Alright so I return and skimming the last two pages it seems Pirates as a concept are fine. With the only point of convention having you guys stickling on about this technology hierarchy thing that apparently is for this vague and unexplained combat adjudication. Which is honestly unnecessarily byzantine for the genre conventions and tone; as well as being better served using an actual game system where you can actually quantify the tech differences and make them mechanically distinct. If you're just wanting a way to fairly decide for who hits who flipping a coin or maybe rolling dice and see which number is bigger, or some sort power plot point expenditure thing would be faster and much more simpler methods. And if you want something a bit more complex than that then you could slap Wushu Open on this just fine.