Nations Name: Regency of Caer Flag: A white flag with a gold vertical line down the center and two gold parallel horizontal lines at equal distance apart that cut across the vertical line. Form of Government: Regency and Monarchy Describe the System: The Regent of Caer has complete authority over the land and answers to the former Kings council. Location on Map Desired: Whatever is left Capital: Located in the center of Caer's borders lies a city called Dorian, the city is built for maximum efficiency when it comes to utilizing space. Taking a look at the blue prints shows a grid-like system with a street large enough for two wagons to pass each other with ease going in opposite directions. It is filled with riches and luxurious materials that the higher class indulges in more than they should. Important Settlements: Christendale Mooringlye Dakwood Description: Only the most fortunate can survive in the cities, middle class no longer exists if it ever had at all. Poverty is rising, crime is rising, and the state of the cities and nation itself is on the brink of collapse. The king has disappeared and with that the Prince being to young to rules the General of Caer has deemed himself Regent of Caer until the king returns. Maintenance is low and people are tired, small armies are still maintained but the population grows weary of their leader, the rich, and the military presence. Taverns are empty, streets are deserted, curfews have been placed and martial law is in order. Important Characters: Gabriel Edward Bane (31) (General) Tristan Dante Caer (9) (Prince) Traits: Professional Army: Your nation’s army is well trained and equipped with good weapons, performing better in battle. -3 Small Army: Your nation maintains a relatively small number of troops, when fielded in battle against another nation your forces are almost always outnumbered. +2 Strong Industry: Your craftsmen and labourers are good quality and hardworking making some of your nations goods very reliable, sometimes fetching a high price from a market. -2 Landlubbers: Your sailors don't exactly train on a boat, boarding and marine forces perform slightly worse due to the moving deck. +1 Depleted Materials: After years of exploitation mines now run dry and woods no longer exist, your nation has to import its goods and anything that is made from your own raw materials is highly coveted and so expensive its not worth the cost. +3 Army: 10,000 Veterans 5,000 Regulars 10,000 Recruits Navy: N.A GDP: 61,000,000,000 ($) Stability: Unstable