Bestiary: Things that you will fight (And later I'll add things that you have fought) [hider=Grimm] [url=http://img4.wikia.nocookie.net/__cb20140503180313/rwby/images/9/9c/BoarbatuskProfilePic.png]Boarbatusk[/url] - A quadruped resembling a real-world boar including cloven-feet, a line of hair sprouting from its spine, snub snout, and tusks. The Boarbatusk seems to have four eyes, a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, the underside is comparatively under-protected and vulnerable, with little to no body armor or shielding. [url=http://img1.wikia.nocookie.net/__cb20130917191238/villains/images/a/aa/Beowolf.png]Beowolves[/url] - Resembling the traditional, bipedal forms of lycanthropes, more commonly known as werewolves. They stand on their hind legs, albeit with a slouch, and are extremely muscular. They have pitch black fur and red eyes. Their heads also appear to be made out of bone and display skull-like features. [url=http://img1.wikia.nocookie.net/__cb20140102121613/rwby/images/c/ca/1106_The_Emerald_Forest_02664.png]Ursa[/url] - Large, dark, bear-like creatures of Grimm. They have appeared in two varieties: the smaller, more common Ursa, and the larger, more powerful Ursa Major. [url=http://img4.wikia.nocookie.net/__cb20140503180315/rwby/images/c/c2/KingTaijituProfilePic.png]King Taijitu[/url] - Large, serpentine creatures of Grimm that live in the Emerald Forest. The black half is primarily black in color, though it does contain a few speckles of white on its underbelly, as well as some isolated areas along its body. Its color scheme is very similar to the Beowolves and Ursi that have also been encountered in the Emerald Forest. It has large red eyes and a white bony covering with red markings on the top of its head. The white half is essentially the inverse of the black half. It also has large red eyes; however, the bony covering on the top of its head is primarily gray with red markings. Also toward the end of its body, its scales appear to have of checkerboard design of gray and white, before turning black and white, then turning completely black as the other half's design comes into play. [url=http://img3.wikia.nocookie.net/__cb20140102110331/rwby/images/e/e7/Rwby_deathstalker_by_bretmcnee-d6w4qb3.png]Death Stalker[/url] - Large, Scorpion-like Grimm. Much like the other creatures of Grimm, a Death Stalker has a black exoskeleton underneath several white, bonelike plates upon its back with red detailing. One of the more prominent attributes is the glowing golden stinger on its tail. It also has a pair of large pincers that it uses to defend itself and grab/cut into its targets. [url=http://img2.wikia.nocookie.net/__cb20140503180315/rwby/images/6/64/NevermoreProfilePic.png]Nevermore[/url] - The Nevermore is an avian that has features resembling those of several other bird species. Two notable examples of this are its resemblances to condors and ravens. Like other creatures of Grimm, it has a mask-like, white bony structure overlaying the upper front of its head. It also has four glowing red eyes, two on each side of its head. The headpiece also includes a dorsal spine or fin, reminiscent of that on the heads of condors and some prehistoric Pterosaurs. Interestingly, the Nevermore is seen to have two clawed "fingers" extending forwards from the outermost wing joint. This is a feature not seen on any contemporary birds on Earth. It is most closely matched by pseudo-fingers seen on the outer wing joints of ancient proto-birds like Archaeopteryx. The Nevermore is generally reminiscent of the Archaeopteryx in many ways, although it is many times larger, even in its smallest seen form. [url=http://www.wizards.com/dnd/images/ccmmii/ankheg.jpg]Myrmidons[/url] - Medium Grunt Level Grimm. Dangerous because they have armored carapaces that can deflect most blows and powerful mandibles that can tear apart cement like it was made cardboard. Can be found in groups of five to ten, but always near a hive, of which there can be up to a hundred. Power crushing or piercing attacks can break through their armor, or you can hit underneath the chitin or their much more noticeable joints for massive damage. They also suffer from being very forward-facing fighters, meaning that if you have the space you can easily attack them from behind with impunity. [url=http://cfile1.uf.tistory.com/image/132043344F702052420FFE]Vampire Bats[/url] - Small Grunt Level Grimm. They're fast and stealthy buggers capable of flight and being able to sense people without need of sight. Always travels in groups of at least five or more, and if you just find one there is like to be more just hiding. They have a nasty bite and can leave a painful gash with their claws, but otherwise are very weak and easy to kill. They're also very sensitive to noise, so while they can find you with just your breath, fire some bullets at them and you'll stun them with the shockwave. [url=http://fc06.deviantart.net/fs71/i/2013/023/f/5/salamander_by_razwit-d5siqo7.jpg]Salamanders[/url] Medium Grunt Level Grimm. Salamanders are tough, able to scale walls and the ceiling, and capable of breathing searing hot napalm from their mouths, making a direct confrontation with them all the more deadly. Usually solitary creatures, but tend to gather in very hot places. Salamanders can be very oblivious however, and sometimes won't even attack someone standing next to them if they aren't an immediate threat. And while far from harmless, they tend to drop their guard all the time. Sirens (Can't find a good image, so I'll describe them. Sirens have a human woman's body and head, but that's where the similarities ends. Instead of arms, they have three webbed tentacles for each side, with retractable spikes going up and down each tentacle. They have one large large fin where their legs would be, and a series of hypnotic luminescent lights on it.) - Large Grunt level Grimm. Sirens are faux human Grimm that dwells in dark waters, or in dark areas with water. They are superb fighters underwater and can still be a threat on land, as their spiked tentacles could crush and over power most hunters. They are also bale to mimic voices and even echo words they hear from other humans, and are smart enough to utilize this. They can also hypnotize or otherwise entrance hunters with their luminescence scales, bringing their prey closer to them. They live in groups of five, but no more than ten, and usually have one of the Sirens as a leader. However, they're only a threat in the water; so long as they don't ambush you, they're easy kills on land or during the brief time in the air. Their scales, when most mistaken as other forms of illumination, also makes them detectable by sight even in dark places. It should be noted that they are one of the very few Grimm's capable of reproduction, namely with males. Take that as you will. [url=http://static3.wikia.nocookie.net/__cb20120615061526/dragonsdogma/images/7/71/Hydra01.png]Hydra[/url] - Colossal Boss Level Grimm. Hydra's are multi-headed serpentine monstrosity. They have a bite that can tear apart fortress walls, and they can crush cars into thin wafflers just by swallowing them. They heal very rapidly from their injuries, even dismemberment and decapitation. And they're not easy to harm anyways. That being said, they do have their ever fabled weakness to fire, namely that a cauterized wound will not heal. But in order for this to be effective, all the existing heads must be destroyed or otherwise severed, because a Hydra is more than smart enough to find a way to heal from cauterized wounds: Tear off the burned area into a bloody stump, than regenerate from there. Baby Hydras - Medium Grunt Level Grimm. A single Hydra mother can lay up to a thousand eggs in a month, and though the mother will have to spend the next month resting, it only takes a week for the eggs to hatch. Even strait from the eggs a baby Hydra is more than a threat to any aspiring Hunter. They're still large enough to swallow a hunter whole, and their bite can tear off your limbs. But for all their strength, they're pretty fragile and most do not have their signature healing ability, and even the ones that can regenerate are not powerful enough ability to survive lethal blows. [url=http://openwalls.com/image/19021/dark_unicorn_1680x1050.jpg]Unicorn[/url] Large Legendary Level Grimm. Unicorns are nothing to laugh at (Unless you have a morbid sense of humor). Nearly impossible to kill, you can't hide from them, and nothing short of being dead already will save you from them if they have some reason to want to kill you. Their horns have been known to kill anything that touches it, though the same could be said of the beast as a whole. It can detect Aura and is sentient, or at least intelligent. Solitary and territorial creatures, if it doesn't attack you it's because it just doesn't feel like it, and you had best use the chance to get going. The only notable weakness is that if someone makes direct eye contact with it before it charges, it will not break off the stare or do much of anything until the unfortunate bloke looks away. [url=http://fc09.deviantart.net/fs71/i/2012/174/6/6/treant_by_garylaibart-d54k4q9.jpg]Titan Treant[/url] - Colossal Sized Boss Grimm - Treants are massive Grimm rumored to be born from a mass fusion of Vampire Trees whose combined essence and taste for human blood give it its man like shape. These lumbering giants are solitary, often resting in the deepest portions of a forest they can find. But make no mistake, it is a vile and dangerous creature who is easily provoked by the presence of outsiders. Aside from their incredible strength and massive durability, Treants are capable of regenerating their wounds rapidly as one would expect from a plant. They are also capable of sprouting jagged tree like tentacles and launching portions of their body off as projectiles, portions easily regrown and fired again. In combat they most commonly thrash their tentacles and stomp their colossal feet, using their huge size to crush any opposition. Their only real weakness is their speed, as even a Grimm can only move so much mass so fast. [url=http://img3.wikia.nocookie.net/__cb20131101145632/blazblue/images/b/b5/Arakune_%28Chronophantasma,_Arcade_Mode_Illustration,_3%29.png]"The Black Beast"[/url] - Veritable Size Legendary Grimm. An enigma even under the usual understanding of Grimm. The beast consist of a shapeshifting black mass, with it's only constant feature being it's simply white circular mask with three holes carved into it. From it's mass it can create a large variety of bone-like appendages, which can take the form of anything to sharpen spikes and claws to house-sized bludgeons and shields. It also seems to have a civilization of poisonous insects inside it's body, which is believed that it can control and summon at will, sending entire swarms of bugs to attack it's targets. Some of these bugs are as small as a gnat, but some can go up to the size of wurms (Some are). Additionally, the Black Beast seems to be able to teleport short distances, though it is not known currently what the limitations are. The Black Beast is also capable of cloaking itself and visually turning invisible, but more chillingly, becoming undetectable by means of technology or Aura. The Black Beast is also believed to be capable of some form of flight or levitation, as it seems to be able to travel through the area for prolonged periods of time without the need of wings, though it does seem to show certain patterns when it moves though the air, such as a spilling it's body like a corkscrew. Lastly. the Black Beast has been shown to be able to use a powerful beam attack of sorts, which has readings similar to Aura, but at the same time not like any that any human or Fauna have been able to reproduce. Sightings of the Black Beast is both rare and highly speculated, as it has been reported from doing everything from destroying entire towns to simply stalking in the shadows of major settlements. There has so far been no reliable sources of information of those who have fought against the beast and lived, and more oddly the Black Beast has been seen attacking other Grimm, though this attitude is fairly common among the most power Grimm subspecies. It is uncertain how many of these creatures currently exist as no more than one has ever been seen at one point in time, though given that it has been reported all over the world, it is assumed that there are others. [url=http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Allghoikhorkhoi.jpg/350px-Allghoikhorkhoi.jpg]Death Worm[/url] - Colossal Boss Level Grimm - Incredibly powerful and reclusive creatures who rarely come fourth from their underground tunnels. Death Worms are terrifying creatures who can quickly and easily maneuver through solid rock like its water with powerful slime covered bodies and gaping maws. Not only is their hide incredibly resistance to all forms of damage, but it is covered in a viscous slime that is not only very slippery, but extremely corrosive s well.Their primary form of assault is to smash their prey with their giant bodies, followed by devouring them whole with a mouth filled with row upon row of two-three foot long teeth and acidic saliva to break down their meals. Their only true weakness is their lack of sight or smell. They rely solely on tremor sense in order to find their prey and seek it, making them weak to aerial combatants. [url=http://upload.wikimedia.org/wikipedia/commons/thumb/6/60/The_ya-te-veo.jpg/387px-The_ya-te-veo.jpg]Vampire Trees[/url] - Large Grunt Level Grimm - Vampire Trees, misleading in name, are actually not trees at all. They are simply Grimm who have evolved to resemble trees. Often looking like dead, leafless trees husks, they are known to wait for prey to walk passed before striking with sharp tentacle like branches which impale and crush their targets. The 'vampire' portion of their name comes from the practice of literally squeezing every drop of blood it can from the corpses of those it vanquishes, drenching its 'bark' with the gore in what experts can only assume is a form of nutrient gathering. Although more rare, Vampire Trees have been known to grow 'leafs' in order to look more natural in heavily wooded habitats. [/hider]