To me the way you describe it, it seems more like a RPS, a roleplaying story, than an RPG, a role playing game. I guess we differ in the styles we like. I grew up playing hero quest, which is completely structured, there is no room for negotiation, if you loose you loose, then went to First Quest, which is still very structured, with everything worked out in advance. Right now I feel it's too easy. I'm not feeling the constraints the GM should put on me, and I don't feel I'm playing a game, I can do nothing wrong.