Got bored. Here ya go. Lord (Any 1 Weapon) > Great Lord (Learn 2nd weapon)[Can Learn 3rd weapon or be a mounted unit] Brings strength to allies when on the field of battle Tactician (Sword & Anima) > Grandmaster (Sword, Anima, Light, Dark) [Ability to Learn a new class] Brings strategy and able to Rally allies when on the field of battle Cavalier (Sword & Lance) > Paladin (Sword & Lance) [Average armor and mobility and can dismount during battle] > Great Knight (Axe, Sword, Lance)[ More weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility] > ____ Knight (1 Weapon)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.] Knight (Lance) > General (Sword, Axe, Lance, Bow) [Least mobile promoted unit. Nearly impenetrable armor] > Great Knight (Axe, Sword, Lance)[ Great weapons options and hardest to hit. Cannot Dismount in battle and has inferior mobility] > Lancer (Lance) [Quick foot soldier with superior mastery of polearms] Dancer/Myrmidon(Sword) > Swordmaster (Sword) [Greatest critical and speed of all sword wielders. Lightly armored and close quarters combatants] > Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies] > Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers] Thief(Sword) > Assassin (Sword & Bows) [Always carrying at least a knife, usually agile and silent one-hit killers] > Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others] > Trickster (Sword & Staff)[Elusive phantoms with the ability to steal and pick locks. Staves make them double trouble] Mercenary (Sword) > Hero(Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies] > Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range] > Rogue (Sword) [Ablity to pick locks and steal from enemies without tools. Quick on their feet, but light in armor. Can barter the best and charm others] Archer (Bow) > Sniper (Bow) [One of the most terrain friendly units. Accurate, piercing, critical shots. Can use specialized bows and ballistae] > Bow Knight (Sword & Bow) [Usually rangers or nomads, they are in tune with their mounts and have great mobility and firing range] > Assassin (Sword & Bow) [Always carrying at least a knife, usually agile and silent one-hit killers] Fighter (Axe) > Warrior (Axe & Bow) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement] > Hero (Sword & Axes) [Balanced fighters. Strong and quick with the ability to fight close and distance enemies] > Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.] Barbarian (Axe) > Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.] > Warrior (Axe & Bow) ) [A hunter and trapper, this seasoned fighter can take down a squad of pikeman and still bring home a deer to feed his family. Great terrain movement] > Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.] Corsair (Axe & Sword) > Berserker (Axe) [Power and the lust for it is the goal of this beast. With the highest rate of critical hits and the ability to steal weapons, he can stay in a bloody battle for a long time.] > Axe Knight (Axe)[Weapon specialization. Greatest mobility and able to dismount in battle quickly.] > Conqueror (Axe, Sword, Lance) [Mounted and versatile, this one-man army delivers death without consequence] Mage (Anima) > Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily] > Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle] > Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill] > Mage Flier (Anima & Lance) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount] Dark Mage/Shaman (Dark) > Druid (Anima, Dark, Staff) [A defensive dark practitioner. Slower than their light counterparts, but harder to kill] > Sorcerer (Dark & Anima) [Critical strikes and able to absorb life from other sources with speed, but easily struck down] > Dark Knight (Dark & Sword) [Able in one tome art with an additional skill. Mounted unit with great mobilty that can unmount easily in battle] > Summoner (Dark & Staff) [The power of darkness and life in its ultimate form: Resurrection. This dark mage brings corpses to life to fight for their cause] Light Mage/Monk (Light) > Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily] > Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle] > Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily] > Light Flier (Light, Axe) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount] Cleric/Priest (Staff) > Bishop (Light & Staff) [Well practiced healers who now are able to fight for their beliefs. Easy to take down, but can travel through many different terrains easily] > War Cleric/ War Monk (Axe & Staff) [hand to hand combatants that take care of their allies. Mobile units in different terrain] > Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle] > Sage (Anima, Light, Staff) [Versatile fighters and healers with the ability to travel terrain easily] Troubadour (Staff) > Valkyrie (Light & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle] > Mage Knight (Anima & Staff) [Able in one tome art with an additional skill. Mounted unit that can unmounts easily in battle] > Staff Flier (Staff & Bow) [A mobile flying unit with both a weapon and magic specialization. They find it hard to part from their mount] > War Cleric (Staff & Axe) [hand to hand combatants that take care of their allies. Mobile units in different terrain] Pegasus Knight (Lance), Pegasus Archer (Bow), > Falcon Knight (Lance, Sword & Staff) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this] > Magic Flier (1 Weapon & 1Magic) [Weapon specialization. Greatest mobility and able to dismount in battle quickly.] > Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic] Wyvern Knight (Axe), Wyvern Merc (sword) > Wyvern Lord (Axe & Lance) [Easily taken down by bows or magic, but their mobility over great distances and terrain makes up for this] > Griffon Rider (Axe) [The beast in the warrior finds companionship in his mount. They become inseparable during battle and can carry two other people.] > Dragon Lord (Sword, Lance, Axe, Bow) [Riding the ultimate beast, these lords of the sky can only be harmed by magic] Beast: Feline (Cat, Tiger, Lion) Canine (Dog, Coyote, Wolf) Taguel Bird: Hawk Raven Heron Dragon: Manaketes (Fire, Ice, Earth, Air, Sea) Dragons (Red, White, Black) Demon Dragon Divine Dragon