Name: Alphonse Chevelier Age: 19 Gender: Male Race: Human Personality: A little cavalier about the whole knight thing. He likes to be flashy and have fun, even in combat. He has an unfortunate tendency to be distracted from his duties, often by women. He's usually the life of the tavern whenever he's allowed leave from duty, and is well known for his drunken generosity. Despite his youth, he already has a kind of fame, not for his heroics, but for his social visibility. Appearance: A young man of roughly average height. His features are fair, slight and those who are attracted to the roguish sort would call him handsome. His hair is light brown, almost but not quite blonde, and he wears it short. His face usually sports some stubble, due mostly to carelessness about his appearance. His armor consists of quilted armor, with chain mail over top, a belt around his waist and a short green cloak draped over his shoulders. His trousers are faded gray, and just as well worn as his old leather boots. He wears hardened leather bracers, and has a glove on the right hand, and carries a round shield in his left. He has a bronze Corinthian helm that he'll don if it seems like he'll need it. In general he prefers to go bare headed, and will leave the helm strapped to his belt. Backstory: Alphonse's father, Guy Chevelier, was also a Knight. Al was, somewhat against his will, all but destined to become a Knight as well. So of course he was taken in the Choosing, where he was too young to have any say, or even a real informed opinion about the process. As he grew older, however, he went through a phase where he resented the duty that was forced upon him. He has come to terms with it in the years since, but is still occasionally reprimanded for his little distractions. Knight's Raiment: Forever Spear: The spear's tip appears to be copper, though it's hard and unyielding like steel. The copper extends in stylized inlays all the way down the shaft, to the pommel on the opposite end. The inlays depict scenes of hunts on stormy nights. The spear is eight feet long, and perfectly balanced for throwing. Lightning can arc between Alphonse's hand and his spear, striking whatever the spear's tip is embedded in. At the same moment, the Forever Spear travels down the lightning to Alphonse's hand. It will follow the path of least resistance, just like any electricity, but it will infallibly return to his hand. The only thing that can prevent this is to put either Alphonse or the Spear into a completely insulated container. Of course, the physics of electricity aren't understood in this world, so nobody would know to do this. Skills: Can throw a spear with deadly accuracy, and is not bad with a sword and shield either. Alphonse also plays both the lute and the fiddle, and knows a great many songs. His songs give him a great knowledge of the folklore side of history. It's not always accurate, but usually has at least the essence of the truth. Magistra: The Other Key: A very powerful spell to unlock a lock or seal. It even works on magical ones, provided they are not of more power than Alphonse can put into his Magistra. Failing that, he has The Other Door: A much more strenuous spell to cast, it creates a temporary opening in a solid surface. It requires Al's concentration to keep it open, and can be disastrous if it closes while something is in the doorway. Fly Away: Not actual flight, Al's cloak acts like wings and can catch the wind. A powerful gust could lift him off of his feet, but for the most part he uses it to glide from higher places.