Not really an alliance. My character was initially the Reaper's assassination target in the old RP, and I'm assuming that will happen again. My character is sort of famous/infamous? in the Junkyard. EDIT: CS! [hider=Tythonians] [b]Name:[/b] Tythonians [b]Homeworld:[/b] Tythonia [b]Appearance:[/b] Tythonians are large, imposing humanoid beings with dark blue skin typically covered in an armor-like natural exoskeleton. A typical fully-grown male will stand about seven feet tall, appearing tall and lean (minus the exoskeleton) to a human. The dark blue head houses two light blue eyes and appears to have more in common with a bird’s head than a human’s, at least in shape and features. [b]Lifespan:[/b] The lifespan of a Tythonian is extremely varied, and approximately equivalent to human lifespan multiplied by the power of ten. Typically living to be about 700, the typical range is 500-900 years. The longest-ever living Tythonian lived for 1,217 years. [b]Aging:[/b] Tythonians age extremely slowly, due in part to their biological strength and due in part to their hard exoskeletons, which protect them from most harmful rays and particles. [b]Childbirth:[/b] The usual way. [b]Culture:[/b] The Tythonian Refuge Galactica, informally known as “The Refuge” and known in formal documents as “TRG” or “Tythonian Refuge”, is a sprawling, galaxy-wide technocrat utopia. Technology is everything, and while the Tythonian Tyco (the prevailing currency) is certainly influential, the exchange of technology is often equally or more valuable. The culture is typically divided into three classes: Low Tythonians, Middle Tythonians, and High Tythonians. Low Tythonians are the working class, providing the manufacture of technology when it isn’t automated and comprising the enlisted ranks of the Tythonian Galactic Defense Force (TGDF). A fearsomely powerful military, the TGDF serves only to defend the galaxy and its individual worlds against potential invaders and thieves from other galaxies, as the Tythonians are primarily an expansionist, pacifist race. Their elite troops, the Tythonian Knights, are among the most formidable soldiers in the known universe. The Middle Tythonian class is, predictably, the middle class, and typically is entirely devoted to either developing new technology or comprising the officer ranks of the TGDF. High Tythonians are comprised of administration as well as the most prolific technology developers. At the end of their relatively brief educations, Tythonians are required to pass a rigorous general aptitude test in many different fields, including problem solving, use of the most complicated and advanced technology, logic, and self-defense via martial arts and firearms. Although Tythonians are a peaceful race, they are also extremely paranoid and wary of other races, and are prepared for invasion at all times. [b]Language:[/b] Tythonians have an indigenous language known as Tythonian Standard or simply Standard. [b]Biology:[/b] Tythonians must rest half of the day to recharge their overclocked brains (as even the lowest class Tythonian is still constantly tinkering with and developing new things), and they require a very small amount of food and water to survive. They are Petrubium-based life forms, not carbon-based, and their blood is a viscous – and corrosive outside of their bodies – light blue substance. [b]Powers:[/b] Tythonians’ primary feature is their extraordinarily intelligent brains, which allow them to complete education in little time and devote the rest of their lives to developing technology, a cause that the entire civilization takes part in. They are able to adapt easily to many different technology-related challenges using very little materials – they are the MacGyvers of this universe. In addition, they can assess situations and solve problems quickly, and have infallible, Vulcan-like logic. Due to their rigorous education they also appear very adept in martial arts and shooting, but it is not an ability as much as a byproduct of their paranoid society. Due to their exoskeletons they are not particularly agile or fast, making them more on the tank side of the tank-ninja spectrum. This motion deficiency causes them to rely heavily on vehicles for mobility. [b]History: [/b] The Tythonians are an ancient race belonging to a galaxy far from the one the Junkyard or the rest of galactic civilization is located. As they developed, they flourished under the master hand of technology, soon colonizing worlds other than their own. Although many different races flourished on other galaxies, none did on theirs, leaving them to quickly colonize the entire galaxy. [/hider] [hider=Chervo Ussia] [b]Name:[/b] Chervo Ussia, known throughout the Junkyard as “The Scavenger” [b]Age:[/b] 547 [b]Gender:[/b] male [b]Race:[/b] Tythonian [b]Appearance:[/b] Typical Tythonian (see above). Tall, dark blue, hard exoskeleton. When in public, he wears a faded Tythonian brown overcoat that extends to his ankles and all the way up his neck with its high collar and a similarly faded old brown fedora he found in the junk. [b]Personality:[/b] Chervo is quiet, paranoid and calculating. Every Tythonian has a single area they are passionate about other than technology; Chervo’s is speed. He is a complete speed junkie. [b]Abilities:[/b] (such as skills and powers more unique to the char then to the race) [b]Strengths:[/b] Tythonian intelligence and natural armor. [b]Weaknesses:[/b] Tythonian paranoia and slow movement. [b]How did he end up here:[/b] Chervo tinkered. A LOT. He tinkered on spacecraft he built in his garage, trying to make them faster and faster. Eventually, he had a breakthrough and figured out how to build a working wormhole drive, that would send the user to another galaxy – or further, potentially. Being the speed junkie that he is, he wanted to test it himself (and Tythonians are generally expected to test their own tech.). The drive worked – but the course computer was damaged in the initial jump to the wormhole that it redirected the craft to a place very far from where Chervo wanted to end up. That place was the Junkyard. [b]Occupation:[/b] In the Refuge he was a typical Middle Tythonian technology developer by day, and tinkerer by night. In the Junkyward he is eking out a survival while slowly attempting to build another wormhole drive ship to take him back to his home galaxy. [b]Equipment:[/b] Chervo has an aircraft that he built from scraps upon arrival to get himself around the planet. Since the interior of the Junkyard (where he resides) is inhospitable and covered with looters, thieves and criminals, he had to make the craft very fast, very agile and as undetectable as possible. Nicknamed the “Icebreaker” due to its wedge shape and ability to push debris out of the way by splitting it down the middle if necessary (like an icebreaker would with ice), this craft is a marvel of scrap engineering. It can only seat one as most of its diminutive size is dedicated to the cargo bay where Chervo can carry the equipment he scavenges. The craft is able to be put into “stealth mode”, where the engines make no sound and give off no heat signature in exchange for drastically reduced speed and maneuverability. The engines, when not in stealth mode, are still not very noticeable in both noise level and heat signature. The craft has some defensive armament including countermeasures, an automated swivel turret and front cannons, but it is nothing too powerful (or noticeable). Its main party trick is its sensor array suite and onboard computer that can detect any piece of equipment Chervo specifies within five miles of itself, and Chervo uses this extensively to scavenge for parts. His ship allows him to come home unscathed, unfollowed and with equipment. Initially he encountered lots of trouble from runts attempting to steal from, rob or murder him, but after several run-ins he became largely unbothered. Everyone has to live somewhere in the Junkyard, even if it’s the least safe place you can be as you aren’t moving. Chervo found a derelict aircraft carrier at the bottom of a lake covered in other wrecks that had been undiscovered and made it his home, deflooding it in the process. His home is another feat of scrap engineering, having working power through the nuclear engines on board without giving off any signature of any sort. To an outsider, even with advanced sensors, the aircraft carrier (and the rest of the lake it’s in) is completely lifeless. It is in this aircraft carrier (the hangars, particularly) that he is slowly manufacturing a large, wormhole drive-equipped starship to take him out of the lake, out of the atmosphere and back to his home galaxy. The lake is also a fair bit away from the main markets of the region of the planet, which makes his journey in longer and more harrowing, but the only time he needs to go to the market is when he needs to purchase his monthly supply of food, which is when he is the most vulnerable. He carries a single weapon, a collapsible gun blade (a sword that’s also a gun) that he scrounged from parts. It is an effective firearm, shooting overcharge-able plasma bolts while featuring a blade made up very sharp and strong lightweight material. [b]Biography:[/b] Basically covered in “How did he end up here”. [/hider]