[center][img=http://s23.postimg.org/t5aatkztn/Akane.png] [b]Name[/b] Janet Miller [b]Username[/b] Akane Uta [i]Akane as in (Brilliant Red) Uta (Song/Poetry)[/i] [b]Age[/b] 19 [b]Gender[/b] Female [b]Short Bio[/b] Janet was born in an upper-middle class family. She was raised well, but was often forced to meet expectations she found difficult. Failing the expectations resulted in shame, disappointment, and anger from her parents. She internalized it to mean she wasn’t good enough, that her parents did not love her, and that her parents only wanted results. She would sullenly rebel against her parents, but at the same time, she wanted their acceptance and their acknowledgement. When she failed an expectation, she would be in tears and crying herself to sleep because of the harsh raised voices of her upset parents. This made her feel weak. This made her hate herself. So she struggled to curb her emotions. She struggled to remove them. She failed that, but managed to distance herself from her emotions. She found solace in games, in moments of excitement and joy that would help her get through life. In games she could be another; in games she could loosen the chains she weighed herself down with. When the VRMMO Sword Art Online came into being, she hurriedly tried to get the game and join the beta. She didn’t manage to get in the beta, but she did manage to get the game and Nerve Gear early on. When she discovered she was trapped in the game, she chose to stay in the village and sneak out on her own to go fight monsters. She wanted to survive, and so, she needed money. To some extent, she is elated by her situation. Here is an escape from her life. If she survives in this world, she is free from her past life, and if she dies, she is still free. However, to some extent, she fears returning to the real world. For her, strength is protection, strength is safety, and in this world she is someone else. When this world ends… what then? Could she really survive being submerged in that world again? Then again, she might very well die here, God knows her chances of surviving are low, and that wouldn’t be so bad, would it? [b]Personality [/b] Janet is a very reserved person, especially in front of strangers. She bases how she acts upon the people around her. She is constantly weighing expectations of others and her own internal turmoil to determine what to do. She’s more of a solitary creature by choice, though at times, it gets a bit lonely. She enjoys the peace of not having to meet expectations. Janet has low self-esteem, is easily hurt, and loathes herself deep down; however, she also has a strong will and survival instinct. [b]Skills[/b] Sword Skills [i]«Slant» - (1-hit strike) A simple sword skill slashing diagonally.[/i] [i] «Vertical» - (1-hit strike) A simple sword skill slashing vertically. [/i] [i] «Horizontal» - (1-hit strike) A simple sword skill slashing horizontal. [/i] [i] «Sonic Leap» - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike.[/i] [i] «Vertical Arc» - (2-hit combo) A simple sword skill creating a 'V' shape trajectory. [/i] [i] «Horizontal Arc» - (2-hit combo) A simple sword skill creating a sideways 'V' shape trajectory. [/i] [i] «Parallel Sting» - (2-hit combo) A simple sword skill creating a sideways 'V' shape trajectory. [/i] Non-combat skills [i] «Cooking» - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. [/i] [i] «Fishing» - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often [/i] Passive Skills [i] «Searching» - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding. [/i] [i] «Tracking» - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players. [/i] [i] «Listening» - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. [/i] [i] «Detection» - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. [/i] [i] «Hiding» - Allows for a person to disappear. Only works on targets that use visual tracking. [/i] [i] «Sprint» - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes.[/i] Combat Skills [i] «Parry» - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with durability above that will not be damaged. [/i] [i] «Battle Healing» - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone [/i] [i] «Meditation» - Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest. [/i] [i] «Leather Equipment» - The effectiveness with which a player can use Leather Equipment. [/i] [b]Preferred Equipment[/b] One-handed Swords Light Armor[/center]