[quote=Sovi3t] I understand and agree what your saying, it's incredibly complex to have a player controlled Merc GroupHowever what could happen is there could be some sort of small colony of people in this fort/settlement for the off times, during campaigns food and money shall be supplied etc. During the off-season, food shall be made , and people live in this large fortress/colony doing average jobs [/quote] That could work. It might not be necessary to have a fort, since a player [i]could[/i] decide to make a bandit group that occasionally sells their swords for extra scratch, but for players looking to run a serious mercenary group, that would be ideal. I'll make a sheet where players use their points to buy either starting wealth and equipment/troops, or upgrades to their fort. There could be a lot of customization options in there.