I'm going to reserve this space right here for some sort of... FAQ thing or all sorts of miscellaneous info that we find relevant through your questions! [B]July 2nd Update[/B] GM rules change: Due to the rarity of the shinies in the pokemon universe, they will be banned without an extremely reasonable explanation. If you can astound us, you can have it, but it must be damned good. Rinnoh's Haunter and Niccolo's Metagross are the only conflicts I see right now, but consider shinies essentially absent. 3. GM rules clarification: (I'm sorry!) Aura sensitivity and Psychic sensitivity are entirely different kettles of water types. =P Aura is most commonly used as a passive power, like seeing heat vision, but instead of seeing heat, you see life and emotion. meditation gives access to these powers. Psychic power is usually more active, reading minds, telekinesis, teleportation, the like. I would almost guarantee that if you want mental power, you seek psychic power. At this point, we only have room for one more Auric (max three to keep diversity), and both powers cannot be used by both characters. Both Niccolo and Aurina will have to change this. Chosen Classes list: Move Tutor - Strategist -II Healer - I Type master - I Instructor - I Tracker - I Scouts - II Ranger - II Survivalist - II Gadgeteer - Pokémon Expert - III Archaeologist - I Black Belt - I Weapons master Aura Adept - II Ninja - I Paragon - Debaters - I Psychics -. Chef - I Hatcher - I Groomer - I