[b][i]III. Military Rules - Mustering[/i][/b] [b][u]Fleet Levy and Naval points System[/u][/b] [hider=Fleet Levy and Naval points System] [b]Naval Recruitment System:[/b] Each coastal province shall provide a specific point allotment that is dependent on the region that it lies in. These naval point can be spent as can be distributed however the player wants them to be as long as they conform to the following limitations. [b]Standard Ships:[/b] Levy Ship: 1 point Can sail in rivers Dromond: 3 points Heavy Galley: 5 points AOR Ship: 8 points Grand Warship: 10 points [b]AOR Ships:[/b] Lannister Carrack: 10 points Oldtown War Galley: 10 points Dornish Dromond: 10 points Stormbreaker Ships: 10 points Narrow Sea Galleon: 10 points Riverrun Riverboat: 10 points Can sail in rivers Sisterton Pirate Ships: 10 points White Harbour Warship: 10 points Ironborn Warship: 10 points Can sail in rivers [b]Point Restrictions:[/b] AOR ships cannot take up more than 25% of your total point allotment. Grand Warships cannot take up more than 10% of your total point allotment. A player is free to change his fleet composition in between but do note that your fleet will be unavailable for use for 3 RL days after the composition has been changed. This does not apply if you acquire new points and create new ships using only the new points. A general rule to all ships, each ship can carry 100 people. So if you have 10,000 troops, you need 100 ships to carry them. [b][u]Fleet Levy[/u][/b] [b]Westerlands (13 Coastal Regions)[/b] – 250 points per region, 2,750 points total (3,000 total with Lannisport and Fair Isle regional bonuses) [b]The Vale (22 Coastal Regions)[/b] – 100 points per region, 2,200 points total [b]The Stormlands (19 Coastal Regions)[/b] – 100 points per region, 1,900 points total (2,050 total with Tarth regional bonus) [b]The Crownlands (18 Coastal Regions)[/b] – 150 points per region, 2,700 points total (3,500 total with King's Landing, Dragonstone, and Driftmark regional bonuses) [b]The Iron Islands (13 Coastal Regions)[/b] – 400 points per region, 5,200 points total (5,500 total with Pyke and Harlaw regional bonuses) [b]The Riverlands (10 Coastal Regions)[/b] – 150 points per region, 1,500 points total (split 70% on West Coast, 30% on East) [b]The Reach (16 Coastal Regions)[/b] – 225 points per region, 3,600 points total (4,000 total with Arbor regional bonus) [b]Dorne (16 Coastal Regions)[/b] – 150 points per region, 2,400 points total (2,500 total with Planky Town regional bonus) [b]The North (31 Coastal Regions, only 8 usable for fleets)[/b] – 150 points per region, 1,500 points total, only 8 regions provide naval points – White Harbor, Oldcastle, Whitsford, Ramsgate, Flint’s Finger, Deepwood, Bear Island, Stony Shore (Split 50% on West, 50% on East) Note: A list of the NPC naval levies is shown below.[/hider] [b][u]Provincial Manpower Levy[/u][/b] [hider=Provincial Manpower Levy] You can use the link below to access useful excel calculator that will help with determing the total manpower of your regions. It also has a bunch of other helpful features as well. https://www.dropbox.com/sh/hbhrnolrj...tgURN9rfdlHNga (I take no Credit for creating this calculator). [b]Notes:[/b] Total regional points do not account for points provided by regional bonuses or trade resources (Only player Houses get military points from trade resources. NPC Houses do not benefit from them as it makes it difficult and annoying to try to balance the resource bonuses with the total regional levy points.) [b][u]The Reach - Total Levy = 128,400 Points[/u][/b] [b]Very Large Levy – 7,500 Points[/b] Highgarden Oldtown Goldengrove [b]Large Levy – 5,500 Points[/b] Ashford Brightwater Keep Horn Hill Tumbleton [b]Medium Levy – 2,750 Points[/b] Oakenshield (High Lord of the Shield Island's keep) Cider Hall Bitterbridge Old Oak Redwater Keep Derring Downs Grassy Vale Roseford The Ring The Arbor [b]Small Levy – 1,200 Points[/b] Longtable Honeyholt Red Lake Torrentpeak Middlebury Sommerset Hammerhall Wythers Hastwyck Starpike Coldmoat Bardshome Darkdale Smallwood Holy Hall Blackcrown Ivy Hall Sunflower Hall Three Towers Uplands Bandalon Uplands Norcross Dunbridge Fawn Crag Hunt Hills Manderford (Ruined: See 'Ruined Holdfasts' Rules) Westbrook Greenshield Greyshield Southshield Standfast Smithyton Catswold Redding Dosk Inchfield New Barrel Yelshire Appleton Longtable Bitterbridge Leygood Keep Alden Keep Harpshire Mermaid's Palace Stonecrab Bay [b][u]The Riverlands - Total Levy = 115,750 Points[/u][/b] [b]Very Large Levy – 7,500 Points[/b] Riverrun Harrenhal [b]Large Levy – 5,500 Points[/b] Maidenpool The Twins Darry [b]Medium Levy - 4,500[/b] Acorn Hall Atranta Saltpans Seagard Pinkmaiden (aka Acorn's Ridge) Stony Sept Stillfen [b]Small Levy – 2,750 Points[/b] Raventree Hall (Also Blackwood) Stonehedge Oldstones (Ruined: See 'Ruined Holdfasts' Rules) Willow Wood Lolliston Turnbridge Fairmarket Blackrush Blue Fork (The Trident) Chilltern Rushmoor Gravesham High Heart Shoreham Goodsbrook [b]Very Small Levy – 1,500 points[/b] Lord Harroway's town Branston Kanet Maidstone Red Fork Green Fork Wycombe Martlet Bay Medway Wayfarer's Rest Esgaroth Castlewood Mistlewood Cape of the Eagles Freylands Erenford [b[u]The Westerlands - Total Levy = 101,450 Points[/u][/b] [b]Very Large Levy – 7,500 Points[/b] Casterly Rock [b]Large Levy – 5,500 Points[/b] Goldentooth Castamere (Ruined: See 'Ruined Holdfasts' rules) Ashemark [b]Medium Levy – 3,500 Points[/b] Crakehall Kayce Silverhill Cornfield Sarsfield Payne Hall [b]Small Levy – 2,750 Points[/b] Banefort The Crag Fang Tower Greenfield Fair Isle Hornvale Thurock Wyndhall Nunn's Deep Goldshire Greenmonth Myatt Riverspring [b]Very Small Levy – 1,200 Points[/b] Tarbeck Hall (Ruined: See 'Ruined Holdfasts' Rules) Feastfires Pendric Hills Glitterdale Lannisport Maunhill Feastfires Oxcross Deep Den Tendrig Fallwell Hawthorne Redbramble Brent Brook Peckledon Drox Castle [b]The North - Total Levy = 79,000[/b] [b]Very Large Levy – 10,000 Points[/b] Winterfell [b]Large Levy – 4,500[/b] Karhold White Harbour The Dreadfort [b]Medium Levy - 3,500 Points[/b] Flint's Finger (aka Flint's Keep) Deepwood Motte The Rills Last Hearth Barrowtown Hornwood [b]Small Levy – 2,000 Points[/b] Greywater Watch Torrhen's Square Bear Island Shadowmoor White Knife [b]Very Small Levy – 500 Points[/b] Kingshouse Deepdown Driftwood Hall Bear Island The Mountains of the North Widow's Watch Silvereed Moat Cailin (Ruined: See 'Ruined Holdfasts' Rules) Churwell Greycronn Flint Cliffs Cape Kraken Fever Coldgrass Ramsgate Whitford White Knife Ethering Oldcastle Blazewater Stoney Shore Blue Hills Sea Dragon Point Withered Heath Weeping Bay Eastmelt Seal Shore Last River Aylesvale Dawnforest Castle Cerwyn King's Course Overton Sheepshead Hills Lonely Hills Wolfswood Blackgrove King's Grove Acorn Grove Tine's End Crow's Edge Arrondale [b][u]The Stormlands - Total Levy = 9.,300[/u][/b] [b]Very Large Levy - 10,000[/b] Storm's End [b]Large Levy - 7,500[/b] Stonehelm Blackhaven Nightsong [b]Medium Levy – 5,000 points[/b] Gallowsgrey Estermont Rainwood Griffin's Roost Tarth Bronzegate [b]Small Levy – 2,400 Points[/b] Galemonth Mistwood Harvest Hall Haystack Hall Rain House [b]Very Small Levy – 1,000 Points[/b] Felwood Summerhall (Ruined: See 'Ruined Holdfasts' Rules) Grandview Amberly Drakesgrave Poddingfield Fawnton Grandview Lonmouth Lockport Weeping Tower Tudbury Hall Wrathrock Broad Arch Blue Grove Adderdell Crow's Nest Parchments Hadlow Keep [b][u]The Vale of Arryn - Total Levy = 83,500 Points[/u][/b] [b]Very Large Levy – 10,000 Points[/b] The Vale (The Eyrie) [b]Large Levy - 7,500 Points[/b] Runestone [b]Medium Levy - 3,500 Points[/b] Ironoaks Gulltown NewKeep Sweetsister The Paps (island in northern fingers sea zone) Wikenden Strongsong Scorched Vale The Bloody Gate Gate of the Moon [b]Small Levy – 2,400 Points[/b] Heart's Home Old Anchor Redfort Longbow Hall [b]Very Small Levy – 1,000 Points[/b] Grey Glen Coldwater Ninestars Crabshore Ruthermont Upcliff Darkmoor Monnsgrey Crown Crag Coldwater Burn Snakewood Scorched Vale Bite Coast Crow's Barrens (Ruined: See 'Ruined Holdfasts' Rules) Sunset Keep Wycliff Pebble (island in central fingers sea zone) Midlor Point (The Fingers) Littlesister Longsister [b][u]The Crownlands - Total Levy = 85,500[/u][/b] [b]Very Large Levy - 7,500 Points[/b] King's Landing [b]Large Levy - 5,500 Points[/b] Duskendale Massey's Hook Rosby Dragonstone [b]Medium Levy - 3,500 Points[/b] Rook's Rest The Kingswood (Bywater) Cracklaw Rayonet [b]Small Levy – 1,500 Points[/b] Antlers Stokeworth Brindlewood Claw Island Driftmark Dyre Den Hayford Sow's Horn The Whispers (Ruined: See 'Ruined Holdfasts' Rules) Edgerton Rollingford Bromsfort Farring Cross Dalston Keep Birch Hall Dyre Den North Cracklaw Chyttering Brook Byford Mosborough Woodmere Attadale Greensward Longward Hall Wendwater Hollard Hall Sweetport Sound Sharp Point [b][u]Dorne - Total Levy = 76,800[/u][/b] [b]Large levy – 10,000 Points[/b] Sunspear [b]Large levy – 6,000 Points[/b] Godsgrace Yronwood Starfall [b]Medium Levy - 3,500[/b] Ghost Hill Kingsgrave Prince's Pass Great Desert (Bromholt) Plankytown Skyreach Spottswood High Hermitage [b]Small Levy – 2,000[/b] Wyl Blackmont [b]Very Small Levy – 1,400[/b] Salt Shore The Tor Sandstone Vulture's Roost Elbow Hellholt Red Dunes Nymerwell (Ruined: See 'Ruined Holdfasts' Rules) Lemonwood The Scourge Ghaston Grey Scorched Rock [b][u]The Iron Isles - Total Levy = 31,600 Points[/u][/b] [b]Large Levy – 6,000 Points[/b] Pyke Harlaw [b]Medium Levy – 3,500 Points[/b] Great Wyk (aka Hammerhorn) Orkmont [b]Small Levy – 1,400 Points[/b] Old Wyk Saltcliffe Lonely Light Lordsport Blacktyde Volmark Stonetree Pebbleton Sealskin Point [/hider] [b][u]Land Levy Compositions (For NPC Lords)[/u][/b] [hider=Land Levy Compositions (For NPC Lords)] Players are free to compose their own levies if they please, using the points values assigned to their province, with the following restrictions: - Heavy Infantry (2 points each) may not comprise more than 30% of the points. - Archers (1 point each) may not comprise more than 30% of the points. - Heavy Cavalry (3 points each) may not comprise more than 20% of the points. - Light Cavalry (1 point each) may not comprise more than 20% of the points. - No limits on Polearm Infantry (1.5 points each) or Light Infantry (1 point each). - Elite Infantry (3 points each) and Elite Cavalry (3.5 points each) may not be in levies. [b]10,000 points[/b] 1,000 Heavy Infantry 2,500 Light Infantry 1,333 Polearm Infantry 1,500 Archers 1,000 Light Cavalry 333 Heavy Cavalry Total: 7,666 men [b]7,500 points[/b] 750 Heavy Infantry 1,875 Light Infantry 1,000 Polearm Infantry 1,125 Archers 750 Light Cavalry 250 Heavy Cavalry Total: 5,750 men [b]6,000 points[/b] 600 Heavy Infantry 1,500 Light Infantry 800 Polearm Infantry 900 Archers 600 Light Cavalry 200 Heavy Cavalry Total: 4,600 men [b]5,500 points[/b] 550 Heavy Infantry 1,375 Light Infantry 733 Polearm Infantry 825 Archers 550 Light Cavalry 183 Heavy Cavalry Total: 4,216 men [b]4,500 points[/b] 450 Heavy Infantry 1,125 Light Infantry 600 Polearm Infantry 675 Archers 450 Light Cavalry 150 Heavy Cavalry Total: 3,450 men [b]3,500 points[/b] 350 Heavy Infantry 875 Light Infantry 466 Polearm Infantry 525 Archers 350 Light Cavalry 116 Heavy Cavalry Total: 2,683 men [b]2,750 points[/b] 275 Heavy Infantry 688 Light Infantry 366 Polearm Infantry 413 Archers 275 Light Cavalry 91 Heavy Cavalry Total: 2,109 men [b]2,400 points[/b] 240 Heavy Infantry 600 Light Infantry 320 Polearm Infantry 360 Archers 240 Light Cavalry 80 Heavy Cavalry Total: 1,840 men [b]2,000 points[/b] 200 Heavy Infantry 500 Light Infantry 266 Polearm Infantry 300 Archers 200 Light Cavalry 66 Heavy Cavalry Total: 1,533 men [b]1,500 points[/b] 150 Heavy Infantry 375 Light Infantry 200 Polearm Infantry 225 Archers 150 Light Cavalry 50 Heavy Cavalry Total: 1,150 men [b]1,400 points[/b] 140 Heavy Infantry 355 Light Infantry 186 Polearm Infantry 210 Archers 140 Light Cavalry 46 Heavy Cavalry Total: 1,073 men [b]1,200 points[/b] 120 Heavy Infantry 300 Light Infantry 160 Polearm Infantry 180 Archers 120 Light Cavalry 40 Heavy Cavalry Total: 920 men [b]1,000 points[/b] 100 Heavy Infantry 250 Light Infantry 133 Polearm Infantry 150 Archers 100 Light Cavalry 33 Heavy Cavalry Total: 766 men [b]750 points[/b] 75 Heavy Infantry 188 Light Infantry 100 Polearm Infantry 113 Archers 75 Light Cavalry 25 Heavy Cavalry Total: 575 men [b]500 points[/b] 50 Heavy Infantry 125 Light Infantry 66 Polearm Infantry 75 Archers 60 Light Cavalry 17 Heavy Cavalry Total: 383 men [/hider] [b][u]Naval Levy Composition (For NPC Lords)[/u][/b] [hider=Naval Levy Composition (For NPC Lords)] The following levy compositions are meant to be used for when you want to calculate the naval levies for your NPC Houses. A player does not have to use the same composition for you own naval levy points but you may do so if you wish. [b]The Westerlands (82 ships, 250 points)[/b] 34 Levy Ships 26 Dromonds 14 Heavy Galleys 6 AOR Ships 2 Grand Warships [b]The Vale/The Stormlands/The Riverlands (34 ships, 100 points)[/b] 17 Levy Ships 8 Dromonds 5 Heavy Galleys 3 AOR Ships 1 Grand Warships [b]The Crownlands/Dorne/The North (53 Ships, 150 points)[/b] 26 Levy Ships 14 Dromonds 8 Heavy Galleys 4 AOR Ships 1 Grand Warships [b]The Iron Islands (120 ships, 400 points)[/b] 46 Levy Ships 36 Dromonds 22 Heavy Galleys 12 AOR Ships 4 Grand Warships [b]The Reach (70 ships, 225 points)[/b] 29 Levy Ships 20 Dromonds 12 Heavy Galleys 7 AOR Ships 2 Grand Warships =========================================================================== [b]Special Regions:[/b] The following regions have a higher points cap than other provinces within their regions due to their regional bonuses. For example, the naval points for the Arbor would be 225 points but since its regional bonus provides an additional 375 naval points, it has a total of 600 naval points as shown below. Therefore, a special naval levy is needed for when the following provinces are controlled by an NPC House. [b]The Arbor (184 ships, 600 points)[/b] 75 Levy Ships 52 Dromonds 33 Heavy Galleys 18 AOR Ships 6 Grand Warships [b]Lannisport (120 ships, 400 points)[/b] 46 Levy Ships 36 Dromonds 22 Heavy Galleys 12 AOR Ships 4 Grand Warships [b]Fair Isle/Dragonstone/Driftmark (113 ships, 350 points)[/b] 50 Levy Ships 30 Dromonds 20 Heavy Galleys 10 AOR Ships 3 Grand Warships [b]Tarth/Planky Town (82 ships, 250 points)[/b] 34 Levy Ships 26 Dromonds 14 Heavy Galleys 6 AOR Ships 2 Grand Warships [b]King’s Landing/Pyke/Harlaw (166 ships, 550 points)[/b] 64 Levy Ships 50 Dromonds 30 Heavy Galleys 17 AOR Ships 5 Grand Warships [/hider] [b][u]Standing Forces Caps[/u][/b] [hider=Standing Forces Caps] Lord Paramounts and Merchant Princes may have 20,000 points worth of Professional Soldiers High Lords may have 15,000 points worth of Professional Soldiers Lords and Merchants may have 10,000 points worth of Professional Soldiers. All below the Lord or Merchant rank (except Sellsword characters) may have 7,000 points worth of Professional Soldiers. Standing Forces do not have percentage caps on how many more men you can have. you can choose to have an all elite cavalry and elite infantry army (as long as you can afford it) but do realize that they will take up more points while giving you an overall lesser number of men. [/hider] [b][u]Army Limitations[/u][/b] [hider=Army Limitations] - All armies must march separately (be at least three hexes apart). - Armies can come together in a location and fight (though this would require exquisite timing to actually work as well as some RP). - More than one army can camp in the same area during the mustering phase. - Armies may not number more than 25,000 men. [/hider]