[quote=OP] book of- you know juju. Can I call you juju? [/quote] Sure, go ahead, most people do. It's a lot better then being called Book. [quote=] I can't accept an incomplete character sheet, but I like what you're going with it so far. I actually love the theme you added for him, seeing his picture and character I think it fits so well! Another thing I liked was actually something I had a problem with. Teetertown seemed like an impossibility because of Atlas's paranoia with the outside world, but thinking about it I actually think it's kind of cool that there's a town separating the wilds from the city itself. It would make the city feel less isolated, and include more room to include elements of the outside world. I would say it would probably sort of be a buffer between a section of walling. The walls to Atlas's valley are strict with the walls to the outlands being a bit more lax. It actually could serve as a hub for Outland Surveyors, I like it. [/quote] I was kind of testing the waters there, mainly. If it works, it works. My original intention was for Teeterlands to be little more then lean-to shacks for miners to sleep in when they're not, y'know, mining. But if this frontier town away from Town idea works, lovely [/quote] [quote=OP] One final problem I have though is your magic, while I get what your going for I saw the tier system as a sort of leveling system. Certain powers are unlocked overtime, rather than a rating to give certain magical abilities. However I don't see why you couldn't keep the type of power you have...if you could elaborate a bit more on what it is. I have no idea what you use to for, controlling inanimate objects, creatures? I would like your character to be REALLY fleshed out before I can accept him.Overall though I like his atmosphere, I just need a much more specific character sheet with a greater emphasis at explaining your magic. Let me know if you have any questions [/quote] Okay, i might as well [url=https://imgur.com/a/iIWfw]link[/url] to what i'm basing this magic system on, /tg/'s runic arrays. The way i see it working is that at tier one, a rune circle trap thing (or RCT) would activate on touch, and spawn out one of say, six things.. A small fire, a puddle of water, sticky stuff, a small push away, a smokescreen, and some spikes. At tier two, you can combine two things together. So you can have the small fire AND water to create steam. sticky stuff AND spikes for an annoying trap. At that same tier, tier 2, you could modify one rune so you could have a Large campfire, a small stream of water, a sticky trap that activated when it was Seen rather then directly touched. To modify one base Element beyond what it already does, to make it More in some way. However, this seems a little OP, given that runes have no weight and there's nothing preventing you from writing fire runes on every side of a rock and hurling it at a guy as a fireball substitute. So here's the system i have in mind right now. [quote=Current System] Tier 1. The runes for Fire, Water, and force. Tier 2, the runes for Contain , Deceive and Pain, as well as any rune that combines 2 Tier one runes. Tier 3. Runes for Enlarge, On Sight, and Shrink, as well as any rune that combines Tier 2 and Tier 1 runes. [/quote] I suppose a solution would be that the total cost of each tier of spell is added together to get the tier of the spell as cast. Also, the quote button doesn't carry over stuff from the post you're quoting, such as formatting. Even though a quote is capable of it. You'll have to go through with each quote and re-add the format to the stuff you quote.