Alright. I have an idea. Since there's some demand for a combat heavy Xcom roleplay, yet a character driven RP is the natural path for it, we could have the best of both worlds by swinging between them as the situation calls. The two different modes of RP could also draw elements from each other. I mean, who's to say that character development can't happen during combat? And that combat or dangerous things may not happen during the more restive and quiet periods in base? :) Also, chances are, we'll be following real world classes than the kind set in the games, but I'm sure the real world will have plenty of analogies to the game classes. Plus, who's to say that there won't be an informal class system amongst the ranks? Or that some form of culture won't emerge at base? Heh :)