sorry about that, i don't know why i was mad at the Azure cards, it probably had something to do with the fact that I just read Bullshit.EXE also known as the Magigal archetype. I really don't know where your going with a character like that. Here's a few logical questions: 1. how is an 11 year old supposed to get into this serious tournament for pros? 2.Why a character with two separate personalities, and 2 separate decks, when only 1 would really show up in duels, unless your character doesn't care if everyone else knows about the whole cross-dressing thing. 3. If you plan to use both sides to the character during the tournament, are you planning to have them compete separately, or share a deck? Unending, if you want to make a sparkly fabulous bitch of a character, go ahead. This RP is seriously lacking those. I really missed a chance to use my Dolphin Conformist Archetype here. OH, I can't believe I forgot the duel types. The duelists will select the type of duel at the start of the duel, the duel field will adjust to the needed type. Action duel rules: Field spell. Physical monsters (you can touch them) Action spell/traps- these are strewn across the field, and the duelists can go around and find them. Action spells are added to the hand, and can be activated from the hand on either player's turn. Action traps are activated upon being picked up. I will give a list of the Action cards available on that specific field at the start of the duel. Turbo Duel Rules: I can't remember all of these, so tell me if I missed something. Both Duelist's will race on Duel Runners, while Dueling at the same time. The field spell (which is always active) is Speed world. During each standby phase, each players gains 1 speed counter. Speed counters affect the actual speed of the duel runner (the higher the number of counters, the faster you go) 12 counters per duelist maximum. All spell cards cost 2 counters you lose 1 counter every time you take 1000 damage (if your attacked directly by a monster with 2000 atk you lose 2 counters) In both Turbo and Action duels, no field spells can be played. Normal Duels: Normal rules of the game.