Is this ok? I avoided writing too much in the history section though. Name:Eins Nimgrud Age: 26 Race: Human Sex: Female Appearance: [hider=picture][URL=https://imageshack.com/i/nehugeswrdj][IMG]http://imagizer.imageshack.us/v2/xq90/842/hugeswrd.jpg[/IMG][/URL][/hider] Her equipments are salvaged from the battlefield, mostly from the templars she had fought against when under the employ of the Papacy Homeland: Kingdom of Rheinfeld History: Born into a reclusive village somewhere near the outskirts of a forest, she was raised to be a farmer's daughter, tending the crops, churning butter, and when she was old enough, a goat herder. Eins would be tasked to bring the goats to a meadow not far from her home, and to tend to them until it was time to return. While it would sound repetitive and boring to some, it was the only life she knew off. Plus, she gets to see Wallace who herds his goats to the same meadow she did. One day during a rather dreary day without Wallace, who had gone to another meadow with his father, one of the newly born kid from her herd got frisky and adventurous, bounding away happily away towards the forest. Utterly oblivious to danger or the ominous feeling of the place, the kid bounded into a cave, one Eins knew was but a hole in the hill, having taken shelter there before during unexpected rain. She jerked suddenly, blinking in the fading sunlight. The kid she was chasing was sleeping beside it's mother, looking rather tired. Eins stood up from her usual seat under the oak tree, and went through her daily task, bringing the goats back to the pen. It wasn't until later that she realized she had no memories between the time she had stepped into the cave and when she had jerked awake under that oak tree. She had reassured herself it was but the heat and the stress of working, but the dreams she had for weeks after of sharp teeth and beings tearing into her flesh denied it was just stress. Thus,while her father took care of the goats, Eins went back to the cave. She returned to her village later to find it ravaged by lycans, who tore apart at everyone they can catch. The village itself was burning down, the fires spreading fast. Eins herself would have been some lycans' dinner, if not for the mercenary band hired to clean out a bandit camp nearby. Having no other place to go, and understandably reluctant to remain in the village, she followed the mercenary band, the captain taking her in as his own. It was there she learned how to handle a sword, and learned about the thing masquerading as her left eye. It was there that she earned her own reputation, and finally left the White Tiger mercenary group. Motivation: She is in the Queen's Blade to be the next queen of... Oh wrong one. She is in the Queen's Blade to end the torrent of monsters coming into the world, and perhaps lower the number of those who lusts after her blood. [b]Stats & Traits[/b] Strength: 5/10 Agility: 4/10 Charisma: 4/10 Magical Endurance: 3/10 Fighter: 5/10 --Slashing, Two Handed --Blunt, Two Handed --Skill Set 3 (Unlocked at: 7 points.) --Skill Set 4 (Unlocked at: 10 points.) Sniper: 2/10 --Throwables (Small Knives, Axes, etc) --Skill Set 2 (Unlocked at: 4 points.) --Skill Set 3 (Unlocked at: 7 points.) --Skill Set 4 (Unlocked at: 10 points.) Leader: 3/10 Seducer: 0/10 Sneak: 0/10 Mage: 0/10 --Magic School 1 (Unlocked at: 1 Point.) --Magic School 2 (Unlocked at: 5 Points.) Experience Traits --Barbarian: This character focuses quite happily on wielding two handed weapons, and has learned how to use them effectively. This is required to use two handed weapons properly. Stat Requirements: Strength 4, Fighter 2. --The Underdog Always Wins: You're a fighter who doesn't give even when facing something three times your size. Stronger opponents are more likely to underestimate you, giving you the edge at the start of a battle and neutral parties are more likely to cheer for you, or even help you, in a losing battle. As well, underdogs have the benefit of intimidating other enemies nearby if they win against a superior opponent quickly and with light wounds to no injuries at all. Stat Requirements: Charisma 4, Fighter 4. Conditions --Clean Blood: This character is known as a clean blood, a member of their race whom has for several generations been lucky enough to avoid crossbreeding into other species for one reason or another. Due to this they can spend two extra points on physical stats. On the other hand, there are several creatures envious of clean bloods throughout the world... Especially vampires and lycanthropes, who prize the blood as being their equivalent to top shelf wine. Effect: +2 Physical points on character creation. Vampires and Lycanthropes are more likely to come after your character, as well as other... Estranged... Characters. --Ancestral Ghosts: When entering new areas, there is a chance that an ancestral ghost will appear to aid your character in some manner. Be that something as simple as being a guide, to something as crude as slitting the throat of a guard, or unlocking a locked door. Once used, the ancestral ghost leaves the area and may or may not reappear later. Ancestral ghosts have their own personalities and histories, and as such, it is worth noting that since most people do not lead evil lives, evil characters may have a harder time convincing their ancestors to aid them than good ones. On the other hand, good characters may have a harder time convincing their ancestors to do perturbing or morally questionable acts, even if it’s for the greater good. Effect: Gives a chance for family ancestors--ghosts--to appear and aid the character based on their request. --The Chosen One, Destiny: Those who become a champion of destiny usually pursue a cause which grants power over self, creates imbalance, or otherwise attempts to create chaos. These are usually more impactful towards the character themselves, sometimes at the cost of those around themselves. Effect: When attempting to accomplish goals related to their fate or destiny, they gain bonuses to success, as it has been predestined. Conversely, when attempting to buck their fate or destiny, they may incur the scorn or wrath of fate and destiny. Unique --Unknown Eye: Her left eye is slightly discolored, as a result of the parasite that had burrowed into her head and eaten her original eye, and replaced it with it's own as it connected itself to her brain, and thus her whole body. In exchange for her being host, and providing it with food and shelter, it had granted her with a sort of short ranged extravision, letting her 'see' even when her own eyes cannot. Eins and the parasite shares vision of the eye. [b]Personal Section[/b] Romance: Its alright for me, though it'd have to be reasonable. Falling in love with someone who have done nothing or have anything that my character feels loveable would be strange, no? Play style: It depends on what the situation calls for, and what my characters are. I'm ok with all of those, as long as it doesnt become too convoluted or drawn out. Does the Kouri Plushie exist?: Yes it does. Keep it to yourself or the Inquisition may come. And no one expect the Spanish Inquisition. Signature: GreenGoat