Shinosaki Yakov, Male, 5062 Earth Years, 25 Chosen Appearance Age. Human, Quarter-Russian, Quarter-Japanese, Half-Croatian Major, Special Action and Reaction, Earth Defense Forces [img=https://i.imgur.com/Vd6ewU1.png][hider=Bio]Shinosaki Yakov was born to Ivan Shinosaki, his Russian-Japanese father, and Jela Mirobran, his Croatian mother, in the Russian Urban Area of Vladivostok. He lived a pretty normal childhood trough the many ships of the Northern Pacific Fleet Group were at the center of his free time and as he grew up his fascination with military ended in him enrolling in the local military High School and then to go on to Luna Military Academy on Moon. There on his second year of stay he made a sudden turn, in what were his dreams, when he meat SAR (Special Action and Reaction) leader at that time, Commander Lowen. Moved by the charisma and wanting to tell the same stories about daring action of Commander Lowen he quickly signed into the Special Action and Reaction training program and graduated as one of the six best in class. In the next centuries he and his unit were called into action from time to time and due to his natural talents as well as selfless will to sacrifice himself to complete the mission or save fellow unit members he quickly rose trough the ranks, usually around four missions had been enough for him to earn, with every right, a higher rank. Even after becoming an unit commander his leadership skills, good navigation trough the waters of EDF hierarchy and other assorted abilities allowed him to continue rising all the way to the rank of Major. Now he was temporarily taken out of his unit and added as one of the team leaders in the operation.[/hider][hider=Profile]Yakow is a open person which, due to the nature of his job, is serious in many cases, but will accept humor and other non-seriousness from fellow soldiers without problems as long as it doesn't affect the mission. He is hard to read but when in a relaxed environment and with not threats around he lowers his guard enough for some of his inter thoughts and emotions to show on his face. Otherwise her is a pretty normal person with love for rock music, VR (virtual reality) and nanodeck (holodecks which use nanobots) shooters and a hobby of collecting paper books (books if not digital in the IDS are printed on plastpaper, a heavily paper-like plastic Skills Close quarters combat - EDF+SAR combined arts of close quarters combat (own body+short blades) commonly known as Special Close Combat Technique. Marksmanship - pretty much every gun that can be carried in the middle to high range of skill. Focused on small arms. Tactical unit management, special operations focus - just like the name says this is the skill for commanding units in special operations. Passive stealth - passive stealth methods like sneaking, climbing over walls or silent kill methods. Toll proficiency, special operations, military - the skills needed to operated tools used by special operations and military. Engineering, vehicle mechanics, hover & tracked - the engineering knowledge and skills related to vehicles suspended by hover or tracks. Some knowledge can be applied to similar suspension systems. Hacking - basic knowledge of IDS grade hacking and usage of hacking tools. Includes the skill to understand and use magical tools to destroy magic looks. Basic IDS military strategy - basic understanding of military strategy of the IDS. Basic First Aid - the procedures and understanding of basic means of first aid, bandages, instant healing solutions, radiation cleansing and so on. Piloting, smaller crafts - skill to pilot smaller crafts, in Yakov's case especially atmospheric ones.[/hider][hider=Equipment]Weapons: [img=http://img4.wikia.nocookie.net/__cb20120511153026/deathsgrip/images/thumb/3/31/Energy_handgun_by_peterku-d3cfpl5.jpg/640px-Energy_handgun_by_peterku-d3cfpl5.jpg] Mark X Colt Model 103.0 Energy Pistol + Mark X Colt Model 103.1 Anit-Energy Pistol This two guns are the most standard of all IDS technological weapons and utilize ab Antimatter Solid Form 1 (also know as Super-Dense Antimatter/SDAM which is a non-natural man-made form) micro-reactor to produce devastating blasts of energy or anti-energy (anti-energy annihilates with ordinary energy producing a powerful blast of magic). Through ineffective against anything that has even a miniature amount of magic or MagiTech shield/armor the pistols are still a nice last ditch weapons for self-defense, or a useful tool to clear forest/jungle areas of vegetation and angry natives. [img=http://img-cache.cdn.gaiaonline.com/aa45aa9701be97a123f7c3afbe591c60/http://i887.photobucket.com/albums/ac78/FlazePrince/Scension/PicsArt_1339716383725.jpg] FN PDW 10 The FN's PDW 10 is a powerful gun in a small package and is especially effective against all kinds of light armored targets. Feed by a 30 or 50 bullet magazine the PDW 10 can fire contact explosive or penetration explosive rounds, filled with advanced MagiTech explosives which can even defeat medium armor, in less then a second (full burst setting of the gun). Unfortunately anyone with an Ancient or Power Metalum armor will be completely unaffected by the PDW 10 without at least a dozen people shooting at them with the PDW 10. For a fast reload the gun is also equipped with a robotized loading system for up to two magazines (those two can be attached to the sides of the gun) and semi-robotized (the user needs to bring the magazine close to the gun) for more then two. [img=http://fc00.deviantart.net/fs51/f/2009/309/f/c/Rifle_by_ErickZelaya.jpg] H&K Solution 241 MagiTech Assault Rifle The Solution 241 is a powerful MagiTech Rifle which fires Ammunition 1.83 Alloy (1.83 is the % of Ancient Metalum in the alloy) medium-caliber rounds at speed of 1/10000 c (roughly 30,000 m/s, 3 km/s or 88 times the speed of sound) up to 8 km in distance with attached scopes. It has 36 bullets standard or 60 bullets with an extended magazine. It can defeat most light vehicle armor and almost any personal armor with ease. It also supports homing bullets of the same caliber. Infantry AT Missile Type 2 UC SPARROW Launcher System This small and portable three re-loadable missile system is the marble of UC missile and miniaturization technology. Roughly the size of a now-a-days shotgun this systems fires UC SPARROW (a UC build-system which uses advanced guidance, avoidance, countermeasures, artificial intelligence, propulsion, target analysis and acquisition, sensor, armor penetration & drilling, baiting and numerous other systems to guide missiles to where they hurt the most) missiles on the locked target in a fire and forget manner and is able to knock down all but the hardest and best designed enemies inside of a single reload. This is also one of the rare weapons that pretty much is used by every special operations unit of almost all IDS countries. Armor: [img=http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1393/84/1393840094497.jpg] KP (Kralj Protection/from Croatia, Kralj means King but it is also a surname) Medium FBS (Full Body Suit) Model 5002 As it did for centuries most of EDF's soldiers turn to KP for protective suits, and currently the elite special ops used Light, Medium and Heavy FBSs of the Model 5002. This newest model has been improved by additional shielding, a new improved Power Metalium (the quality of the process of infusing magic into Ancient Metalum to create Power Metalum has been improved) boosted by a new powerful enchantment and with the old missile shoulder pod replaced with an automatic MagiTech defensive beam emitter against missiles, bullets and infantry. Just like previous model a backpack was retained with minor adjustments to the dispensing mechanism for quick and in-battle access to needed items. The communication and computer equipment in the armor was also improved with new improved anti-hacking protocols and the ability to carry the newest space station grade AIs. Equipped with localized gravity manipulation equipment for increasing jump height or to gain foothold in an gravity free environment. Powered by a miniaturized Antimatter Crystal-Fueled Energy-AntiEnergy Annihilation Magic Converter Generator. One crystal provides maximal power output for 6 months, 2 days and roughly 4 hours, reserve 10 crystals. Completely capable of sustaining life in vacuum and in temperatures up to 2 million K. Toshiba & Edison Stealth Solutions (TESS) Model 329 Active Stealth Generator] An small attachable MagiTech device which is used to generate a multilayer stealth field over itself and the armor that it is attached to. Can use internal batteries (last roughly 24 hours) or an external power source. For use only on human or smaller sized objects otherwise power drain greatly increases. Tools: A variety of tools is contained within the FBS's backpack: Welding torches, reserve ammo, tents, field bunks, remote sensors, nanodrones, first aid kits, MIR (Military Issued Rations), cooking equipment and so on, climbing equipment, pretty much everything needed for setting up a remote camp together with the basis EDF equipment like the mentioned climbing equipment. (This is usual in the EDF - team leaders carry camp equipment while others carry more firepower, computer, surveillance and other mission needed-equipment).[/hider] And here is my CS. Now I wait for the finalization of your character and we can begin.