So guys, the first mission is what I like to think of as a sort of pilot for the rest of the RP, and I need some insight into the maps and how levels are represented. A few questions: are you happy with the style and detail representation of the maps? How about the size? Would you guys like to keep this style with a few situational assets added in, such as vent systems, camera vision cones ect ect? Or would you prefer me to look into developing more detailed isometric 3d maps that cold include some Y axis action too? Bigger maps? Smaller maps with more detail and less clutter?