[center][b]Operation: Deadman’s Hand[/b] [url=http://www.roleplayerguild.com/topics/37732/posts/ooc]Dead Man's Hand - Adv. Int. Chk[/url] [url=http://www.roleplayerguild.com/topics/39234/posts/ic]Dead Man's IC[/url] [url=http://www.roleplayerguild.com/topics/39237/posts/ooc]Dead Man's Graveyard! CS[/url][/center] [indent]Operation Deadman’s Hand is a zombie survival horror roleplay that takes place in Asheville, North Carolina, or some other place, and the surrounding area. In 2005, mega corporations and politicians used their connections to release a mixture of assemblers, bacteria, and nanobots out into the public, through various means. A large amount was released via accidental spills, and the rest were distributed through food manufacturers, hospitals, and food suppliers. Once released into the world, and being as virtually undetectable as they were, the materials began spreading throughout the human and animal population over the course of the following ten years. In 2015, the owners of the big mega corporations and the politicians finally decided to hit the button, activating the now assembled microchips across the globe. Their operation was supposed to be simple, watch and record everything that an infected person sees and hears to be stored in a massive database located in the vast undergrounds of Wyoming. As the switch was pressed, the microchips activated but the desired effect was not achieved. From their hideaways, they didn’t know what damage they had caused. It wasn’t until an hour later, when they stepped out and saw what the world had become. People had become primal, relapsed into a state where their base instincts controlled their every move. They were not unlike zombies in the literal sense, except they retained many of their bodies normal functions - as far as strength and speed. Not everyone had turned, some maintained their senses and intelligence. They ran. The microchips malfunctioned in some people, adding more to the living population - but those that were subsequently captured and bit by the newly turned zombies were once again turned back to the primal way of thinking. With each bite, or bodily fluid exchange, the microchips used its assemblers, and bacteria to manufacture new microchips, and more assemblers. They then pass the new materials into the newly infected body, where they attach to the person and turn them. Sometimes it works and sometimes it doesn’t. Now the world is being pushed to the edge, with only one hope - but no one knows where to start looking.[/indent] [b]Overview:[/b] [indent]Operation: Deadman’s hand, is a different take on the classical zombie RP. It focuses on the morality of people, when they are put in a situation where they either have to kill an infected, or disable it without causing it too much harm - as these infected aren’t actually dead. It also pit’s the players against a group of survivors that perform experiments on some of the infected. When it starts,almost everyone thinks it's an actual apocalypse, given the microchips are an unknown element. [/indent] [b]Themes:[/b] [indent][i]Morality Humanity Fear Survival[/i][/indent] [b]Sidenote:[/b] [b][indent]In a nutshell, this RP is about a group of people whose microchips are either delayed in activating for whatever reason, or just failed to function properly. There are no pro-super zombie killers who've trained and prepared for this day since they were the age of -insert age- and know every possible way to survive the current situation. I want it as close to real as possible, if I can help it. If anyone has any questions, feel free to ask me here, or in a PM(All questions asked in PMs will be answered there, and then transferred here, without the identity of the asker. The world hasn't gone to complete shit, yet, so there are guns available - but you won't just be grabbing them willy nilly. This has its roots in the novel Prey by Michael Crichton, and other Zombie RPs.[/indent][/b]