[b]Character Sheet[/b] [b]Name:[/b] 'Drillmaster' Koloch (Also known as "Rosie.") [b]Age:[/b] 25 - Half-Orcs have a slightly longer lifespan. [b]Appearance:[/b] [indent]Drillmaster Koloch is actually a half orc, but he still stands as tall as an average sized orc and then some, at about 6'5", which is well above most humans, and he is built with wide shoulders and the typical mesomorphic muscle of Orc-kind. He wears his hair -- it is long and a burnished brown, a very humanish shade -- \in a topknot at the back that exposes his knife-point ears. His features are not quite as coarse as an orc's, but he still has a heavy brow, a flat nose and sharper-than-human teeth. His eyes, however, are blue, which is another trait associated with humans. His skin is a lighter shade of green, but it's still definitely green. He typically wears a suit of plate mail armor, full plate and forged exquisitely, that is engraved with roses, leaves and thorns. His is enameled up to his stomach in red, but otherwise is painted black. on the rest of it, making him stand out all the more. In keeping with the traditions of the company, he wears a cloak of bearskins. If out of armor, he wears a simple brown tunic, sleeveless and belted at the waist with a very thick belt that has a medusa-head shaped buckle (think like a rodeo buckle) that is his favorite bit of jewelry, because it's scary.[/indent] [b]Skills/Abilities:[/b] [indent]- Trained as a human man at arms/knight - Koloch was trained as a human would be in arms. That means he uses his armor differently from the orcs -- he angles it in combat to deflect blows is very cold and methodical in the fight. He is, in many ways, more technician than his brethren. He even, gods help Orc-kind, uses breathing exercises to keep air in his lungs during a fight. - Halberd specialist -- It's Koloch's influence that brought the weapon into the ranks of Nar Mat Kordh-Ishi. He is an absolute expert with one. - An eye for weakness -- Koloch might not impress some orcs, but he knows how to find the weak spot and exploit it. - Tactician - Koloch is a cool head in a fight, and while he is unorthodox compared to other orcs in the unit, Radush Eyedrinker, the commander, keeps Koloch as a reinforcement commander. When the fighting gets truly rough, he'll send Koloch and some of the Chosen to bolster the fighters and start a counterattack. - Reputation among the Human Scum - Before joining the company, Koloch was a tournament fighter of some renown, when he wasn't serving in free companies. He specialized in the melee, where he took out the indignity of his adolescence on humans stupid enough to face him. Humans don't like him, but they fear him. - A loud voice. Koloch is known for his lungs. [/indent] [b]Equipment:[/b] [indent]- Koloch's armor - his pride, his joy, a gift from his human adoptive mother. It's steel made to fit a man of his size and strength, the plates thick and hard to penetrate, but also exquisitely forged and fitted. The suit was expensive and he's worn it his entire adult career. It is steel overlapping steel with surprisingly few points of actual vulnerability. But Koloch's demonstrated that he can fight quite well without it, in the company steel if he has to, and has, in order to make a point to some headstrong recruit with a bad attitude about being drilled by a pampered half-bunny. - A halberd - extra large, and made by the company smith at his request. It is a black and fell thing with a thicker than usual shaft and a heavy head bristling with barbs and hooks, as well as a spike on the front. Koloch is especially adept with such weapons. - Falchion - Koloch was trained on straight swords in the human mold, but adapted to the traditional orcish weapon; reverse curved with a thick cross-section and a double bevel on the edge, the thing is designed to smash past the enemy's defenses -- orcs are power fighters, not finesse types. [/indent] [b]Personality:[/b] [indent]Koloch is no berserker, but he takes especial joy in fighting and, particularly, winning. He didn't come to die gloriously to appease the orcish gods, he helped form the company with the intent of making money and proving a point. Every time some human or elven commander is tricked into acting out of a sense of their own superiority, Koloch considers himself a winner. Granted, the Company has not, truly, seen real battle, just a bunch of garrison jobs, rebellions and mopup duty. He wants that to change and he wants a real fight to prove that the machine he helped build is indeed a force to be reckoned with. Other orcs think he's touched in the head, but there's no denying his mad genius for organization and war, a twisted black thing in his soul that cackles every time one of the 'fair' races gets knocked off their pedestal of superiority. Nonetheless, Koloch fights with a high degree of emotion -- adrenaline and reflexes, but his are trained and he knows how to work with them to his advantage. He gets angry like any other orc, he's a fierce one as well, but one might never quite realize it because he makes his killing look like a mechanic's work. The cold economy of motion in his fighting style would set him apart from every other orc in the company if he were to dress just like them. Koloch knows that he does not always relate well to other Orcs, and that he is no leader. He is too introverted, too isolated, to be inspiring to other orcs. He is strange, but his strangeness is his strength.[/indent] [b]History:[/b] [indent]Koloch had a human name, but he discarded it; he was abandoned by his real birth family, but taken as a 'pet' by a young noble lady of Vendish heritage and raised within that highly feudal environment. As he grew quickly, it was his adoptive mother's will that he be trained at arms after it was revealed that some young squires were bullying him. The relationship between the two was close, but Koloch found no other respite in his childhood as the castle freak. But he grew quickly and strong, and his armsmaster, "Red" Harry Connell was one of the most fearsome warriors of his time. When mocked by some others for being told to train a beast to war, he shouted at them, "I'll train him and then I'll set him loose on your squeaking, milk-fed castle rats that you're all so sweetly sodomizing!" By the time Koloch was fourteen, he was at his full adult size and quite capable of tearing the other squires apart, and seemed destined to find service as a castle knight were his adoptive mother not struck down by an affliction. When she died, he was cast out, though given the armor she was saving for his knighting and found his way into tourneys and wars alike to make money and stay fed. He did this for some years, excelling in the field and making a reputation for himself as a warrior but also as an odd duck, never at home in one company, never to stay in one place because of his savage orcish heritage. He was, however, not accepted by other orcs for being 'too squishy.' Too much like a human. Radush Eyedrinker changed that -- he was looking for outcasts and fell warriors that knew warfare in the outside world as he did, but Koloch was an even odder duck -- he'd been exquisitely trained to arms in a formal sense, given an almost priceless, for an orc, knowledge of warfare as the enemy plied the trade. Using Koloch's brain, he helped devise the organization of Nar Mat Kordh-Ishi. With the Company, Koloch took a new name and learned his native language, some of the traditions as related to him by outcasts, and became, for the first time in his life, respected. He was put to drilling the first recruits of the company in the discipline of pike warfare, where he proved to be quite adept. In their first fights, albeit very easy fights and since, the Company has prevailed in combat, and Koloch has served as a right fist of Radush Eyedrinker, as well as eyes and ears. [/indent] [b]Relationships and Acquaintances:[/b] [indent]Radush Eyedrinker -- the Old Warmaster thinks very highly of Koloch, enough so that he had Koloch training his son, Zharkus. As one of the founding members of the unit, Koloch is accorded a strong degree of respect from the other officers, though Koloch eschews a formal leadership role, pointing out that 'fighting is fun. Kharkus the Butcher - The leader of the Blades, their company commander, Kharkus was actually Koloch's 'squire' for some time. The younger orc would happily step aside for his old teacher to take the Blades, but Koloch isn't interested in leadership. Kharkus, as Radush Eyedrinker's son, stands very high in the organization, and stands to inherit the company from his aging father.'[/indent]