[quote=PURRfect93] Weeeellll..... I've been thinking and mahaps I shall try out for co-gm if our newly appointed gm is in need of one. Also, on a side thought, I was thinking that to help balance out characters and combats we could set up stats befitting our classes. The exception would be that skill would be represent weapon rank instead 0:Do you guys think that would work out? .e. [/quote] I'm up for a co-GM, but I figured that says could be something that's more of a guideline for how your selected class would fight. For example, despite both using swords, a hero and a swordmaster would fight totally differently. In other words, looking up average stats for your desired class would tell you what kind and how you'd wield a desired weapon.