[hider= party Quest] [b][i][u]The Sick Companion[/b][/i][/u] [b]Description[/b] Your ally has mysteriously fallen due to an unknown illness. If you do not help them, they may suffer. [b]Pre-requisites[/b] - Be in a party of 3 or more people - The people in the party have added each other to the friends list - All members have no association with orange or red marked players and are not orange or red themselves - A party member whose profession is Alchemist [b]Activation[/b] - Be partied for at least a certain duration of time (Can vary depending on the group, for example, if our group formed parties together a lot. Then maybe two minutes after forming the party it can activate) - A member is under 50% health (Excluding the alchemist) - That member is healed (Random chance of activation, will not trigger in boss fights generally) [b]Character changes[/b] - Alchemist gains a skill to craft medicine during the quest - The sick comrade gathers monster aggro. [b]Conditions to clear[/b] - All party members stay alive - Find the cure Details - Defeat monsters in the area, and obtain three different monster drops that do not normally drop. (The three drops will contain the monster's name, and one of the following (Blood/Sap, Leaf/bone, Skin/Flower). Depending on the monster types in the area will determine what the drops will be. e.g. If an area has one plant monster and an animal monster, The drops could be animal blood, plant leaf and animal skin, or plant sap, animal bone and plant flower, etc.) - Alchemist must then craft the medicine using these three parts. (Always 75% success rate, and can be repeated to find the cure) [b]Rewards[/b] - 500 exp to all members - 500 col to all members [i]Special reward[/i] - Alchemist gains experience to their profession (Note: 500 is set base amount, increases depending on floor and level) [b][u]Failure[/b][/u] - The sick party member will suffer from random paralysis for random durations [/hider]