Added two new sections to cover siege weapons. Siege weapons now have caps and replenishment rates. [b]Siege Weapons:[/b] Siege weapons modify your army rolls thusly: Per 10 siege weapons = -1% to enemy defence bonus | +5% enemy casualties on open battlefield. [b]Defending a City:[/b] If you feel that your forces are best served by defending, then you can IC them falling back to either a city or a prepared defensive location. Doing so gives you the following bonuses: +10% to enemy casualties and -10% to your casualties. However, if the enemy decide to lay siege, your army will run out of food stuffs in [b]6 seasons[/b] and will not be able to move whilst besieged. Furthermore, the besieged army’s replenishment will freeze, and you will be unable to build the force up or replace its losses until the siege is lifted. You can however sally forth from your defences and attempt to break the siege. If the 6 seasons is up, then your army surrenders or is destroyed. Either way, they’re gone. Attacking a besieging army with another army will total the defending forces, with the relief force, into one army for the dice rolls.