*whistles at lengthy post* I might've gotten a little...carried away. XD They traveled light so what little is on them is at least useful, even if it's not much. Here's a list of what Ted and Burt has incase something kills them, though whether we managed to retrieve them or these guys are alive for future fodder is up in the air. Currently they entered one of the rooms near the corridor and made their way to the hallway where they are trapped. One thing we never think about is locked doors from the other side which I thought might be funny for Isabel and crew to encounter at this time. I imagine it's a simple twist with the lock above the handle. How many total walkers in the room I think might be fun to leave it up to the GM. :p [u]Burt[/u] Prime weapon: crowbar/ rifle with a scope (4 rounds left) Backpack: small camp lantern, bolt cutters, 24 oz water bottle 3/4th full on outside, 1/2 bag of chips, poncho, and paint can. Pockets/wrist: corded bracelet, bic plastic lighter, and knife. [u]Ted[/u] Prime weapon: axe pick/ handgun (9) Totbag: 3 cans of unidentified food, a canteen half filled, rolled up blanket, one or two left over xbox cords, 2 remaining glow rods and sharpener stone for his pocket knife. Pant pocket: pocket knife, bic lighter.