[b]Starting Country:[/b] Poland   [b]Name of Nation:[/b] Isarimer Hunting Grounds   [b]Race Name:[/b] Isarimer   [b]Race Leader:[/b] [url=http://d3cauldron.com/wp-content/uploads/2012/05/Diablo-3-Artwork-by-Yam.jpg]LesaLikl (Beast of the Shadow)[/url] (Le-sah Lee-kuul) [b]Race Leader Physical Description:[/b] LesaLikl is a monster. It is said that this of an Isarimer beast stands at 15' high, with muscles the size of the very body of the biggest human; every vein bulging from his bloodstained skin and every square inch of such littered with the scars of hundreds of years of brutal carnage. He wields two mythical, twisted blades known as Sunfall and Moonrise, weapons that have been baptised in the very blood of the demon that cursed he and his kind; they lay waste to anything they touch with fearsome abandon, corrupting and eating the inner essence of any and all substances found in the mortal world of Gorika or Earth. It is said that this monster of a creature is capable of literally tearing apart even an Isarimer Berserker with nothing but his bare hands, let alone with his legendary blades. He is undoubtedly the most feared of all Gorikans, with a reputation to match. Legends tell that he is immortal, a god in his own right and the natural, fundamental nemesis of the Greater Demon Sunrise, though such rash claims can only be the here-say of his kind. However it is known and proven that he is the oldest Isarimer alive by some unknown means, and 95% of all living Isarimer can trace their lineage back to him. The very sight of this Isarimer Warmaster is a proven death sentence for any not of his kind, the sight of him enough to make any man or mer to void their bowels and devolve into a trembling mass of flesh ripe for the harvest. [b]Race Leader Traits:[/b] [list] [*]Instills the most intense, mind rending fear in his foes, whether in war or in single combat, as he is extremely intimidating, loud, and when it comes to it, legendarily ferocious in combat.[/*] [*]Can utterly eviscerate nearly anything with a single blow [/*] [*]Capable of maintaining the Shadow of Sunrise indefinitely. [/*] [*]The only Isarimer capable of truly coordinating a massive war-pack, making them a nearly unstoppable tactical battle force.[/*] [/list]   [b]Race Physical Description:[/b] They are ferocious, massive, horrifying, intimidating. The Isarimer are the embodiment of fear and the incarnation of dread; standing at nearly 10’ tall, a trait shown even by the weakest of individuals, and displaying muscular growth beyond that of any known species, the Isarimer are well known as the scourge of any land they touch and beyond. Wielding twisted weapons of steel and iron, these barbarians rampage through any land in their sights, laying waste to cities and villages as if they were simple, unguarded fields of crop. Rape and pillage and feasting follow in the wake of their horrible assaults that show little remorse to their targets. No Human has yet laid eyes upon their faces. it is believed that they reality of their appearance is so horrible to behold that they, themselves, cannot bear the truth of their nature; hence they hide themselves behind veils of horned and bloodiest steel, followed by war cries of the most ferocious calibre. The Isarimer wear little to no armour, anything they do wear is merely to instil terror and uncertainty among their victims and prey. Their apparel is often adorned with spikes and teeth, otherworldly skulls and trophies symbolising their prowess in the midst of the fires of combat. There are very few individuals, even the stoutest of men and giants that can look upon the Isarimer and stand firm of heart… [hider=Isarimer Appearance][img=http://www.justd3.com/wp-content/uploads/2012/07/Barbarian-fan-art2.jpg] [img=http://static.comicvine.com/uploads/original/13/130051/3596533-diablo-3-barbarian.jpg] [img=http://img1.wikia.nocookie.net/__cb20091021201414/diablo/images/e/e4/Diablo_3_Barbarian.jpg] [img=http://justd3.com/wp-content/uploads/2012/05/Portrait-of-a-Champion-Winners31.jpg][/hider]   [list][*]- Male Appearances: The male Isarimer stands at over 10’ foot tall and bulges with muscle in a way that no other species’ can. Their voices are akin to the voice of the devil himself and their rage is utterly insatiable. They are easily recognised by their reckless war cries from afar and there blasé demeanour, demanding respect and fear from all those in their wake. [/*]   [*]- Female Appearances: The female Isarimer are an… enigma. As far as the any other race, Gorikan or Human, is concerned, the Isarimer females have never been sighted. However the truth of the female population is somewhat darker and more morose than simply being non-existent: they are all treated as slaves. Kept in cages, beaten, subdued. They exist within their culture merely as a means of reproduction. The strongest male gets first pick of the enslaved females, getting first choice of which to make his mate and bearer of his offspring, leaving her no choice whatsoever. This way of life is harsh and unforgiving, but seems to have succeeded for the Isarimer as of late, leading to a prosperous litter of potential warlords and warriors that will soon conquer the weakling world of man.[/*] [/list]   [b]Use of Magic:[/b] Nearly all Isarimer are capable of accessing a racial power known as ‘The Shadow of Sunrise’, that is not inherently offensive or defensive in nature, it serves only as a modification of their corporeal forms. Every Isarimer is capable of manipulating the curse cast upon their kind with unforeseen effectiveness, allowing them to take on the form of a fiery, smoky, spectral demon or monster that can be far from human in both appearance and behaviour, granting them a massively increased advantage in combat and fear factor. The Isarimer in question will explode with primal energy when such a power in unleashed, and his new form will lash out with utter unforgiving ferocity against any and all opposition with brutal efficiency; striking and killing foes in mere seconds with the lightest of touches. Most Isarimer, though able to access such a power, are only able to do so for mere seconds at a time. it is the more advanced and experienced among them that are capable of holding such a form for minutes or hours in a single activation. It is said that some Isarimer in times past were capable of holding the Shadow of Sunrise form indefinitely, changing between the two states at will, though is only one known instance of such occurrences today. [img=http://www.wallpaperfly.com/thumbnails/detail/20120313/monsters%20knights%20fire%20aion%20fantasy%20art%20artwork%20demon%201920x1080%20wallpaper_www.wallmay.com_12.jpg]   [b]Life Span:[/b] [list][*] – Male Lifespan: 115 Earth Years[/*]   [*]- Female Lifespan: Unknown. Similar lifespan to males predicted. [/*]  [/list]   [b]Reproduction Rate:[/b] Isarimer pregnancy lasts for 10 Human months, with alpha Isarimer being able to spread their seed more readily than Beta individuals. With a choice of females, and a nearly limitless one at that, the Isarimer females are almost always pregnant, constantly giving birth a stream of young creatures who will eventually provide the backbone of their proud species.   [b]Society:[/b] Isarimer society is extremely basic, almost being synonymous with ancient human tribal cultures, or the makeshift groups formed by pack animals. In short, Isarimer respect powerful individuals. Those who establish themselves as an alpha (or a Khrukl, Khar-Yuh-Kuul) are always in command of their own war band of anywhere between 10-100 individuals. Isarimer will rarely, if ever, band together into larger hordes, though such occurrences have happened in the past: notably when their species forced their way into the portals created during the Great Giving and the ensuing bloodbath when their slaughtered the natives on their arrival. Different war bands are largely independant, but all bow in respect to the most fierce individual in their species. At present, that individual is LesaLikl. Isarimer will rarely erect any permanent structures, preferring instead to create temporary camps that blend into the landscape before moving on, leaving few clues to their whereabouts.   [b]History:[/b] The Isarimer were once elves of the forest, wardens of the verdant lands of Gorika. They were known `cross their world as zealous defenders of nature, lovers of all things wild. Their power was vast and their empire even vaster, demanding the respect of all their peers, enemy or ally. What actually happened to the Isarimer is a fact that has been widely speculated upon in their time, but the most accepted theory is that the greater demon (or dark god) Sunrise found the sanctimonious Isarimer insufferable and repulsive, always faulting his plans and schemes and plots, and so drew upon his vast power to curse the Mer-race for eternity onwards. Their bodies changed, grew and bulged, their minds atrophied and deteriorated, their very physiology changed. They became capable only of gaining sustenance from devouring the flesh of those they have killed, whether the flesh is of another species or their own… it does not matter. The change of lifestyle and bouts of extreme, cursed cannibalism drove the Isarimer to madness in mere decades, the once respected elves were forever changed as they rampaged through their forests burning and killing everything they laid eyes upon. When their world began to burn, they scorned Sunrise once more, and sought to defy him his victory once more. They crashed through the portals of the Great Giving at the last possible moment, arriving in a new and alien world in which the natives were weak, easily consumed and easily frightened. Their first land was brought to it’s knee with little resistance as the flash storm of Isarimer berserkers proved too much for the unprepared soldiers of Poland.   [b]Religion:[/b] Isarimer religion focuses on Sunrise, the being that cursed them to the life they live. However, instead of revering the beast, their religion dedicates itself to mocking and humiliating and scorning and instigating sacrilege of the Demon’s name. Almost everything an Isarimer does it simply to enrage the Demon, they fight and kill to prove they are still strong, undefeated by his curses. Even the Isarimer battle cry can be loosely translated to “Fuck the Sunrise, fuck his curse,”    [b]Significant Racial Traits:[/b][list] [*]Isarimer cannot survive on crop. They are only capable of surviving on the flesh of sentient races that they have killed, including their own kind if supply is scarce. [/*] [*]Isarimer berserkers rarely tire, and can move at tremendous speeds across nearly any terrain, but are innately cautious of water. Those that do swim do so at a very slow pace. They are extremely agile, especially in combat.[/*] [*]Isarimer travel in warbands that are small by army size comparison, but are capable of wreaking havoc. They do well to ignore pain and instead focus on the killing and bloodshed of battle. Cut off one’s limb and the chances are that he will simply beat you to death with said limb before bleeding out, himself.[/*] [/list]   [b]Preferred Fighting Methods:[/b] Isarimer berserkers are manic, crazed fighters. This, however, does not mean they are stupid. They are rather creative in their tactics, employing Guerrilla warfare and ambushes to tackle significantly larger forces and using their extreme speed and agility to chase down those not brave enough to stand firm. In battle, their massive physical strength has it’s obvious advantages. They mostly rely on fear, however, making exceptional use of the fact that they are [b]fucking terrifying[/b] and huge warriors, able to break even the stoutest of men with their blood curdling war calls.   [b]Seafaring Capabilities:[/b] Isarimer are not skilled at sea. Most Isarimer will not even consider the sea as passable terrain, and will usually take the longer route around. They do not use ships, they only swim, and at a very slow pace.