[i]I stood in front of my pupils, light from the fire illuminating them before me, curious and young faces staring at me in the comforting light of the fire. Tonight was the night of their first mission, and such it was my obligation to tell them what they've surely heard a thousand times by now, yet tradition must be obeyed. "Long, long ago there once was a kingdom by the name of Galvarok. Her citizens were happy and prosperous, her land rich and fertile, and her king kind and courageous. Until one day they came. From the depths of the earth the beasts rose, otherwordly monsters who killed as if it were some game, pillaging and plundering all that stood in their way. The other nations Voro, Nosk, the Midlands and Westland gave everything they could to aid their neighbor. Yet it was not enough..........The king couldn't bear to see his people suffer any longer and took matters into his own hands. With his most loyal followers he built a gate, a seal that would lock these demons away for the rest of eternity. And so it came to pass, but at what cost? The king had died, or so it is said. Gave his own life to seal the armies plaguing his land away forever. And so his loyal followers, the men and women who stood by their king as he made the ultimate sacrifice, swore to stand watch over this gate and ensure it never be opened again. The other nations vowed to support these knights in their endeavors, and thus the Choosing came to be. From this oath, from these watchers came, an order of knights, sentinels to stand watch over the gate and to protect those who cannot defend themselves. Sworn to valor, duty, and honor these knights have stood for a thousand years, protecting the weak and innocent, and striking down the arrogant and unjust. You are these knights, you have all been selected in the Choosing and have advanced to where you are now, standing before me. Each of you will set forth, Raiments in hand to do your sworn duty." I delivered the story solemnly, as tradition requires. Yes, soon these young knights would face the world and stand tall, or be crushed underfoot. I couldn't help but hope for the former. Rubbing my bearded chin I feel......hesitant, I can tell something is coming, something will happen soon, I can feel it on the wind, and only time will tell what awaits us.[/i] --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This will be a high fantasy type RP set in the world of Ascalon. You will all be playing the young knights that the narrator mentions. Now a few things that I should explain here. A Knight's Raiment is your personal weapon. A weapon that defines you as a knight and can have a great range of powers from manipulating an element to protecting it's bearer from harsh environments or other hazards or to nothing and aside from providing passive benefits to it's wielder. I will put more information about Ascalon in the OOC or if anyone is really interested and can't wait, just ask! I'm always open for questions. [hider=Additional Info]Magic besides the Raiments exists, but it's not nearly as common. The Midlands capital Veilron is home to a magic school itself, however one cannot simply learn magic, he has to be born with it. All Knights innately have the ability to learn magic as it is a criteria in The Choosing. Races that I would allow you to play as amount to Humans, Elves, Dwarves, and Half-Elves. Other notable races though include Goblins, Trolls, Orcs, Myrmydia, and the Slasks. Tech level would be like the Medieval era. Catapults, crossbows, ballistae, stone walls, etc. Except with the inclusion of magic, making feats of architecture, biology, medicine, and transportation a few hundred years ahead. The five most prominent nations from west to east are: The Westland, the Midlands, and Voro, which are in a crescent moon shape. Galvarok is a separate body distanced by a strait between the two, and is technically the largest country in Ascalon. Finally Nosk is a island nation off of the east coast of Galvarok, it's size is about equivalent to that of the Westland. For some culture flavor Nosk is very far north it's very cold and experiences harsh winters and mild summers. It's people are mainly dwarves who hunt the icy plains to survive. They are mainly a tribal people and mostly keep to themselves. Voro is a rather temperate nation with open plains, large lakes, and a few notable mountains. Actually an expansive and perilous mountain range seperates Voro from the Midlands, as such a great bridge was built in an indent like gulf between the two. It's people are cattle herders and farmers mainly, with a proud standing army and king, as well as a very decent economy allow it's citizens to live pretty well. The Midlands are a collection of arid plains, nearly dessert like. It's east border are mountains and it's west border are woodlands. It's people are peddlers taking advantage of pretty much being in the center of the known world, or magic users from the great school in Veilron. It's government is a coalition of smaller states within the borders forming a common council of representatives. The Westland is a wooded, wild frontier, and is also the youngest nation. It's a bit rainy and wild animals are pretty prevalent. It's people are trappers and foresters, trading fur and meat as well as other plantlife. Elves are a very common race in the Westland. The government there is mostly non-existent. Much like Nosk it's pretty much a council formed of the oldest and most experienced among the people. Galvarok is the largest nation and home to the Knights of the same name. It's climate is foothills and plainland at it's southern region and becomes more mountainous and eventually downright freezing the farther north you go. It's economy is mainly based off of the enormous amounts of fishing and herding that's done, with a little farming in the south. The knights are the main form of government and they are an enclosed organization who's leadership is composed of a council chairman-ed by the Commander. There are also three great bridges leading from Galvarok to each nation on the southern crescent. Knights can hail from any of the 5 main countries, that is the oath they swore. To provide their children in gratitude and support for what the king did. Also if one of your parents was a knight you are guaranteed to also become a knight. However all of your characters would have been chosen to become knights at a very, very young age and will likely have never been to their homeland. [/hider]