Uhh... As a GM, I can confidently say a GM's job is to run a role play. That's it really. A GM can run it any way they want to, even. Whether that is being a punishing, railroading, ineffectual, overly emotional, GMPC abusing twat, or a benevolent, creative, open minded, equality-focused Vulcan makes them no more or less GM's. For instance, a GM of a nation RP is intrinsically different than a traditional small group rpg GM. Players control and create the nation's, the GM usually just runs the system and keeps track of the numbers. Verses the small group RPG GM. Who typically controls the nations and worlds in the RP, while the players control one, sometimes two or three characters. As for player management, such as approval, or handling fights, again, up to the individual GM to run the game how they wish to, Gwazi. We are just offering the best options and advice we can. Such as if Rp X comes to a standstill, then it is up to you to decide if you have given up on it or not. That's all. :lol