[b]Name:[/b] Sinpher 'Sin' Legionaire [b]Age:[/b] Sin's appearance signifies someone of youthful age, yet his eyes are that of a hardened spirit. He is within his early twenties, but spiritually he feels as if he is, at the least, in his fifties. (23 years of age). [b]Race:[/b] Humon [b]Affinity:[/b] Fire [b]Class:[/b] Mercenary [b]Personality:[/b] [b]Biography:[/b] [b]Appearance/Equipment:[/b] When one looks at Sin's form, a multitude of observations could be made on his pure physical and outmost layer. Sinpher's skin is a dusty, yet fair tanned color that represents the number of hardships and elemental damage, both natural and combative, he has taken over the years. His physique is a natural balance between muscular and slender, made for both agility, nimbleness, and swiftness with sinewy yet taut and wiry muscles for an enhancement of strength. Sin's face is naturally set into a wild, guttural, and eager grin, small wrinkles on the corner of his lips only making the primal facade look even more sincere, along with jagged, angry-red scars that tears from between his eyebrows and right over his lips, ending near the bottom of his chin. Angry, yet determined and focused crimson eyes, sharply curved eyebrows, and long, messy black hair is the only other noticeable features on his face and head, his strong, chiseled jawline and cheekbones cleanly shaved. Sin's apparel isn't the most unusual that's been seen in this realm. He's usually, and by usually I mean he's never seen without his travelling cloak - A long, gray, battle-tattered, and durable coat made of thick, water and flame-resistant material, something tanned with both leather and iron flints. It's designed with a chainmill-protected hood that's matted with black, warm wolf fur, with the lip of the hood pulled down to leave Sin's face hidden in shadows, with his scarred lower face the only evidence of a being. The cloak acts much like a protective cape/hood combo as well, with the cloak having no sleeves, revealing Sin's muscular arms - and allowing for increased range of mobility. The cloak is clasped at the collarbone by a mottled gray shackle, locking it into place onto Sin's armor and other clothing, providing the man with a lethal, mysterious image. Underneath the durable material, Sin wears protective gear that provides an equal amount of defense and mobility. An iron chest-piece, matted with gray wolf fur and padded cotton cloth acts as his chest-piece, with numerous pockets and pouches sewn into the dependable armor for misc. things such as canteens and maps. A small length of mottled gray chain dips around at random intervals, hooked with fangs of treasure and trophy - bear claws, shark fangs, and even a rather impressive figure of the large, razor-sharp molar of a wolverine. It's skin-tight in it's fitting, though there's an extra layer of leather and chainmill, greased to not restrict agility or silence, hidden under the first layer, to provide protection from both the cold and the piercing and slashing prowess of both swords and arrows alike. His iron grieves are made of relatively the same material, sans the extra layer of chainmill and hardened, dried leather. It's mostly made for sturdy protection, with greased cloth built around the ankles and knees. Boots, soft yet durable, takes up his final slot of armory equipment, with an extra layer of cotton cloth hidden under the soles for environmental protection. Weapon-wise, in Sin's honest, and slightly paranoid opinion, one cannot have too many safety precautions. It just so happens that this motto applies to him as well. He carries a substantial amount of lethal items, but the more noteworthy ones are the ones that no one can see. He has a ring of throwing axes, around 10 in total, strapped to the back of his waist, while he keeps three self-created 'smoke-pellets' on his breast pocket. It's basically a shell of flour and granite, mixed together to create a giant smoke cloud of gray and whiteness, very good to create confusion and escape enhancements. Stored in the other breast pocket is three self-created 'bomb-pellets'. They're basically shells of gunpowder and flint, with a small pin on the top to set off the chain reaction. Great for times where area damage is needed, And for his main weapon; a durable, agile, yet dependably sharp and powerful iron shortsword made with rich iron metal. The sword is, like all shortswords, sharp, fast, and hardy, made for both piercing and slashing attacks. The hilt is skinny and short, with a curved guard melded exactly for Sin's gloved hand.