The plot idea I'm good with, though for when we get caught in the war it could be the invading army meddling in affairs. In Fire Emblem 9, part of what got the Mercs involved was that the invading army treated anyone not already fighting for them as the enemy. Granted there was also the thing about finding the princess that the invading army wanted, and out of morality didn't surrender her. But given how the army acted it's to be assumed they would of been at conflict one way or the other regardless. As for Character Creation? I'm a bit too tired to focus on making one atm, so I'll wait until morning before making mine. However, something that did dawn on me. If you do look in fire emblem no two characters (even of the same class) give the exact same stats. Each person is stronger and weaker in different areas compared to others. In which sense I'd suggest an alteration to the "Strengths/Weakness" section. Basically pick one or two stats you are above average in if you want (but not say extremely, so no Myrmidon is as tanky as a Knight, nor a Knight as fast as a Myrmidon etc.). But for each stat you choose to be higher than average you also pick one that's below average. These stats still won't have numbers assigned mind you, so stuff like people bragging on statistical superiority shouldn't happen. It's simply mean as an extension of the class to act as a guideline for your characters fighting style, thoughts? [quote=MercuryHg34] I wish my brother hadn't gotten rid of his spreadsheet, but if any of you remember the FE tabletop RP that was running on this site a few weeks ago my brother Light had a beautiful system that near-perfectly recreated Awakening's engine with extra classes and re-balanced classes/skills. Then we'd be able to have a perfect stat-based RP. I can see the need for a stat-based RP anyway, but perhaps we could make this stat-less and focus on the story more? I'm fine with either way, and in the event we do stats I'm sure my bro can pass on some of his engine knowledge to me so we can figure things out more easily. [/quote] That would be nice and something I'm up to trying. But given how many here want to avoid stats it would probably have to be a separate RP.