[CENTER][b]ATTENTION, ATTENTION, PLEASE PAY ATTENTION:[/b][/CENTER] [center]This roleplay is [B]OPEN[/B] to wish to join.[/CENTER Simple read da' rules and submit a CS for approval. --- Hey-ho, how's everyone doin'? Guess there's still some kinks to work out for the new site, it's a shame if all the data from the old site's lost now. >~< But, anywho, who's up for a RWBY roleplay? I was in one before RPG went to the shadows, I'd like to start it up again as soon as possible. Some rules/guidelines/tidbits: First off, I'd very much like it to be AU, but with similar themes to the source material without necessarily being the same people/groups. Things like White Fang and the Schnee Dust Company can stay, I suppose, but I'd rather not have canon characters in the roleplay. I just feel weird manipulating other people's characters who aren't directly involved in the roleplay. >~< If this a problem, please let me know, I'm open to discussion. And now, --- [center][b]DA RULES[/b][/center] [i][b]1)[/i][/b] If you have any ideas or reservations about where the roleplay heads, please voice your opinion. I think the best work comes out of collaboration. [i][b]2)[/i][/b] That being said, I'm GM, so if I give a definite "Yes" or "No," that's that. Still, if you feel strongly about something, please let me know, even if I'm for/against something, I'm always open to discussion. [i][b]3)[/i][/b] Keep things civil, characters can fight but players shouldn't. If any disagreements arise that can't be settled amicably, I reserve the right to kick out any troublemakers if need be. Conflict is fine, just don't let it get out of hand. [i][b]4)[/i][/b] this thread's the OOC, or wherever the OOC will be, please don't spam it or flood it with posts constantly. I chortle at a teh radnomm joke myself, but new members can get lost if pertinent info is buried under cat pictures. Post funneh stuffsies, but try not to have 20 new pages in five minutes with links to gifs of people getting kicked in the nads. [i][b]5)[/i][/b] Nads is a funny word. As is scuba. [i][b]6)[/i][/b] I'm open to any help from members in GM'ing this thing. I dunno if I'll have time constraints in the future, so if anyone wants to Co-GM, please let me know. Basically this is approving new members if I'm not on for a day or so, keeping the story progressing, etc. Co-GM's will also be privy to any background info for the roleplay, such as to-be-seen villains and possibly story developments. But I gotta know you've got chops before you can be Co-GM, as I'll need to know that we can bounce ideas of each other for future plot ideas. [i][b]7)[/i][/b] So I know you've read the rules, pleas include the word cookies in your CS, anywhere at all. Call attention to it if it's subtle, though, with quotes, parenthesis, or formatting (What little we have). The GM of the last Beacon roleplay I was in had this, and I think it worked well. [i][b]8)[/i][/b] These rules can be subject to change in the future, I'll either edit this post or post a new addition if need be. I doubt I'll need to nitpick about things, but if I post a new rule about a specific situation, it'll only apply to future instances of similar situations, within reason. [i][b]9)[/i][/b] Have fun. Even with rules, we gotta have fun, I'm not a huge jerk when it comes to these. I just like making stories with people, but we do need guidelines and such. --- Here's some basic info, I tried to write it out all cool and such, but it'll give some bearing on the world, if you're new to it. In the world of Remnant, the people have been fighting against a dark enemy for countless generations. These creatures are known as "Grimm," monstrous beasts that are ruthless and destructive. There was a time when hope for survival was nonexistent, but then Nature gave its blessing to the people of the world, in the form of energy crystals known as "Dust." Grimm attacks became more manageable, as skilled Grimm fighters known as "Hunters" grew in number and strength. Years went by, four kingdoms grew, and mankind could progress and move further toward its destiny, with major advancements in Dust weaponry and technology. Schools were built to better instruct a new generation of Huntsmen and Huntresses. Beacon of Vale, Shroud of Vacuo, Zephyrus Academy of Mistral, and Northrock of Atlas. Besides Hunter preparatory schools and academies of smaller scales, these four are the most widely known schools of each region. Each have their own strengths in relation to the others, but despite friendly rivalries, their relationship is on good terms. They all are defending humanity from monsters, of course. There, the students learn all the can to combat Grimm. Besides powerful and complex Dust based weaponry, they are instructed in the use of Aura, a great internal power held by those beings with a soul. Increased strength, defense, healing, as well as unique powers fueled by the person's Aura, knowledge in this is just as important as Dust combat. Aura is the source of magic in the world, and while long ago it wasn't enough to contain the Grimm hordes, it is an indispensable tool in a Hunter's repertoire. But Grimm aren't the only enemies in Remnant. A section of humanity exists, that bear animal features such as ears, tails, wings, etc. These Fauna have been discriminated against in the past, and is a source of much tension between human groups. A protest organization, known as White Fang (If people want to keep it) was started long ago to try and stop the unfair treatment in the Faunus community. But protest walks and demonstrations weren't enough for some of its members, and White Fang underwent a transformation. Under new leadership, its practices changed from peaceful protests to violent terrorist activities. Bombings of Dust companies that employ cheap Fauna labor, attacks on public figures who've spoken against White Fang's activities, even some humans who haven't been racist against Fauna have found themselves in White Fang's path or destruction. In retaliation to White Fang's new way of operating, some normal humans decided to come together to speak out on the subject. This new human rights group took the name "Black Claw" to show their firm opposition against White Fang's actions. However, despite Black Claw's lofty goals, they're not taken very seriously, even by their "nemesis" White Fang. They basically pencil pushers who hand out pamphlets and hold conferences, but after years of ineffectiveness, some members are growing frustrated. They're soon to have a change in leadership, one that might ironically lead them down the same violent path White Fang took. Of course, violent groups aren't the only organizations in the world. Beacon is involved with several Dust technology companies, that donate technology for weapon manufacturing and other facilities that Beacon offers. One such company is run by a Beacon alum, Regina Malarum, a top-level Huntress who went into business rather than Grimm hunting to help the Hunters of tomorrow. Ferrous Manufacturing is one of the top companies in weapon design and creation. Right behind them is North Pole Industries, led by Cristoff St. North. While they're goods aren't as advanced as FM, and even though they don't manufacture high-end weaponry like FM does, they keep pace by having more reasonably priced technology and a high productive rate. Both companies are very well respected and are always furthering their advancements in Dust technology. And they wouldn't get very far without Dust to power their machines. Besides the Schnee Dust company (If people want to keep that in), the Coulson Corporation is their main competitor in Dust mining and excavation. Liege Coulson has been the CEO for many decades, a former alum of Beacon as well, but as long since hung up his weapons in favor of a desk job. His three sons, however, are more than willing to continue the Huntsmen tradition. One is an established Hunstmen right now, another is almost ready to graduate Beacon, and the youngest is about to enter his first year. ~ ~~ ~~~ ~~~~ ~~~ ~~ ~ Also important, Beacon had been attacked at the end of the previous year. In the altercation, a teacher had betrayed the faculty for reasons unknown, and set hordes of Grimm on the school. The Headmaster, Aelo Luster, was found dead after the battle was over, the Wizard's rings which channeled his powers were gone. The new semester is now starting, but Beacon hasn't found a permanent Headmaster yet. The Deputy Headmaster is in charge until then, but is very uneasy about his temporary position. Not much is known to new students about the attack, but more will be revealed as the story moves on. Here's a map I drummed up for the campus. It's not supah good, so if any artists wish to make a better one, feel free. [img]http://s21.postimg.org/6x36u23fr/B_Map.jpg[/img] Here's the CS for it. Make sure your CS is fully approved before you start posting, especially about the weapons, Semblance, etc. RWBY's got crazy characters, but you gotta make sure you're character has room to grow and improve as well, you can't be the best ever right off the bat, right? --- [b]Name/Nickname:[/b] (Also, if you'd like to make your character's font a specific color, format the CS section heads in that color...when we get colors. You can post what color you're gonna post in here too, though keep in mind dark colors on a dark background are kinda sorta hard to read.) [b]Race: [/b] (Human or Fauna, Fauna may be subject to prejudice or racism from characters.) [b]Gender:[/b] [b]Age:[/b] (Generally around 17, unless a good specific reason for older or younger. And don’t just make a Ruby expy, alright?.) [b]Weapons/Equipment/Armor:[/b] (Honestly, there's very little limits, so go nuts.) [b]Semblance:[/b] (If you don't know the term, basically yout Aura Affinity, or things you can do particularly well with your Aura. Part of your characters education will be using Aura, so it's possible that some characters don't quite know how to use it properly or even at all.) [b]Hobbies:[/b] (Optional.) [b]Bio:[/b] (Fairly detailed, but doesn't need to be a novel. If you like your character to have a mysterious backstory that's not fully explained in the roleplay, you can message me the whole story so I can approve it and keep it private, and I'll post my email for peeps to use.) [b]Personality:[/b] [b]Appearance:[/b] (Picture or description.) [b]Post Sample:[/b] (Just a small thing to get the feel of your roleplaying style and how the character acts. Try to shoot for the average length of your posts, try not to have it be pages long or just two sentences.) --- Okay, I think that's about it. I'll post more info if people are interested, like about faculty, groups, etc. Hope to see you guys!