[center][u][b]Colliding Worlds: Europe 1200 AD[/b][/u][/center] [center][i]Race Sheets[/i][/center] [IMG]http://i62.tinypic.com/2jfcc4h.jpg[/IMG] [url=http://www.roleplayerguild.com/topics/43222/posts/ooc?page=1#post-1290656]OOC[/url] [center][b]ATTENTION: Coloured regions cannot be claimed, as they are either major NPCs or already taken by players. It is also possible some of the uncoloured regions are taken, as I have had requests from players who have helped me craft this. They include Belgium/Netherlands, and Northern Spain. This could change at any moment, so to avoid disappointment, have a second country ready![/b][/center] [b]Major NPC Nations[/b] Current Season: Spring 1200 A.D Red = Kingdom of England Light Blue = Kingdom of France Dark Blue = Kievan Rus Dark Yellow = Ayyubid dynasty Purple = Byzantium Empire Bright Yellow = High Domain of Nillanor [b]Gorikan Nations[/b] Dark Grey = [url=http://www.roleplayerguild.com/topics/42975/posts/ooc?page=1#post-1286352]The Empire of Vyrndar[/url] Light Green = [url=http://www.roleplayerguild.com/topics/42975/posts/ooc?page=1#post-1284353] The First Hastin Empire[/url] Black = [url=http://www.roleplayerguild.com/topics/42975/posts/ooc?page=1#post-1290966]Isarimer Hunting Grounds[/url] Light Blue = [url=http://www.roleplayerguild.com/topics/42975/posts/ooc?page=1#post-1306275]Mayelin Sanctuary[/url] [SPARE SLOT] [SPARE SLOT] Post your sheets here, and await for my PM'd or OOC'd approval on the main thread. [url=https://titanpad.com/eeYaQQgOkN]Nation Sheet Template[/url] ---------------------------------------------------------- [b]Currently Accepted Players:[/b] Caliban22 - Belgium/Netherlands [b][i]The First Hastin Empire[/i][/b] [hider=Nation Status] The Humlon [i]Overview[/i] [b]Current Leader:[/b] Lord Emperor Hastin [b]Leader Traits:[/b] Leadership Caste. -5% to losses of an army this man leads. +5% to enemy losses. [b]Regions Owned:[/b] 1 [b]Religion:[/b] Paganism [b]Race Bonuses:[/b] Masters of Siege Warfare (Negates defender's bonus//+10% to enemy casualties when defending a city) [b]Race Disadvantages:[/b] Reliant on vegetation. Armies operating in desert or snow regions are weakened, causing 10% casualties per battle. [b]Magic Use:[/b] +25% to siege weapon damage to defending forces//+10% siege weapon damage to attacking armies. | -5% to casualties. [i]Population[/i] [b]Humlon Adult Population:[/b] 100,000 [b]Humlon Population Replenishment Rate (Per season):[/b] 10% [b]Human Population:[/b] [list]Belgium/Netherlands - 150,000[/list] Total: 150,000 [b]Human Population Contentment:[/b] [list]Belgium/Netherlands - Suppressed[/list] [b]Human Religion:[/b] [list]Belgium/Netherlands - 90% Catholic | 10% Pagan[/list] [i]Military[/i] [b]Army Cap:[/b] 10,000 [b]Army Replenishment Rate ( Per season):[/b] 2,000 [b]Army Cap Increase Per Territory: 5,000[/b] [b]Human Militia Cap:[/b] 10,000 [b]Human Militia Replenishment Rate (Per season):[/b] 5,000 [b]Human Militia Cap Increase Per Territory:[/b] 10,000 [b]Siege Weapon Cap:[/b] 60 [b]Siege weapon Replenishment Rate (per season):[/b] 30 [b]Siege Weapon Cap Increase Per Territory:[/b] 20 [i]Diplomacy[/i] [b]Alliances:[/b] [b]Ceasefires:[/b] [b]War:[/b][/hider] Raptorman - Northern Spain [b][i]The Empire of Vyrndar[/i][/b] [hider=Nation Status] The Lorenvolk [i]Overview[/i] [b]Current Leader:[/b] Vel'Nardoc, High King of Vyrndar, The Tyrant of Vol'Kariz [b]Leader Traits:[/b] Towering Giant = When leading a force increases opposing human rout chance by 1 | Maev'Sil'Vien's Chosen = Extra bonus roll to avoid death | Mriswring Armour - increases heroic duel success by 1. | Dragon Master = Can have [b]five[/b] dragons in an army lead by him. [b]Regions Owned:[/b] 1 [b]Religion:[/b] Maev'Sil'Vienism [b]Race Bonuses:[/b] Superior Warriors = +15% to human casualties//+10% to Gorikan casualties [b]Race Disadvantages: Big Targets = Penalties against missile heavy armies. +5% casualties per 25% enemy army that is missile based.| Bane of Nillanor = High Elves are hostile[/b] [b]Magic Use:[/b] +5% Enemy casualties | -5% Friendly casualties | Negates 25% of Enemy's offensive magic bonus. [i]Population[/i] [b]Lorenvolk Adult Population:[/b] 75,000 [b]Lorenvolk Population Replenishment Rate (Per season):[/b] 7% [b]Human Population:[/b] [list]Northern Spain - 300,000[/list] Total: 300,000 [b]Human Population Contentment:[/b] [list]Northern Spain - Suppressed[/list] [b]Human Religion:[/b] [list]Northern Spain - 90% Catholic | 10% Maev'Sil'Vienism[/list] [i]Military[/i] [b]Army Cap:[/b] 10,000 [b]Army Replenishment Rate ( Per season):[/b] 2,000 [b]Army Cap Increase Per Territory:[/b] 2,500 [b]Human Militia Cap:[/b] 10,000 [b]Human Militia Replenishment Rate (Per season):[/b] 5,000 [b]Human Militia Cap Increase Per Territory:[/b] 10,000 [b]Siege Weapon Cap:[/b] 30 [b]Siege weapon Replenishment Rate (per season):[/b] 10 [b]Siege Weapon Cap Increase Per Territory:[/b] 10 [b]Dragon Cap:[/b] 5 [b]Dragon Replenishment Rate (Per season):[/b] 1 [i]Diplomacy[/i] [b]Alliances:[/b] [b]Ceasefires:[/b] [b]War:[/b][/hider] [b][i]Isarimer Hunting Grounds[/i][/b] [hider=Nation Status] The Isarimer [i]Overview[/i] [b]Current Leader:[/b] LesaLikl (Beast of the Shadow) (Le-sah Lee-kuul) [b]Leader Traits:[/b] [b]Regions Owned:[/b] 1 [b]Religion:[/b] Sunrise [b]Race Bonuses:[/b] Horrorfying = Human armies must make rout rolls prior to engagement | Unstoppable = 20% to enemy losses [b]Race Disadvantages:[/b] Overconfident = 5% casualties in battle | Failed Bluff = Human armies that do not rout recieve -5% losses and 5% kills. | Lightly armoured = Penalty to missile heavy armies at a rate of 5% casualties per 25% of enemy army made up of missile troops.| Human population increase frozen. [b]Magic Use:[/b] The Shadow of Sunrise = 10% Gorikan casualties and 15% human casualties inflicted. [i]Population[/i] [b]Isarimer Adult Population:[/b] 50,000 [b]Isarimer Population Replenishment Rate (Per season):[/b] 15% [b]Human Population:[/b] [list]Poland - 800,000[/list] Total: 800,000 [b]Human Population Contentment:[/b] [list]Poland - Suppressed[/list] [b]Human Religion:[/b] [list]Northern Spain - 90% Catholic | 10% The Isarimer[/list] [i]Military[/i] [b]Army Cap:[/b] 10,000 [b]Army Replenishment Rate ( Per season):[/b] 2,000 [b]Army Cap Increase Per Territory:[/b] 2,500 [b]Lesser Breed Cap:[/b] Infinite (Starting at 10,000) [b]Lesser Breed Replenishment Rate (Per season):[/b] Human population divided by 100,000 = 8%/800 Lesser Breeds [b]Siege Weapon Cap:[/b] 30 [b]Siege weapon Replenishment Rate (per season):[/b] 10 [b]Siege Weapon Cap Increase Per Territory:[/b] 10 [i]Diplomacy[/i] [b]Alliances:[/b] [b]Ceasefires:[/b] [b]War:[/b][/hider] [b][i]The Mayelin Sanctuary[/i][/b] [hider=Nation Status] The Mayelin [i]Overview[/i] [b]Current Leader:[/b] Miseyala, Princess of Milesyn, [b]Leader Traits:[/b] Army led by this woman will not lose troops to desertion or persuit following a defeat | Heroic Fight Pre-roll 1-3 = vanish 4-6 = fight | May attempt to 'steal' an opposing army. Cannot be used on Isarimer or Lorenvolk. Can be used once per six seasons. | [b]Regions Owned:[/b] 1 [b]Religion:[/b] None [b]Race Bonuses:[/b] Ignorance is Bliss = Humans think the Mayelin are of Heaven, and will not attack them unless threatened.| Servants of the Mayelin = Human militia replaced by human soldiers | Humans do not suffer unhappiness from Mayelin occupation. [b]Race Disadvantages:[/b] Reliant on humans for armies. | Cannot replenish [b]Magic Use:[/b] Persuit and desertion saving rolls | Ability to hide armies (1 per season, lasts three seasons, passing enemies must roll a 'magic check' or face ambush | Ability to hide entire regions (1 per season, lasts 3 seasons, invading armies must roll a "magic check") | Enemy armies must roll a 'will check' when fighting a Mayelin army containing 5% of that race. Failure results in the enemy army suffering casualties due to mind control [i]Population[/i] [b]Mayelin Adult Population:[/b] 5,000 [b]Humlon Population Replenishment Rate (Per season):[/b] 0 [b]Human Population:[/b] [list]Normandy - 80,000[/list] Total: 80,000 [b]Human Population Contentment:[/b] [list]Normandy - Joyous[/list] [b]Human Religion:[/b] [list]Normandy - 100% Mayelin Worship[/list] [i]Military[/i] [b]Army Cap:[/b] 5,000 [b]Army Replenishment Rate ( Per season):[/b] 0 [b]Army Cap Increase Per Territory: 0[/b] [b]Human Army Cap:[/b] 20,000 [b]Human Army Replenishment Rate (Per season):[/b] 2,500 [b]Human Army Cap Increase Per Territory:[/b] 10,000 [b]Siege Weapon Cap:[/b] 60 [b]Siege weapon Replenishment Rate (per season):[/b] 30 [b]Siege Weapon Cap Increase Per Territory:[/b] 20 [i]Diplomacy[/i] [b]Alliances:[/b] [b]Ceasefires:[/b] [b]War:[/b][/hider]