Move approval- Melee- Bet low: a series of quick and short stabs, simple and [i]to the point[/i] Magic- Mirror on the wall: Positive flip: The selected ally become invisible, any enemy sees a reflection of what is behind them instead. the mirror can take minimal damage before breaking. Negative flip: The caster is unable to see enemies for a short while. [30 sp] Call it: Positive flip: The enemy takes damage based on casters luck stat. Negative flip: User takes damage based on their luck stat. [20 sp] Jig: Positive flip: Up to three allies are buffed with bonus defense and luck. Negative flip: The caster is debuffed defensively and silenced for a short while [30 sp] I'm assuming four is the amount of skills we are giving ourselves at level one.