Alrighty, so: I planned on having Kevin inconveniently plopped down right in the middle of the day, so I'd play him as soon as he arrives at the Institution. With that in mind, the Mental Illnesses section is split into two parts: the first being the reasons that he's being indited, and the second portion being things that I want everyone to know about ahead of time so that they can help me with them (and so that when I make them happen in-game people aren't like "NO YOU CAN'T STEAL MAH STUFF" after the fact since I've given people fair warning). The drug abuse thing was something that I expected Osmond's would cut him from cold turkey very early on (especially since Awakening wouldn't really be the sort of drug that they're likely to have on hand, it sounds like). I wanted to play through his withdrawal symptoms and use that as a segway into introducing the Institution to how disastrous his freakouts can be. Given all that, do you still want me to move it to the Miscellaneous or OOC section (with the Antisocial and hoarding diagnoses if you want me to move those)? Maybe I didn't introduce my source material properly. Kevin is a character completely unmentioned in the source; the protagonist is Alvin (among others) and Kevin is entirely a fan character of my own (yes, a fan character for a fan fiction ^.^). I'm only stealing the ideas for the Great Exarch War and the characters related to that (the Elders, Bit, Alvin, Edward, etc.) I was planning on making him a bit of a passive troublemaker with the power level. He's not going to actively try to be trouble, at least in the beginning, so I figured it would be pleasant for him to cause issues just with his particular mix of powers. I figure it would take a while for them to develop the proper technology to limit his energy output, though I expect that they probably already have heat-resistant psychic inhibitors and general tools for defending against rowdy pyrotechnics (though it will be interesting to see how much they want to inhibit his psychic powers, since he's 1) not very good with them yet and 2) needs them for basic things like handling doors, moving around reliably, and communicating). I provided a Masterball to keep him in since I understand that his power is awfully high and logically they probably have somewhere where they can deal with radioactive-like threats, and being able to transfer him to such an area so he can deal with his tantrum at any moment provides you with a way of logically limiting the amount of damage that he can do. I figure that it's a nice compromise in allowing me to keep him true to the source material while also allowing you to say when enough is enough. I'd like, if possible, to be allowed to keep his energy power uninhibited. Firstly because I can't think of any way that works logically that it could be, and secondly because it's just so useful. I figured on this character before reading all of the CSes, but imagine how well he meshes with the existing characters: he could save Cadence from the horrors of a G tube (and from starving to death) while also possibly accelerating her psychic growth, he could provide our Ragdoll with some peace of mind, etc. etc. Denying the nurses a method of inhibiting his power at least in the beginning would allow them to see just how useful it could be, and maybe make them look for a different way of dealing with his issues. Glad you like his uniqueness. I do look forward to character reactions to him: he seems to be in a position where he can slip between the social barriers of a lot of the characters and make meaningful relationships with them easier than most other characters. SO DOES THAT WORK FOR YOU? :D Edit: Oh I don't think I mentioned that yes, my internal picture of him does have him lugging around some sort of inhibiting device that's connected to him with a bunch of those sensor pad things, the whole thing being about as large as he is. JUST BECAUSE IT WOULD BE SO SAD and that's the point yes? :D So I'm totally fine with inhibitors if you insist upon them :P