I feel like a lot of your perception of ease goes hand-in-hand with some of the character death rules. You just may want to find a GM that, in player combat, provides you with the actual threat of character death. But as someone mentioned, it is hard to include too many tabletop elements in a general RP. It is a massive burden to keep in order and most people lack the experience to properly set something like that up. It took me many years and many incarnations to create a truly successful hybrid of a more classic RP and a tabletop game. I learned a lot fro my failed system designs. It allows me to keep a good pace for more strongly GM controlled elements and the interactions between players.