[quote=Jerkchicken] Alright so I return and skimming the last two pages it seems Pirates as a concept are fine.With the only point of convention having you guys stickling on about this technology hierarchy thing that apparently is for this vague and unexplained combat adjudication. Which is honestly unnecessarily byzantine for the genre conventions and tone; as well as being better served using an actual game system where you can actually quantify the tech differences and make them mechanically distinct. If you're just wanting a way to fairly decide for who hits who flipping a coin or maybe rolling dice and see which number is bigger, or some sort power plot point expenditure thing would be faster and much more simpler methods. And if you want something a bit more complex than that then you could slap Wushu Open on this just fine. [/quote] You are fine to use your weapon. Just don't expect it to be the most effective. We've just pointed out that currently designed weapon techs (which incorporate what is essentially a high energy laser along the edge of the blade) are going to cleave through your weapon without expansion of the definition of what exactly it is. I'm more than capable of making battle determinations from a more logical standpoint than dice or coins. That isn't how I've ever done combat on any thread, nor do I plan to start. I don't feel I need a system either. I have the information I need now to make decisions on this matter.