I actually like Telekinesis in the InFamous Universe. Alden/Aiden(whichever one is his name) from the first game had Telekinesis as his power and he and his men chose to use their telekinetic powers to manipulate the mass hoards of scrap metal and junk all over the district. That made them unique because, Telekinetic Conduits can't actually produce any "purely telekinetic" powers. They can't shoot TK shots, or waves, or etc. They are left entirely with manipulating the objects around them and Aiden/Alden became a master at manipulating things to protect himself and his people. (Spoiler) Which is why his boss fight is you fighting him inside a massive construct that looks like a human torso on a crab body that is wrecking the bridge to the oldest district, and all of his men either fight with large combat suits(these are mini-bosses) and small crab-like constructs as support/dps. Yeah, most of the "non-comforming" powers are usually implicated with a major Antagonist to produce an extremely tough outcome and Op story-line feel. "The Beast" wouldn't feel like "The Beast" if he couldn't do something utterly lore breaking. XD *Sarcasm on the last part fellas.*