[center][b]Floor information[/b][/center] [center][i]floor one[/i][/center] [img]http://i33.photobucket.com/albums/d69/Zaxh/SAO%20Stuff/1stFloor_zps53706a35.png[/img] The First Floor of Aincrad is geographically the largest floor. It is almost completely circular with a square area of 50 square miles.The Major town on the First Floor is Starting City, but there are also numerous other towns and villages. There is no particular theme or dominant geography. As the starting location of all new players, the great expanse of the First Floor is quite diverse. ~Starting City is located on the southern end of the floor and rests over the edge. The settlement as a diameter of 7 miles, and it is the focal point of the floor. Its walls form a semi-circle to the north. ~Grasslands surround Starting City, and they are populated primarily by boar and wolf-type monsters. Also; Worms, beetles, and wasp-type insect monsters also inhabited the grasslands surrounding Starting City.To the northwest of Starting City, there is a deep forest region. The northeast is a lake region. Players must pass through either of the two regions before reaching a significantly more dangerous mountainous region containing ruins, valleys, and more difficult monsters. ~The first floor Dungeon is located on the far northern edge of the floor. It begins at part of a large 1000 feet wide by 300 feet tall tower that is a portion of the dungeon that leads to the 2nd Floor. The dungeon itself has twenty floors before the boss room. [i]Main settlement[/i]: Starting City (town of beginnings) [u]Other settlements: [/u] [i]Horunka Village[/i] (It consists of ten buildings and can serve as a hunting base. In its surrounding forest, there are no monsters that spawn around it that cause paralysis or equipment destruction.) - [i]Tolbana[/i] (Raid Base) Tolbana is the second largest townThe city is surrounded by large castle walls and is known for its white walled windmill towers, as well as being the closest town to the 1st Floor’s Labyrinth, situated in a valley at a walking distance of thirty minutes. [i]Field of Crossroads[/i] (A giant field with two main paths leading to Horunka and Tolbana, the field is inhabited by wolves) [i]Geniku[/i]- a small town that is on the edge of farming land. [i]Citadel[/i] South of The Town of Beginnings [i]Okinaba[/i]- A town near Geriku, with windmills around it, it is known for its windmills. [i]Tonkilo[/i]-The town before Tolbana, it is merely a place to rest. There may be some monsters around it. [center][i]Floor Two[/i][/center] The second floor is generally mountainous topography. The terrain is rocky, full of hills, and not particularly diverse. Most of the landscape is predominantly flat-topped mountains, which are topped with lush green grass. It is primarily inhabited by large ox-type monsters. The main settlement of the second floor is the town, Urbus. The entirety of the Second Floor is mountainous in terrain, and is inhabited by a large variety of plains and cliff-like geographical features. Taking the settlement, Urbus, as a reference point, the city is situated in a crater excavated from a mountain. Surrounding it are plains. To the west of the town is a savanna and field region characterized by dangerous buffalo-type monsters roaming about. Beyond the savanna is wasteland which Kirito regards as dangerous when the floor is opened. There is an exceptionally high towering mountain in the southern edge of the floor, which is a small clearing surrounded by cliffs, a spring, and a lone tree. This is the start point of Martial Arts Extra Skill quest. [b]Main settlement:[/b] [i]Urbus[/i] (The city is about 300 meters in diameter and it's appearance seems to be created from a crater from the mountainous region in the area, it has an appearance similar to kingdom in medieval Europe) [b]Other settlements: [/b] [iHigh Fields of Crossing[/i] (A mountain who's top is a giant garden like field filled with different kinds of plants, it is also a safe zone used for passing the time) [i]Marome Village[/i] (It has the appearance of a large fortress like building) [i]Taran Village[/i] (Raid base and a small village surrounded by stone pillars, the town is entirely made of rock except for the furniture) [b]First Floor Dungeon Exit[/b] The first floor exit is on a cliff. A series of winding stairs (each with 48 steps), a player can reach ground level. It is about 1 kilometer distant from Urbus. Since the First Floor Dungeon is located on the north end of the First Floor, it can be deduced that Urbus and the exit is located on the northern end of the second floor. Marome is a small village about three kilometers southeast of Urbus. Its shops lack variety in wares, and it has no NPC blacksmith. [u][i]Martial Arts Master's Hut[/i][/u] The hut is located on top of mountain of the second floor [center][i]Floor Three[/i][/center] Prairie (are ecosystems considered part of the temperate grasslands, savannas, and shrublands biome) [center]All NPC's, except for some monsters, within this floor are elven/elves[/center] [i]Main settlement[/i]: Delilah Village (A large old country style village, much like those that would be at a distance from kingdom capitols in medieval Europe and it's surrounded by fields of dandelions) [u]Other settlements: [/u] [i]Forest of Wavering Mist[/i] A patch of woods that lacks almost all visibility, a dangerous trek for all who venture in. It is said that screams can be heard emanating from here and that a great prize is hidden within. The forest is said to be guarded by red eyed Minotaur looking monsters and not many have attempted to enter fearing they may meet their fate [i]Town of Flora[/i] Medium sized town made up of small and large tents [i]Churches of the Dead[/i] One of many large decayed old churches abandoned and unoccupied throughout SAO. Though no one enters them, as they are guarded by an immortal object known as 'Charon the Ferryman', a statue as decayed and old as the churches they guard, who will only allow the person who answers his riddle to enter. [i]Dorburn[/i] A simple town, its more of a rest stop, a place to stay, stock up on stuff, and then move on. [i]Marshhedge[/i] on the edge of marsh land, surrounded by monsters [center][i]Floor Four[/i][/center] Winter wonderland Main settlement: Snowfrost Town (A small town whose buildings all resemble cottages, it is frequently snowing in this area and its streets are always littered with snow.) Other settlements/locations: Starglade (A private secluded area, rarely approached by creatures it is considered a good place to spend with that special someone or to simply retreat from the chaos) - Frostbite Lake (Frozen lake often used for ice fishing and ice skating, it is free of monsters and beautiful at night) Glacial Cove (An old forgotten cave strangely filled with dozens of high level, 20-30, creatures) [center][i]Floor Five[/i][/center] Desert Main settlement: Armadillo (Large village whose building's are made out of hardened sand and rocks in the form of large domes) Other settlements/locations: El Paso del Diablo (Long narrow canyon path used for traveling between towns, it is dry and the surrounding mountains are unstable causing avalanches or landslides often, but it is the safest path to the different towns as it is entirely a safe zone) Churches of the Dead (One of many large decayed old churches abandoned and unoccupied throughout SAO. Though no one enters the, as they are guarded by an immortal object known as 'Charon the Ferryman', a statue as decayed and old as the churches they guard, who will only allow the person who answers his riddle to enter.) The Pleasure Oasis (Unrestricted Forum only location, a place for belly dancers and the such. Found in Armadillo.) Fortaleza (Fortitude, a large town with a brick wall surrounding it. It has only one way in and out, the houses are more intricate than Armadillos and have been made from both rock and sand, they seem to resemble a certain house style used in places such as Mesopotamia) El Perdido (The Lost, is the large ever expanding desert of this floor that is littered with monsters some of whom can hide under the sand and strike without warning. Tread carefully.) [center][i]Floor Six[/i][/center] Jungle Main settlement: Amazon (A medium sized village of female only NPC's, buildings are made out of wood or are tents, mainly the shops are tents. The village is surrounded by old decayed stone columns.) Other settlements/locations: Amazon's Folly (Dense forest filled with strong monsters of all sorts, it is easy to loose ones self here) The Waterfall of the Sage (Meditation Skill Quest Area, description in the quest) [center][i]Floor Seven[/i][/center] Mountainous Range Main settlement: Nimbus (A large fortress looking city made within a large mountain, all the houses are stone and the entire towns on illuminated by bright green crystals that glow when it is dark, these are found in the ceiling of the mountain) Other settlements/locations: Monster Arena (Found within Rig, this Arena allows players to fight to waves of monsters for prizes, some waves containing certain instructions. Currently it is being finalized by the Cardinal System and is closed until further notice) Rig (Ridge, is the town that holds the Monster Arena. It is a heavily Greek inspired town from its people to the buildings) The Temple of Chanshi, Dharma and Vinaya (A temple found not far from nimbus! here one can train their Meditation Skill in a private room, or practice your fighting with the a practice doll. Here you can become stronger in a slightly safer environment, but staying the night costs) [center][i]Floor Eight[/i][/center] Giant Forest Main settlement: Florenthia Village (A town suspended by the giant tree branches above the deep perilous monster infested waters below, it's homes have been made through the use of smaller brach pieces. Inn's and shops are found within the trunk of the trees holding the town up.) Other settlements/locations: Friben Village Koko Village Pine Village Honey Dew Town [center][i]Floor Nine[/i][/center] [Center][i]Floor Ten[/i][/center] [hider= Known Monsters] [b][i][u]1st Floor[/b][/i][/u]: Frenzy Boar, 24 Exp and 30 Col Large Nepent, 200 EXP and 100 Col Little Nepent, 53 EXP and 40 Col Ruin Koboid Sentinel, Ruin Kobold Tropper, Scavenger toads, Dire Wolf 64 Exp and 55 Col [i]Boss[/i] Illfang the Kobold King [img]http://img2.wikia.nocookie.net/__cb20130213000038/swordartonlineroleplay/images/3/3a/Illfang_the_Kobold_Lord.png[/img] [i][b][u]2nd Floor[/u][/b][/i] [b]Known Monsters[/b] Red Spotted Beetle, Trembling Cow, trembling Ox, Wind Wasp [b]Floor Boss[/b] Asterios The Taurus King [img]http://img4.wikia.nocookie.net/__cb20131114012242/swordartonline/images/3/33/Progressive_Vol_1_-_455.png[/img] [b][i][u]Third Floor[/b][/i][/u] [b]known monsters[/b] Entrancing Elves Death Dwarfs Whispering Faeries Battling Gnomes [b]Boss[/b] [img]http://www.wallsave.com/wallpapers/1920x1200/anime-fairy/618544/anime-fairy-moon-queen-game-games-magic-magical-night-video-618544.jpg[/img] Jakillia The Fairy Queen Weapon: Crescent blade HP; Four health bars[/hider]