 17 Gender: Female Race: Human Affinity: MEMORATION, Alteration Personality: Flirtatious, seductive, proud, confident, and clever. Even without using her magic, Ruby can make people do what she wants. Her forte is information, and she's learned well how to use it. History: Ruby was found by a High Wizard of the 4th degree. The following is an excerpt from his diary detailing the meeting: On my visit to the Baron Raiken, I discovered a girl who had apparently seduced the Baron's son and heir. I personally witnessed him fawning over her as though she were the Queen herself. Intrigued, I followed the young lady when she left the mansion. Over the course of the afternoon, many dozens of people, men and women young and old, showed her the same devotion, though not all did so as willingly. I do not believe she even kept money on her person, as everything she wanted was paid for by another. It wasn't hard to detect the girl's magic at work, though unrefined and obviously self-taught. Tomorrow I shall invite her to return to the College of Preicana with me, that we might make use of her talent with Memoration. She accepted the invitation gladly, leaving her servants behind. When asked why she accepted so eaily, Ruby replied, "That place was boring. The College is interesting. Only a weak person would cling to their past for comfort." Ruby refuses to say anything about her past. She's intent on moving forward, especially learning new spells. She's already developed a few simple tricks, but they pale in comparison to what the High Wizard showed her. Appearance: [img]http://24.media.tumblr.com/tumblr_m4nhw4Chu41rqiv9do1_500.jpg[/img][/hider] [hider=Saphira]Name: "Saphira." Age: *shrug* 16, roughly Gender: "Girl." Race: "Person." Full-blooded wood elf Affinity: "Animals." PRAVATION, Artification, conjuration Personality: "...Nn." There's nothing more to say. Or if there is, she doesn't say it. In a word, Saphira is quiet. Not shy, not withdrawn, not anti-social; quiet. History: "Father, mother. Dark people. Machines. Nobody. Animals." That's the most her sponsor could get out of her. When asked about the dark people, she shrugged. When asked further about the machines, Saphira just pointed to the piercings she has in each ear. It's apparent they're artifacts, but Saphira never elaborated and the magess who found her--Diane Bosid--wasn't an Artificer capable of appraising their abilities. All the poor magess has to go on is that she found Saphira watching her through a squirrel while passing through an uninhabited forest. Saphira followed her from one edge to the other, so Diane found her and brought her back to the College. Saphira went willingly, or at least, didn't resist at all. It's hard to tell what she's feeling. Diane's worried she might have lost part of her mind while using Pravation magic without training. Appearance: [img]http://hd.wallpaperswide.com/thumbs/anime_elf-t2.jpg[/img][/hider] [hider=Mizzie][B]Name:[/B] Miz’ri (Mizzie) A’Daragon [B]Age:[/B] 16 [B]Gender:[/B] Female [B]Race:[/B] Moon Elf/Fairy/Demon hybrid (Mother was a Moon Elf/Fairy, father was a Incubus) [B]Affinity:[/B] SANGUINATION, Obitation, and Conjuration [B]Personality:[/B] Mizzie can be described best as timid and clingy. While she doesn’t like to draw attention to herself or speak her mind, she lacks a feeling of security that comes from a severe lack of self-esteem, so she tends to hide behind others, even if they don’t know it. Having sworn to be a doer of good deeds, she tries to help people as often as she can, frustrated in her inability to do so for the most part, even if it’s usually because someone doesn’t want the help of a half-breed like her. Her past has also led to the development of some serious phobias on her part. The primary ones she suffers from are autophobia (the fear of one’s self), androphobia (the fear of men), genophobia(the fear of copulation)and several other closely related phobias like decidophobia (the fear of making decisions), and haphephobia (the fear of being touched). Unfortunately, these make her rather… difficult to deal with at times, as evidenced by the frustrations of the recruiter. [B]History:[/B] Mizzie’s past is rather complicated. For starter’s she never had a loving home because her mother regretted falling for the demon’s charm, even if she didn’t know it was a demon, a failure of which Mizzie happened to be a constant reminder. As such, it isn’t really surprising that she was beat regularly by her mother and rented out to others for… darker means so that her mother could bring in a little extra cash. As she got older, the abuse increased until her magic awakened during one of the ‘sessions’ her mother sent her to. The man, completely beyond inebriated, threatened to kill her because she didn’t seem happy to be there, pulling a knife at her lack of response. In terror, she threw her hands up, hearing the man gasp immediately after his knife broke skin before he fell over, blood pouring out of his mouth. Upon arriving to pick her up and collect her payment and seeing, Mizzie’s mother realized immediately what had happened. Instead of turning her daughter in as others might, she tried to make a profit off of the power, though Mizzie refused to use her ability any further. The stories she had heard growing up of what happened to people who used such magic, both internally and externally, terrified her. She honestly believed that her power was evil and that she was evil by extension. When her mother threatened to turn her in for not obeying, she ran away from home, though not before her mother branded her with the mark of a Dark Mage. On the road, she decided to dedicate herself to good deeds to make up for the evil she had inside. Wandering proved to be a lot harder than she would have thought. The majority of the time, she went hungry and tired. Often times, she was even chased out of town by some Pure-blood kids or beat up. Several times, she almost just gave up. But, eventually, after several months, she made her way to the country of Preicana, where she caught the eye of recruiters from the College and was whisked away to the guild. To most, it would seem quite strange for the College to take interest in such an individual. She couldn’t read anything but her own name, has almost no knowledge of mathematics, and is nothing more than an urchin. But, the College has always been good at selecting members, teaching their recruiters various methods for testing potential members, some magical and some not, so no one really questions it as much more than a passing curiosity. [B]Appearance:[/B] [img]http://fc06.deviantart.net/fs19/f/2007/304/e/6/drow_rules_by_barbariank.jpg[/img] Mizzie stand at about four feet tall and weighs a meager thirty-seven pounds. Her skin is a deep gray, though mottled white under her loose clothing, the equivalent of bruising for Moon Elves. Though it’s been a while, the marks still persist stubbornly, so she often hides them in embarrassment. There are also quite a few scars covering her torso, upper arms, and legs and the brand of a Dark Mage on the top of her sternum, all of which are also buried under her clothing. Her eyes are a pleasantly calm violet, though they tend to light up when she uses her magic, as most mages’ eyes do. Her hair, though dirty from years of abuse and months on the road, is a snowy white, appearing to shine softly in dark rooms when completely clean.[/hider] [hider=Saelion][B]Name:[/B] Saelion Felthoryl [B]Age:[/B] 17 [B]Gender:[/B] Male [B]Race:[/B] Sun Elf [B]Affinity:[/B] ARTICIFICATION, Abjuration, and Divination [B]Personality:[/B] Like most Sun Elves, Saelion has a high level of confidence in himself and his abilities. To most, this comes off as arrogance, though he lacks the actual superiority complex to confirm it. He just knows exactly where he stands and how to improve his standing is all. He also lacks the stereotypical disdain for other races that the Sun Elves are known for due to spending a portion of his childhood with other races at the Order of Secar. [B]History:[/B] The oldest son in House Felthoryl, Saelion’s father had high hopes for him and pushed him in his studies. This didn’t just concern areas of academics, however. At the tender age of eleven, his father sent him to the Order of Secar to learn how to defend himself and others, hoping that he would rise to become the Queen’s most trusted protector. The training was as hard as could be expected, shaping his mind and body and making him an overall well-rounded individual. It was during his time with the Order that his magic awakened, allowing him to fix weapons and imbue them with magical energy. The Order refused to accept any magic except for Abjuration, the only holy magic according to their doctrine, and Saelion was thus expelled from his training as a Knight. The commotion that the event caused in the town was enough to attract the attention of a recruiter, who suggested that Saelion come to the College. Apprehensive at first due to the teachings he had heard while with the Order, Saelion eventually decided that it would be a good idea. Before he embarked for the College, he returned to his father’s estate to give him the news and announce his decision. His father was, perhaps understandably, upset with the whole ordeal, though the thought of his son as a High Wizard was just as appealing as that of him being a Paladin. After a few days respite, Saelion left on his journey, deciding to go by himself with only a few of his belongings to reflect and establish himself spiritually before he arrived. [B]Appearance:[/B] [img]http://fc08.deviantart.net/fs40/f/2009/049/d/7/The_Young_Lion_by_higheternity.jpg[/img] Saelion is quite tall and lean, standing at six feet, four inches and weighing one hundred forty-seven pounds. Like most Sun Elves, his skin is a soft bronze, highlighting his golden hair and blue eyes. He does have several pale gold scars on his hands and arms from various fights, both in training and out, which are fairly easy to spot due to the contrast with his skin. As a noble, he wears fine, yet plain, clothing, the most common colors in his wardrobe being silver, green, and red. Upon his graduation to Knighthood, he received a silver ring that he wears everyday as a reminder of the friends he had left.[/hider]