[quote=TTwoThumbsUp] EVERYTHING! But no, I think it'd be interesting if we were just given a basic layout and maybe a general idea of where the mark is, with again perhaps a sort of minisode between missions that determines what else we can find out about the location? [/quote] Guard locations are pretty much a must for gameplay, however, or it'll be way unfair on you guys, but I see where you're coming from. It'll take some thinking to discern exactly what details can be cut from the maps though. It seems like something in-between the missions is something that you guys would like to be included, though. Did you have any ideas about what kind of activities could allow the team to garner more information? My mind keeps wandering back to the idea of training simulations of some sort, but that seems like it could take a hell of a long time to get each individual one complete.