I think quitting is a bit dramatic, especially since you're so interested in getting into the RP. Just ignore the earlier post; it's hardly the first time that something RL has affected an RP. It's kind of the nature of the thing. If I'd had to explain every time someone had dropped out or disappeared mid-mission (or even mid-scene...!) in Thunderbolt Black, the RP I run by e-mail elsewhere, the game would've exploded through being clunky by now. Instead, it's far easier just to narratively roll with it and just gloss over it and move on. It's just how things need to be done to keep things moving sometimes, even if it doesn't make as much sense. Your character can always easily join in when we arrive aboard the carrier instead, as that would make more sense for a fresh start, than dithering and trying to find a weak explanation for why they disappeared halfway through a battle. Better to have them turn up with a stronger entrance later on instead. Alternatively PM me if you'd like to discuss a better entrance or idea for your character. I'm extremely reluctant to lose you, as your original RP was why I started this one in the first place, and I'd much rather keep you aboard than have you drop out for what what seems like a silly reason, considering you WANT TO PLAY. And yeah, Sauron - I actually forgot that you were traveling around and about at the moment - Mateotis reminded me! I hope you enjoy your visit to the UK!