[b]Name[/b]: Silas von Wainright [b]Age[/b]: 19 [b]Gender[/b]: Male [hider=Appearance] [img=http://i226.photobucket.com/albums/dd52/noriko7/Vocaloid/Kaito-san.jpg] [/hider] [hider=Personality] Silas, or Sile, as he is sometimes called, is one of those persons who prefers to be on his own. He likes to think that he doesn't fit into any category of people, and thus has his own way of living. He acts very distant towards others, and doesn't trust many people. Though Silas is as trustworthy as he thinks others are, something he is aware of, but doesn't care about. When someone is able to come close to him, and becomes friends with him, he'll be different than normal in some aspects. He will be more open to you, and isn't that distant anymore. Silas stays a very stubborn boy. He has trouble to admit that others are right, and tends to follow his own plans even though the plan of someone else might work better. He is a laid back person, who seems to not care about anything from the outside. But a lot is going on, on the inside of his head. [/hider] [hider=History] Silas lived his way normally for the first period of his life. Nothing much going on. He had a mother, a father and a little sister. His father had a good job, and their family was a bit richer than most. It was not until he was 8 years old that he noticed the relation between his parents had changed. They got into more fights, and this affected Silas a bit. The next year his parents divorced, something Silas had trouble dealing with. He had sudden anger outbursts at school and wasn't doing that well. Therapy also didn't help for him. His parents, even when divorced, still couldn't get along with each other. Silas and his sister had to live at their father and only went to their mother in the weekends. When Silas went to high school he decided to change himself. He didn't want to have anger outburst anymore and wanted to live his life quietly. He was distant from most people in his class, who almost all were those mainstream types. He became interested in things that most people think are weird, at least the mainstream people think that. He hated shooter games, and liked RPG games, he liked horror and anime, and listened to metal and classic. Silas only got a bit close to his group of friends who were always sitting in the dark corner of the cafeteria, he even went into a relationship with one of them. Unlike others he picked sport called Squash. A sport that not many people knew. Silas always explained the sport being similar to tennis, only harder and more complicated. He became really good in it, and even did tournaments. For this sport you had to be really fast, had to know how to smash the ball so it would be hard for the opponent to get to it, and also be strong to make the ball go even faster. He was one of the youngest players who attended tournaments of Squash. The situation at home had also cooled down a bit. His parents could talk to each other normally again, and actually everything was fine in his life. He had his own friends, a girlfriend, his own interest, something he stood out in, and a happy family. But of course all happy things have to come to an end. Apparently his little sister had decided to stay with their mother. This was because she became to hate her father, who apparently did something wrong in her eyes. His father got depressed and Silas himself stressed. His finals were also coming during that period and his home situation was just terrible. He had little time left for his girlfriend who eventually said they needed a pause because of all his stress. Silas was lucky enough to pass his exams. He went to live on his own and got his girlfriend back who decided to live with him too. And his Squash career luckily wasn't ruined. However not long after he had moved out he was called that his father had committed suicide because his little sister hated him and never wanted to see him again which had put him in a real depression, and because Silas wasn't around there was no one who could support him. Silas decided to do his best on his study, and become a good Squash player as his father would have wanted. [/hider] --- [hider=Status Window] [b]LV[/b]: 13 [b]Current EXP[/b]: 300 [b]Epic Points[/b]: 3 5/76 Points STR: 20 (+2) = 22 VIT: 14 DEX: 25 INT: 12 WIS: 13 LUK: 7 HP: 166 (+12% = 19.92) (+7% = 11.62) = 197 HP Regeneration: 8 MP: 114 (+15% = 16.8) = 130 MP Regeneration: 7 Resilience: 20 Concentration: 10 [/hider] [hider=Talent Window] 56 + 3 = 3/62 Points Acrobatics (DEX): 7 Appraisal (INT): 0 Ban Family Martial Arts Technique (DEX): 0 Ban Family Sword Technique (DEX): 4 Climbing (STR): 3 Crafting (INT): 0 First Aid (INT): 0 Fisticuffs (DEX): 4 Focus (WIS): 9 Knowledge (INT): 1 Manipulate Device (DEX): 0 Melee Weaponry (DEX): 14 Negotiation (INT): 4 Observation (INT): 5 Projectile Weaponry (DEX): 0 Sleight of Hand (DEX): 2 Stealth (DEX): 3 Thrown Weapons (DEX): 2 [/hider] [hider=Skills] [hider2=Misc Skills] The Gamer (MAX LV) (Passive): You possess the Mind of a Gamer. +1 INT, +1 DEX. Immune to all Psychological Affects. Able to analyze things in the same way a gamer could. Game Character's Body (MAX LV) (Passive): You possess a body that lets you live like a Game Character in the real world. [/hider2] [hider2=Combat Skills] Deflecting Strike (Active: 4 MP) (Lv 4: 0/100 EXP): You are quite good at using weapons to deflect projectiles. You are only a -23 on Parry Speed against Projectiles instead of -50. Not only that, but when you successfully parry a Projectile capable of being deflected with a weapon that could deflect it you can send it back at the target with your own Melee Weaponry Roll being the substitute for the Projectile roll. To Level Up: Use the Skill, deflect projectiles naturally. Racket Mastery (Passive) (Lv 10: 0/100 EXP): +1 Melee Weaponry. Deal 55% more damage with Rackets. +15% Attack and +7% Parry speed with Rackets. To Level Up: Hit with a Racket, Parry using a Racket, get a Critical Strike using a Racket. Critical Strike (Passive) (Lv 3: 0/100 EXP): Deal 120% more damage whenever you perform a Critical Strike. To Level Up either perform a Critical Strike or get hit by a Critical Strike. Chain Attack (Lv 8: 0/100 EXP) (Active - 5 MP/Extra Attack): You can perform up to two attacks in a deadly chain as long as the first attack was successful. Note that any other Attack Skill you use with the first attack will have its affect carry over to each of the other attacks. Note though that each additional attack suffers a -23% to the Attack Speed. Each additional attack deals an additional 13% damage. Note though if an enemy manages to parry or dodge the extra attack(s) you can be potentially opened to a counterattack. To Level Up: Perform a successful Chain Attack, get a Critical with a Chain Attack, kill an enemy then attack another enemy (if that enemy is in point blank range) with a Chain Attack. Physical Endurance (Passive) (Lv 7: 60/100 EXP): +7 Resilience, +12% HP, +2 HP Regeneration. To Level Up: Successfully endure a physical attack. Successfully endure a Critical Strike from a physical attack. Successfully survive a fatal strike. Katana Mastery (Passive) (Lv 6: 75/100): +1 Melee Weaponry. Deal 35% more damage with Katanas. +11% Attack Speed and +5% Parry Speed with Katanas. Through further mastery of the katana you can also acquire powerful kendo techniques with proper training. To Level Up: Hit with a Katana. Parry with a Katana. Get a Critical Strike using a Katana. Acrobatic Strike (Passive) (Lv 2: 0/100): You know how to incorporate tumbling, leaping, jumping, and other forms of acrobatics into your attacks. When you successfully incorporate an agile or fast movement of acrobatics into your attack you deal an additional amount of damage equal to 15% of your Acrobatics Score. To Level Up: Perform an Acrobatic Strike, get a Critical, Defeat a Foe Crippling Strike (Level 1: 0/100) (Passive): When you target special points on the arms or legs of a foe you can attempt to cripple them to try and slow them down. Upon success, you reduce all abilities involved with the target part by 5%. You also deal an additional 10% damage upon a successful Crippling Strike. To Level Up: Perform a Crippling Strike, Get a Critical. Precision Strike (Level 1: 0/100) (Passive): You know how to target weak points on a foe's armor or other forms of protective wear to get past them and ignore the protection. A Precise Strike though is harder to hit with, reducing the accuracy of your strike by 10%. You also deal 10% more damage when you deal a precise strike. To Level Up: Perform a Precise Strike, Get a Critical. Melee Expertise (Level 2: 0/100 EXP) (Passive): With your swift movements and good physical strength, you are a pretty good melee fighter. All Melee Attacks get a +6% Damage increase and your Parry and Dodge Speeds against Melee Attacks are 1% faster. To Level Up: Attack with Melee, Dodge/Parry Melee Attacks, and get hit by Melee Attacks. [/hider2] [hider2=Spiritual Powers] Energy Strike (Level 11: 50/100 EXP) (Active: 6 MP): +1 Focus. You focus energy into your attack, allowing it to deal more damage. Your attack deals an additional amount of damage equal to 11 + 32% of your total Focus Score. To Level Up: Defeat an enemy with Energy Strike, get a Critical with Energy Strike. Hiragaiya Tamashī no Nesshō (Level 2: 75/100) (Active: 20 + X MP): This special skill is a basic technique learned by martial artists of the Hiragaiya clan. It involves harnessing and burning their spiritual energy (MP) to channel it into various attacks or other special capabilities. On its own in the most basic state though it can be used to burn spiritual energy (MP) to enhance your physical capabilities for a short amount of time. When you use this Skill the X MP cost of this Skill is how much additional MP you spend (it has to be at least 5). Your Physical Abilities are all enhanced by a % value equal to how much additional MP (X) you pour into the Skill, currently only able to put up to an amount of MP into the skill equal to your Wis Score. Not only that, but any attack, whether magical or physical, deals an additional 12% Damage while this Skill is active and you take 6% less damage. This Skill lasts only for a number of seconds equal to 5 + 12% of your Focus Score though. To Level Up: Use the Skill. Defeat an Enemy while the Skill is active. Raging Spirit Blaze (Level 1: 0/100 XP) (Active/Passive: 30/60 MP + 20 HP): +1 Focus, +1 Wis. Through pure anger, or sheer effort, you summon forth burning power from your spirit and body, combining them into a devastating, blazing attack. While it is not actually fire, it certainly feels intense as fire. This attack lets you add on 10 + 50% Focus Damage to any melee or energy based attack on contact, the attack then bursting to deal an extra amount of damage equal to the 50% damage dealt right there. If naturally angered or enraged, this Skill costs only 30 MP and is used passively, meaning it can be combined with another Attack Skill. If not, then this Skill must be activated as any other Skill and costs 60 MP thanks to the extra effort spent summoning forth this power of rage. To Level Up: Use the Skill, Defeat an Enemy, Score a Critical Strike. [/hider2] [hider2=Ban Family Techniques] Ban Family Martial Arts Technique (Talent Skill): The discipline and strength needed to use the basic martial arts style of the Ban Family are yours. As you further level this Talent you will be able to better execute these special martial arts techniques and grow stronger overall. Ban Family Foot Technique (Level 4: 25/100) (Passive): Through applying the special styles of movement of the Ban Family with the legs and feet you can move faster and still conserve energy. Running Speed increases by 20%. Dodge Speed increases by 1%. To Level Up: Dodge opponent attacks, practice running and moving faster with the aid of this Skill. Ban Family Inner Ki Technique (Level 5: 0/100) (Passive): +2 Str, +1 Vit, +1 Dex. +10% MP, +10% HP. By learning and gaining the awareness and focus needed to harness one's Inner Ki (Mana) your physical attributes will increase as the more one's inner strength and energy, or Ki (Mana), is at one with their outer strength the stronger they will become, uniting the body's outer physical strength and inner focus and physical strength for incredible explosive physical power. +25% Damage with Physical Attacks. +25% Power increase to all Ki (Mana) based attacks and abilities. To Level Up: Simply use abilities that harness your Ki (Mana) Ban Family Breathing Technique (Level 5: 0/100) (Passive & Active: 40 MP/Minute): +10% MP, Resilience +3, Concentration +3, +3 MP Regeneration, +3 HP Regeneration, +1 Focus. Stacks with Ban Family Inner Ki Technique. A special breathing technique that helps better flow the Ki (Mana) through the body with focused breathing that helps further strengthen the body by further uniting the Ki (Mana) and the Body. Can be used to meditate to help circulate the Ki (Mana) to speed its recovery. When this Skill is activated you get +25% Damage with Physical Attacks, +25% Power increase to all Ki (Mana) based attacks and abilities, +2 Resilience, and +2 Concentration. Ki (Mana) Strike can also be used while this Skill is active, these bonuses stacking with the Ban Family Inner Ki Technique as well. To Level Up: Use the Skill, strengthen the Ban Family Inner Ki Technique. Ban Family Sword Technique (Talent Skill): A special technique for sword or blade users of the Ban Family that involves harnessing one's Ki through powerful sword strikes and four very special and powerful techniques. As you level this Talent you will discover how to harness these four somewhat simplistic, yet powerful sword techniques. You can now wield your sword regularly using these techniques, a more efficient form of using the sword than regular weapon training. Daichizan (Level 4: 0/100 EXP) (Active: 25 MP): +1 Ban Family Sword Technique. +1 Str. The Daichizan or Earth Slash, the first technique of the Ban Family Sword Technique. This Technique is one of brute power, meant to cleave through the very earth itself, allowing you to harness all of your Inner and Outer Ki (MP) as explosive, brute force added to your current physical strength for one single attack. Your Str score is increased by 58% of your Focus Score the moment you use the technique, plus it deals 33% more Damage than a regular attack. Ban Family Breath Flow Technique (Level 1: 0/100 XP) (Active: 50 + 50 MP/Minute): The next stage of the breathing technique. This powerful form of breathing allows a person to focus and flow energy through their body more quickly to gather it and strengthen the body itself. This technique can only be used while the Breathing Technique is active as it augments the breathing technique. While this Skill is active, your STR and DEX are both increased by 5. Also the damage of your physical attacks is increased by a % amount equal to 50% of your Focus Score. You can continue to build up the flow of your breathing to further increase your strength. By spending an additional X MP, a max amount equal to your Focus Score, every five seconds will further augment your strength by 25% of the MP you spend. You can do this for a max of an additional 25 seconds. The problem with this is that its a double edged sword. As you build up more energy, you speed and focus the flow of your breathing more. If this flow is disrupted through a powerful hit or anything else, the breath in your body will momentarily cease its flow in an abrupt, dangerous way that will leave you Stunned for a few seconds. Note that the strength buffs from the additional augmentation is spent after a single attack is made, regardless of whether or not it hits. To Level: Activate this Skill. Perform an Attack while its Active. Use the additional augmentation. Attack while the additional augmentation is active. [/hider2] [/hider] [hider=Inventory] Money: 111, 500 ¥ [hider2=Equipment] Main Hand --Katana: An exceptionally well crafted, incredibly sharp japanese sword, often treated as a bastard sword. Its sharp, strong blade deals 5 - 25 Damage. Rank: Only a tiny bit common. Body --Clothing: Standard clothing, provides no real defensive value. Accessories --Kobold Strength Arm Ring (Arm): Enchanted with kobold magics to enhance the strength of the wearer. +2 STR when worn. Rank: A bit above a little special. Rings --None [/hider2] [hider2=Items] Katana: An exceptionally well crafted, incredibly sharp japanese sword, often treated as a bastard sword. Its sharp, strong blade deals 5 - 25 Damage. Rank: Only a tiny bit common. Familiar Gem: A strange and mystical form of Soul Gem that, with powerful magics, has been turned into what is known as a Familiar Gem. These valuable gems are able to take a piece of the user's spirit and create from them a Familiar, the form and power of which depends upon their user. There are not many who can utilize what are known as Soul Familiars, but those who can will be granted a powerful companion born from within themselves that fights at their side and grants them power. Rank: Very Special Large Spirit Restoratives (4): A potion that is meant to restore the magical and spiritual energies of a person's body and spirit. Heals 100 MP and fatigue upon consumption of a single dose and can heal certain spiritual ailments. Can be split into 5 doses. Can also be used to heal spirits or other ethereal beings, restoring 200 HP to them per dose. Rank: Highly Uncommon Squash Racket: A strong, sturdy racket made of light metals that is used for Squash. Lighter than a metal baseball bat. Damage: 1~10 Really Common Bokken: A strong, sturdy wooden katana used for practicing kendo. It appears to look brand new. Damage: 1~8. Rank: Really Common Yakisoba Bread (2): Yakisoba bread. Tasty. Heals 10 HP. Rank: Really Common. Imp Claws (3): Claw of an Imp. Used in basic alchemy or black magic. Contains a little bit of demonic energy. Rank: Common Imp Horns (2): Horn of an Imp. Used in basic alchemy or black magic. Contains a little bit of demonic energy. Rank: Common Minor Health Potion (1): A vial filled with a slightly less potent potion used to recover health. Recovers 40 HP. Can be split into two doses. Rank: A little Uncommon. Small Recovery Potion (3): A small vial filled with a potion used to recover health. Recovers 75 HP, can be split into 3 doses. Rank: Uncommon Kobold Strength Arm Ring: Enchanted with kobold magics to enhance the strength of the wearer. +2 STR when worn. Rank: A bit above a little special. [/hider2] [/hider]