Welp, the forum restart deleted the damn topics, so let me try this again... A long time ago, in a land far far away... Bah! You’ve heard this a thousand times already haven’t you? Alright, I’ll just get to the point then. Some time ago in this strange land (which we shall call “Lanquar”), a man who was too curious for his own good managed to unlock the secret to an ancient art known as “Magic”. By now you’re probably thinking: “Who’s never discovered magic before in fantasy lands?”. Well you see, these people were a little dimwitted and discovered magic much later than other fantasy universes, so don’t be too hard on them. Anyway, upon discovering magic, the kings in charge of the different kingdoms decided that such a powerful ability had to be kept under control. So, they decreed that magic should only be used by a select few. Another reason was the fact that only some special people displayed a natural affinity for magic at a young age. They were to be taken and trained to master their powers, and act as elite soldiers of their kingdom. Those who were to become magic-users were called by the kings as “Magic Knights”. Genius. In response, the population revolted, saying it was unfair, and launched several rebellions. That is, until one of the rebel leaders learned magic and accidentally burned himself to death. After that, the commoners calmed down and agreed to the rule. As a result, each kingdom created a guild that housed each of their Magic Knights (and each had a signature shaped table design!). And these guilds were tasked with protecting the lands and people of their respective kingdoms. Because of their exceptional control of magic, they were able to maintain peace within their land, and scare off any would-be enemies. However, this peace would not last forever. Sinister forces are stirring, evil tides are tossing, monstrous machinations are mobilizing, And bad baddies are... Screw it, you get the point! And who else is there to stop them but, The Knights of the Polygonal Tables! Oh I can tell this is going to be an interesting journey... And it all starts with the Magic Knights of the Zerandar Kingdom; The Excalibur Guild. [hider=Magic] Magic is an ancient art that was discovered by the people of Lanquar through old texts and symbols on ruins. How they managed to decipher them is beyond me... Nonetheless, they were able to unlock their secrets and learned how to master them. The methods of performing magic are a secret closely guarded by the kings and the guilds. They know that if it falls into the wrong hands, it would cause quite a disaster (especially if the one who got a hold of it was smarter than the man who burned himself). There are different styles of Magic. People who have “The Gift” show a certain affinity for a certain magic type from a young age. However, they cannot perform actual magic unless trained to do so. Their Gift is only seen in their behavior and personality. [I]Elemental Knights:[/I] These Knights have a type of magic that allows them to command the four elements: Earth, Air, Fire, and Water. They can bend the world around them to their will, and the experienced ones can create the elements out of thin air. They can even enchant weapons (such as creating a burning sword, or a hammer with the speed of air). However, the amount of matter they can summon and control depends on their energy and focus, as doing so is very taxing on their stamina. They are known to be the most physically strong and mentally hardened out of all the Magic Knights. No one can beat them in a battle of raw strength, and they rarely give in to temptations. They are serious about their health and exercise regularly (along with a balanced diet) to make sure they stay in shape. Even if they are not the smartest, they are undeniably the most athletic, courageous, and honorable out of all the Knights. [I]Holy Knights:[/I] These Knights use “Light Magic”. This magic is said to be passed down to them by “Kyr”: The goddess of light. They can create light from their bodies which allow them to heal wounds, restore broken objects to pristine condition, call upon divine guidance, and blind their enemies with obscenely bright light. They can also use this light to exorcise demons and destroy shadow weapons. They generally don’t get along well with “Demonic Knights”. Holy Knights are known to be the most religious of the Knights. They take time out of their schedule to help others, never miss a day of church (unless they’re on important business), say 3 prayers a day, always tell Demonic Knights how bad their god of darkness is, and preach towards non-believers about the powers of the goddess of light. Their habits can get quite annoying at times, but no one can deny how great they are in battle. They are natural leaders who can rally people together for a common goal. Their undying belief and optimism allows them to influence a team that’s losing morale, and bring their fighting spirit back. [I]Demonic Knights:[/I] These are Knights that use “Dark Magic”. Unlike Light Magic, this type of magic is said to have been given to mortals by “Zar”: The god of darkness. This magic allows them to call upon the forces of darkness to assist them in battle. Based on their skill, they can summon different kinds of demons, sap the energy of their foes, and create shadow weapons. They often stay away from Holy Knights whenever they can, but the Holy Knights never miss an opportunity to argue with them. Demonic Knights (or Demon Knights, for short) are known to be the quietest and most reserved of the Knights. It is unknown if they have any religious affiliation (even towards the god of darkness). They seem to not care at all about the welfare of others, have very few friends (if any at all), and usually prefer working alone. They prefer staying in solitary places, and won’t speak their mind unless you explicitly ask them to. However, they are known to be the cleverest of all the Knights, displaying their prowess as a field strategist thanks to their pragmatic nature, but this also makes them seem cold and uncaring. They are also considered to be pessimistic at times, and prone to terrifying bursts of anger. So if you manage to get on their bad side, make sure you’ve written your Last Will and Testament first. [I]Blood Knights:[/I] The most violent of all the Knights. They are Knights who have mastered “Blood Magic”. They become stronger and more powerful based on how much pain they cause and blood they spill. They master all sorts of weapons and fighting styles, and their magic builds up on it, granting them strength, speed, and focus in proportion to how much they hurt others. They can slow their perception of time when enough of their magic power is built up, and predict the next moves of their opponents before it even happens. They are not afraid to get messy because the increase of their physical power also gives them a feeling of happiness and excitement. They live for the thrill of the kill, sometimes to the point of jeopardizing a mission just to have a longer and tougher fight. Because of this, Blood Knights are often sadistic by nature; never missing a chance to make someone wince in pain. Some Blood Knights have even gotten an addiction to the rush of combat. This often gets them on the bad side of some the other Knights. Elemental Knights question their honor, Holy Knights criticize their lack of consideration for others, and Demon Knights are annoyed by their careless approach to fights. They have a variety of relationships with Warden Knights, because they are the only ones who can stand the Blood Knights’ insatiable bloodlust. [I]Warden Knights:[/I] The most patient and enduring of the Knights. “Warden Magic” is a type of magic that allows the user to suffer fatal injuries, and still remain standing. Depending on their mental fortitude (or bravery), Warden Knights can manipulate their body into regenerating quickly, or become as hard as steel. If they are mentally prepared for it, they can even make themselves indestructible for short periods. This makes them last the longest out of anyone in a fight. Because of the demands of their magic, Warden Knights are often unaffected by pain, and barely react to even the most disturbing displays of gore (even against themselves). They value patience and observation above other skills; enduring the assaults of their opponents as they wait for the perfect opening to fight back. They often act as “tanks” by taking hits for their allies, and act as diversions against a large enemy force. Because of this, some people say that Warden Knights are masochistic and actually enjoy being hurt. But this is not true... At least, not mostly... Anyway, because of their abilities they usually act as suitable training partners for Blood Knights, because no one else is brave enough (or stupid enough) to do it. While these are the types of magic that have been discovered and mastered by the different kingdoms, there are other types of magic out there as well. What do they do? I can’t tell you that! That would be spoilers. Wait until some idiot in this universe discovers it like the first guy. Or maybe, they’ve already been discovered... [/hider] Enough chit-chat then. So, what do you say? Are you interested to hear about this story and the adventures our unlikely heroes will go through? Or am I boring you at this point and you’re just getting ready to leave? Well whatever it may be, at least grace me with an answer so I know that I’m not just talking to brick wall. Come on, don’t be shy. Speak up! [B]UPDATE:[/B] Keep track of OOC progress, and discuss Magic Skills [url=http://titanpad.com/smVNpsBQZx]right here[/url]. (Do not edit the document without proper permission. I only made it public for the sake of convenience)