Co-GM reporting in, working on game mechanics right now with Merc. This is going to be a simplistic game on the surface, so you guys can have fun and make character builds that are cool and shit. But it is an algorithmic stat-based game so there's a lot of "behind the curtain" work to be done before it's playable. Note the picture below: [img=http://i39.servimg.com/u/f39/18/68/00/63/captur14.png] This is what we have so far for stats. Each "Character Stat" (with more to come obviously) will be influenced by a combination of the Parameters seen on the left, as well as any armor, weapons, items, spells, or other modifiers that are needed. We'll go in depth about what each Parameter does in the OOC. Otherwise, base CS's will be a thing before this is done, so you guys can get to thinking about what kinds of characters you wanna play. Think of me as the "Mechanical GM," while Mercury is the "Campaign GM." He'll be the one telling the story and guiding you through the world, but when it comes to combat and other game-functions, I'll be stepping in.